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DropShips

Discussion in 'Terran' started by surr, Jul 10, 2007.

DropShips

Discussion in 'Terran' started by surr, Jul 10, 2007.

  1. Gasmaskguy

    Gasmaskguy New Member

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    It doesnt sound like your idea.
     
  2. Heavyarms2050

    Heavyarms2050 New Member

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    too lazy to read all replies, but thanks for the heads up


    This is an unnecessary post and has been flagged as spam. Please read the forum guidelines before posting.
     
  3. Gasmaskguy

    Gasmaskguy New Member

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    No problem. But since this thread only was 3 pages long, you should have read it. I basically read all pages in the threads I post in, but I suggest that you read thru all the threads that are less than 7-10 pages, pending on your interest.

    *EDIT* This topic is old, but it would be fun to keep discussing ideas in it.

    I prefered Paragons idea of simply giving them more slots.
     
  4. MeisterX

    MeisterX Hyperion

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    I agree. It is extremely important to read the entire thread before posting. Otherwise you're just spamming on the topic that was suggested when your exact ideas may have been stated earlier in the thread.

    Not to mention this is a necro-post (borrowing the term) which makes it even worse.

    I think that not reading the thread is rude at the least and just plain spamming at the worst.

    Even if a thread is 23 pages long, you should just avoid it rather than posting in it just to say that you didn't read it or to post your frivolous ideas without reading what anyone else had to say on the subject.

    That's just selfish, and I will continue to penalize members for engaging in such behavior.
     
  5. Chax424

    Chax424 New Member

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    Well I agree with you all, but that is a tad off topic.
    To the question:
    I think they are fine the way they are. The races aren't supposed to be identical. The Terran have the Ghosts Drop Pod Ability, which I think will do the trick.
    If you watched the Protoss game play video, which I hope you all have...
    (if not: http://www.starcraft2.com/movies.xml )
    the Terran drop ships now touch down while unloading, which is just plain bad ass.
    Like a few people have said, some speed might be nice.
    But, to answer the question, no I don't think Dropships will have too many fancy new features, but I could easily be wrong.
     
  6. hillzagold

    hillzagold New Member

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    crash landing, first unit in a dropship that blows up survives. probably shouldn't be for the units that take 4 slots though.
     
  7. Chax424

    Chax424 New Member

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    Great idea!
    I think the "survivors" should be determined differently.
    Only infantry could survive, so yea no four slot units.
    I don't know how it would be determined, random would be lame, something better
    Thoughts?
     
  8. darkone

    darkone Moderator

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    have VIP slots that could be assigned to units you want to live

    and welcome to the forum
     
  9. Gasmaskguy

    Gasmaskguy New Member

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    i think that all infantry should survive but loose 80% of their hp or so,(If this is implemented) so if one of them is a medic you´ll have em patched up in no-time.
     
  10. Heavyarms2050

    Heavyarms2050 New Member

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    nah i think it should be random, it'll be cool to see some crashes from pure miracle that all your unit are unhurt and some crashes only one survives.
     
  11. BirdofPrey

    BirdofPrey New Member

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    I think a afterburner would be a good upgrade but it should be a short distance say just Long enough to blast over a defensive line not cross the map.

    Maybe either have a 2 second burn limit or a 1/2 to 1 screen distance limit before requiring recharge
     
  12. Gasmaskguy

    Gasmaskguy New Member

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    Starcraft does not go hand in hand with random you know. The Arguement "it'll be cool" only works if we are talking about the single player campaign of a FPS.
     
  13. BirdofPrey

    BirdofPrey New Member

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    Well we could do 1/4 of the units will survive but which ones it is will be random
     
  14. Heavyarms2050

    Heavyarms2050 New Member

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    but this is not starcraft, this is starcraft 2. You can do so much by just upgrading the graphics and adding new units or abilities. So it actually boils down to introducing new elements
     
  15. ItzaHexGor

    ItzaHexGor Active Member

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    The Drop Ship doesn't really need any of the suggested upgrades. So far, each team has a way of basically teleporting in units, and a way of transporting units.
    Protoss can 'teleport' units with their Warp In ability, and can transport units with their Phase Prism.
    Terran can 'teleport' units with their Drop Pod ability, and can transport units with their Drop Ship.
    Zerg can 'teleport' units with their Nydus Wyrm, and can transport units with their Overlord (most likely).
    Each of the 'teleport abilities require sight of the area where you are spawning your units. the Protoss' Warp In will always have the sight of their Pylon or Phase Prism, because they are the things that supply the Power Grid to warp then units in. The Terran's Drop Pod will always have sight because they will always have the sight of the Ghost that is signaling the Drop Pods. Zerg will always require sight because you cannot order buildings to be built on For-of-War, just like how it was in StarCraft1. This means that another unit will have to scout to remove the Fog-of-War, before the other side of the Nydus Wyrm can be built.
    All the transports would probably work the same as in StarCraft1. I would hate to see that vehicles cannot be placed in transport ships, because that would render them useless in certain scenarios.
     
  16. Ursawarrior

    Ursawarrior New Member

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    the survivor idea is acceptable, it sucks in sc1 that you have your swarm of units in dropships then all of the sudden, wiped out and no one left behind, also with your tanks and goliaths