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Fan Site Q&A #3 - SC2Pod

Discussion in 'General StarCraft 2 Discussion' started by Seradin, May 1, 2009.

Fan Site Q&A #3 - SC2Pod

Discussion in 'General StarCraft 2 Discussion' started by Seradin, May 1, 2009.

  1. Gforce

    Gforce New Member

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    hmm quite interesting, i want to hear those new sounds tracks now.
     
  2. SOGEKING

    SOGEKING New Member

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    This game becomes more and more interesting !
     
  3. necromas

    necromas New Member

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    Youtube has plenty of fan made remixes of the starcraft 1 music.
     
  4. Renaughn

    Renaughn New Member

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    I agree with ItzaHexGor. I don't see why colossi should be weakened, especially since I think its price justifies its attack. Compund that by the fact that units like the siege tank or other units that can do nearly the same damage with the same range (or more[im not sure about the specifics :)]) are available to other races at the same time of the game (or earlier) and usually at cheaper prices.
     
  5. ItzaHexGor

    ItzaHexGor Active Member

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    @ kuvasz. SCV's can regain their life. They can be both Healed by Medics and Repaired by other SCV's. But yes, it's not only for that reason, if it even is at all. There are other factors such as possibly them being subject to more abilities, needing to be on the front line in order to repair, etc, etc. Not sure quite what you're trying to say, but the fact remains that it's not as simple as the other workers have forty health, therefore the SCV should too.
     
  6. kuvasz

    kuvasz Corrections Officer

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    I said on their own. During an early rush (where you have no medic whatsoever) if you repair with an scv instead of attack with it it really makes a difference on the outcome. If you have two scvs and you attack with both but micro away the damaged one and resume attacking with it immediately, it will not heal while both are attacking, which is not the case with other workers.

    If their hitpoints was determined by their channeling building ability (what you said, the fact that construction can be halted by killing a much weaker unit) they'd have a lot more hitpoints than 60.
     
  7. ItzaHexGor

    ItzaHexGor Active Member

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    I still don't really get what you're saying. If you're just talking about natural regeneration, with Shields and Zerg regen, twenty health is surely far too much to compensate for that. But yeah, if rushes were the main cause of balancing, all races would have to be relatively even in regards to workers, because even with regeneration, having eighty extra health overall is obviously imbalanced.

    As for being on the front line and present while building, I'm not saying they need enough health to offset the fact that, when attacking buildings during construction, you need to take out the whole Protoss or Zerg building. If that were the case, they'd need a couple hundred health, which would obviously be imbalanced. What I am saying is that they need to be more durable in order to overcome the threshold of attacks that instantly kill most workers, such as Siege Tank shells, Colossus beams, etc. SCV's can survive an extra shot, and need to because they're the most prone to these attacks, either when building or repairing. Giving them the same health as Probes and Drones might seem balanced, but if SCV's are more vulnerable to these attacks because of the way they function, then they obviously need to be buffed.
     
  8. Aurora

    Aurora The Defiant

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    True, because Probes never need to be around when warping in a building, and Drones just keep gaining life while morphing into a building.

    But I have a quick question, since I kinda failed with locating the awnser on my own. When a Protoss unit gets hit, does it loose hp right away?

    For example, the Probe with 20 hp, 20 shield. If it gets hit by a 30 damage attack, is the shield then gone and has it 10 hp left? Or does it need to be hit again in order to loose hp?
     
  9. kuvasz

    kuvasz Corrections Officer

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    Of course it loses hp right away :)

    Itza, I'm in favour of keeping SCVs with more hitpoints, in case my post did not make that clear. I was just saying that the 20 hp buff is more for early game balance than SCVs being on the frontline in mid-late game, constructing.