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Factions

Discussion in 'General StarCraft 2 Discussion' started by BnechbReaker, Aug 14, 2007.

Factions

  1. BirdofPrey

    BirdofPrey New Member

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    Whats wrong with old ideas?
    Hotkeys is an old idea.

    Oh I have an idea for a third 'toss faction.
    We know that Fenix had his wn group that were running around with Jimmy. After the death of Fenix that group seperate from the rest of the Protoss could have continued on seperate from the bulk of their race. As could Zeratuls band so one faction could have old SC1 units but have better upgrades for them making them viable still
     
  2. SD-Count

    SD-Count New Member

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    The thing is, you just described the scenario. It should not be implemented into the real game because it would just be pointless. The minuscule changes mostly handicap and then come back with giant rewards, which is extremely unfair. Although I would support a b.net multiplayer scenario...
     
  3. BnechbReaker

    BnechbReaker New Member

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    i certainly wouldn't want to see 20-30 factions, 3 for each race is enough. the general consensus is that this idea could be implemented in single player and UMS maps. however i think it would also work as an option for multilayer, i don't see it being unfair if everyone in the game agrees before hand to use factions, it'll just add variety and fun to the less completive/casual gamers. also it could be made that you'll won't know what faction the opponent is using so you'll have find out during the game.
     
  4. SOGEKING

    SOGEKING New Member

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    There will be the number of factions with the number of basic faction color.
    I mean there are mainly 5 colors for each race, and for each faction. So 15 main factions in the solo campaign.
    In multi-player we'll choose our colors, but that does not mean that if I choose the red Terran I am from the Sons of Korhal.
     
  5. Larvitar

    Larvitar New Member

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    How about being in a faction an advantage only changable in Map Editor.

    Like say, your UMS map has raynor inside and you want that faction to have Raynor's Raiders advantages. You then go to player settings and then change P(X) faction from none to Raynor's Raiders faction. (Come on, single campaigns are usually imba.)

    Normal multiplayer would have no faction, which would make balancing soo much more simple.
     
  6. BirdofPrey

    BirdofPrey New Member

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    It wouldn't necessarily be imbalanced. Raynor's raiders would have the best infantry but with its lack of Thorns and Battlecruisers they couldn't bombard you into oblivion. It remains relatively balanced because when you give an advantage you also give a disadvantage
     
  7. Larvitar

    Larvitar New Member

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    But battlecruisers will kill marines easily. And thors also (since marines are ranged, geddit?). And if you add hp it would be so imba because the unit survives longer and is able to get repaired and last a battle MUCH longer. And how would you feel having your marines with maxed out upgrades getting killed by 0 upgrade marines?

    For Zerg it could be even more problematic. Zerg units are not very versatile compared to Protoss and Terran units. Zerglings aren't your winning combo if the enemy pops up with (super) banshees. Hydralisk would get pwned by banshees if the banshees came in big masses, not to mention thors.... And mutalisk just get owned by phoenixes that overload them to death.

    Therefore, factions should be restricted to UMS and campaigns. The disadvantages can't balance out the advantages in some situations. Like good marines versus player who can build battlecruiser? It's slaughter that does not justify the inability to build battlecruisers. And without thors, Terran siege forces will have much less surprise attack power.
     
  8. Zymeth_01

    Zymeth_01 New Member

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    Yes im agreed battle cruisers can easily kill the Marines hahaha!!! but do you have any idea on how to defeat that battle cruiser using the reapers in the demo ???
     
  9. BloodHawk

    BloodHawk Member

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    You know....I just wanna play a game of SC2. None of this "Well...if I'm this faction I get these units but not these....oh and my opponent can only build..." bull crap. You limit your scope once you actually start the game.

    Giving people to the option to play with or without factions? How else can we make it more difficult to find a game that you wanna join? People only had 2 serious choices for President of the United States and they chose wrong twice. More options pregame equals bad, more options in game equals good.
     
  10. Zymeth_01

    Zymeth_01 New Member

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    Oh yes of course all of us really want to play sc2 now, well are new here just want to ask the rules her pls ;)
     
  11. Zymeth_01

    Zymeth_01 New Member

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    PLEASE LOL
     
  12. BloodHawk

    BloodHawk Member

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  13. Wlck742

    Wlck742 New Member

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    Good idea. It could work well in campaign or UMS maps, but not in multiplayer. This is one of the coolest ideas. Someone should make a map.
     
  14. BnechbReaker

    BnechbReaker New Member

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    I never suggested certain units wouldn’t available to certain factions, at least not core units. Your concerns about balancing is justified, but you should read what I wrote before in which I explained what are the important aspects of balancing

     
  15. Larvitar

    Larvitar New Member

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    Still don't get it. If both players are at the same speed in development, wouldn't same race matches be biased towards low tech advantaged units?
     
  16. Ensomgrav

    Ensomgrav New Member

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    the should definately be in single player and multiplayer. The whole point of starcraft is to use what you can as best as you can to defeat your enemies. This just further challenges that kind of decisive game play