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Ghost, imba?

Discussion in 'StarCraft 2 Strategy Discussion' started by AddictedGhost, Jan 10, 2008.

Ghost, imba?

  1. EonMaster

    EonMaster Eeveelution Master

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    If it were biological, you wouldn't need any other unit to fight zerg. It woould give the terran an absolute advantage, which it majorly imba.
     
  2. Indigent

    Indigent New Member

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    Well, the game is basically a rock paper scisor game now anyway lol. Half the game will compose on who can choose what to counter what they have.
    ------------------------
    Player1- Zerg: lololololololol, i r zerg, i own you
    Player2- Terran: wtf, don't be noob, terran beat zerg
    ------------------------
    Player1- Protoss: Lololololol, how about now, biyaaatch?
    Player2- Terran: STFU nub, i r changing now
    ------------------------
    Player1-Protoss: wtf hacker stop changing
    Player2- y dont we stop chngin then
    ------------------------
    Player1- no be noob i quit
    Player2- double you- tee- eff
     
  3. Gasmaskguy

    Gasmaskguy New Member

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    Nope. Another 100 if the target is light armored. Biological units take 50 damage, and light armored biological units take 150 damage.
     
  4. 10-Neon

    10-Neon New Member

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    Can we get some sources for this? I don't see the word "fleshy" anywhere in here, and I know that it is the first qualification for whether Snipe can be used on a unit at all. I am myself hazy on the damage modifiers. Cite some sources that would solidify this for me and all of us.
     
  5. AddictedGhost

    AddictedGhost New Member

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    There is one thing I forgot. My new image of Ghost was that they would become like a sniper in CC Generals Zero Hour. So my image was that Ghost would be the main marine killer and just shot them down one after another. But now that ui reminded me Energi! So Cloaked Unit with 100-150 or as I think it will be 175 as max (with uppgrade). 3 units killed, remaining cloaked. Well its true that Blizzard wanted the Ghost to become the important UNIT to finish off some main "pain in the ass units" Suck as Dark Templar, High Templar, defieler, What about Archons? (2 high templars together, will the bonus dmg count? I hope not, "150 dmg plus") Zerglings, Think not. Waste of energi. But very efficent as a Worker killer. 4 Ghosts, 3*4=12 workers killed. On the first raid, if they dont have detecters.

    Some flying Units, will probably have light armour. One thing we didnt see in Starcraft BW, but we did in WC3... Ghost's ability to snipe is a major improvement. And the drop pad, extra base raid. Or efficient taktik placement on battle. Load with 12 Fire bats, and just drope it behind some Mutaliskt. Well u get it what I mean...

    Bringing another question, will we (or should I say) Will you (terrains) be able to load with any infantry Unit? Really nice to expand a base by building a "Blue Planet" and just fly to the locations of expansion. Then just drop a pad loaded with a mixture of SCV, and some marines. Or why not just all SCV, giving you (terrains) 4 (from blue planet) + 12 (pad) 16 scv, in mater of seconds.

    From the filosopher =)
     
  6. Gasmaskguy

    Gasmaskguy New Member

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  7. Indigent

    Indigent New Member

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    Where did it say biological, it only said light.
     
  8. Gasmaskguy

    Gasmaskguy New Member

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    Come on dude...
     
  9. EonMaster

    EonMaster Eeveelution Master

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    So it does 50 to biological and 100 to light armored.

    That still makes the ghost extremely potent v. zerg since all thier units are biological and most have less than 100 life.

    I wonder how the zerg can counter it so the terran player doesn't just mass ghosts with snipe and cloak ugrade.
     
  10. -Behemoth

    -Behemoth New Member

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    i doubt they'll make it so that you can use snipe with more than one ghost at the touch of 1 button
     
  11. Gasmaskguy

    Gasmaskguy New Member

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    no no no no NO! :D It does 50 to biological (zealots, marines, ghosts) but if the target ALSO is light armored, it does an additional 100 damage, get it?
    This is to balance the Ghost against Zerg. ALL Zerg units are biological, and would take 150 damage if the only variable was "biological, yes/no?" But it also checks if the target is light armored or not, so that Ultralisks (and other heavier Zerg units) wouldn't take a painful 150 damage.

    Examples:
    A Zealot would take 50 +100 damage.
    A Marine would take 50+100 damage.
    An Overlord would take 50 damage, It's biological, but I doubt that that fat piece of tentacles and spikes is light armored.
    A Firebat (the new one, if it still was in the build) would take 50 damage (since it's not light armored, but still biological) .

    I hope I made it clear for some of you who misunderstood the system. :)
     
  12. EonMaster

    EonMaster Eeveelution Master

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    Oh ok I think I get it now.

    Since the zerg are biological, but not light armored, they would take 50 damage. However, if a unit is biological AND light armored, they take 150 damage.

    Still makes the ghost good against the zerg since snipe would take out about half their life, and lings would die in a single hit.
     
  13. kuvasz

    kuvasz Corrections Officer

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    I'm quite sure no one will use snipe on lings ;) Though it depends on what armour most units get.
    Also, why does the Zealot have light armour? I mean judging from what I've seen in cinematics (and the lore), that thing is anything but light.
     
  14. 10-Neon

    10-Neon New Member

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    It's light compared to a tank or a Colossus or a structure. It's relative.
     
  15. Gasmaskguy

    Gasmaskguy New Member

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    Yeah you got it right Eon, that's how it works. Anyways, about the Zerglings. Believe it or not, the current Ghost ONE SHOTS those litttle guys without "Snipe". The Ghosts basic attack does 5 regular damage and an additional 30 damage to light units. This means that everything light, including Zerglings take 5 + 30 damage.
    35 - 35 = 0. It's like it's made for the sole purpose of executing zerglings with its range 10 attack. :D
     
  16. kuvasz

    kuvasz Corrections Officer

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    I know that but considering units like probe, HT and DT, the zealot should get medium while those 3 should get light.
     
  17. EonMaster

    EonMaster Eeveelution Master

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    @ gmg

    My poor ling army tactics will be ruined T.T

    Curse those ghosts, they were aleady anoying enought in sc with the cloak/nuke combo. And I always happened to be red...

    I guess I'm going to have to use new units to fight terran ghosts.
     
  18. Gasmaskguy

    Gasmaskguy New Member

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    Absolutely. The Guardian/Guardian replacement preferably.
    M&M will also be pwnd by Ghosts. One of my favorite tactics... What makes the Ghost so sinister is its range... Sunkens and Photon/Phase Cannons have range 7 so the Ghost can assassinate units trying to hide behind defenses. It can even wear down the defenses, although it would take some time with its 5 damage.
     
  19. Indigent

    Indigent New Member

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    That was what I was going to say, lol. 5 damage every two seconds. And I didn't know you meant with snipe. I thought you meant the regular damage. Will mutalisks be considered light still ,though?
     
  20. QoB

    QoB New Member

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    I'm sure that, just like nukes, you have to create the drop pods to be used at a later time. Which will probably cost slightly more than 6 marines on their own, probably be split between minerals and gas however. I don't think it would cost energy to summon them, just a laser pointer and the ability to stand still for a bit.

    Sniping I think should be a single power shot that negates armor. Instead of (what my perception of what you're saying is) an AoE shot.

    Lockdown makes the ghost what it is. It's the primary tool for balancing vehicle spams.