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Defeating Zealot Masses??

Discussion in 'StarCraft Original' started by DevilsGate, Jan 21, 2008.

Defeating Zealot Masses??

Discussion in 'StarCraft Original' started by DevilsGate, Jan 21, 2008.

  1. Hunter

    Hunter New Member

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    Hm I always tried to hold them off at chokepoints, and I used my Zealots on open areas :D
    This was effective at protoss vs Terran, I could organise my lines so the firebats didn't harm me too much, and I managed to cut the medics from them..
     
  2. kuvasz

    kuvasz Corrections Officer

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    But we were talking about PvZ ;) Terran can lure zealots out of chokes because of their ranged attack but when it comes to Zerg, the choke is the Protoss player's best bet. Of course that depends on the build they go for but Zerg rarely skips zerglings and goes for hydras straight away. Another pro of holding a choke completely sealed off is that it prevents zerglings getting through and killing off the probes.

    If there are no chokes for the Protoss to be held then the Zerg player has a better chance of gaining the upper hand, in my opinion. So to defeat zealot masses, the Zerg needs to completely stop teching and needs to start producing zerglings from as many hatcheries as possible.
     
  3. furrer

    furrer New Member

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    Hello, Im in again (to addictive it looks like), and the topic about the new layout shocked me back to how good our admin is!
    So its about PvZ lets see:
    If this is early attack 10-12 gateway etc. A lot of Zerglings are needed! Try to make 2 groups, one cathing new zealots comming to our base, and one defending. Try to get Zergling Speed, the faster the better.
    If he then make an expo, tech! Now you will need hydralisks! Get speed for those too (and other upgrades later), so that you can out micro the enemy with hit and run: Attack, go back, attack, go back etc. Even if the Zealots have speed, hydralisks will be good. Now you just continue with making lurkers, take expos, tech to hive etc.

    Edit: When you get lurkers or even before, depends on how many zealots he makes after his expo, you should take you 2 expo (3 bases in total)!
     
  4. kuvasz

    kuvasz Corrections Officer

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    And let's not forget about roaches. In the current build it is possible to skip zerglings and go for roaches. It is possible because although at first you're teching a little without producing, you won't fall back much because you don't need so many roaches to take on zealots. It would also be smart to research burrow very early on because then you could just burrow and then unburrow to lose the pressure on your dying roach. By the time the Protoss player refocuses on that roach it'll have regenerated a lot. Damn I will hate roaches as much as their current name.
     
  5. Hunter

    Hunter New Member

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    I guess you are right... Since they have insane regen rate, you can use burrowing effectively.. And they have a ranged attack, so a good player can micro out the Zealots until they don't have the charge ability.

    The protoss player must make 2 forces this way.. A small which makes the roaches busy, and an other one which sneaks inside the Zerg base to kill the economy, or what the most important is.

    Or they could go for colossus, it is really effective against anything on the ground. And Zerg now won't have the early game detectors, only after the Overseer upgrade, so DT rushes can be useful too. Maybe DT's have enough damage to easily kill roaches.
     
  6. kuvasz

    kuvasz Corrections Officer

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    I totally forgot about roaches being ranged. Damn those things better cost a lot or it'll be the zerg unit.

    On the sneaking idea, I don't think it's possible because by the time the Protoss player has enough units to form two separate groups, the zerg will have twice as many. Not to mention the queen and all her defensive structures. A slight inconvenience, don't you think? ;)
     
  7. Hunter

    Hunter New Member

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    I am starting to think that Zerg is overpowered :D Especially if you tech to roaches for the first time. With Lings, it will be still hard to counter Zealots I think.. So I guess Blizz will make the roach cost more OR only melee OR a tier 2 unit.
     
  8. SuccaMC

    SuccaMC New Member

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    All i've got to say on the issue is that in Blizzard we can trust. That is we can trust them to balance out the gameplay of SCII.
     
  9. furrer

    furrer New Member

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    kunvasz, SuccaMC and hunter this topic is about SC:BW, so lets drop sc2 for a moment :D
    Mass Zealots are easy outmicroable, that their problem. If you use that weak point correct, you will come out best!
     
  10. FingerAssassin

    FingerAssassin New Member

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    i would say the best (early on tactic) for deating Zealot masses , is either blocking the entrance (terran) or just using Zergling+Sunken+Micro to finish them off easily ^^.
     
  11. Nickalisk

    Nickalisk New Member

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    the only thing that can beat an army of zealots is an army with slightly more zealots.:p
     
  12. KacherMB

    KacherMB New Member

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    defense upgrade

    One thing to watch out for is when your opponent is getting +1 damage upgrade on his zealots (this will kill your lings a lot faster). If you suspect he is doing this, quickly get +1 defense updgrade on your lings and it will help you out a lot. Also, I sometimes keep 12 or so speedlings close to outside my opponents base, and one ling infront of his base. When I see him running out to attack me, I try to skirt my 12 lings around and inside his base. If he has adequate defense (if he does it means his zealot attack will not be as strong), retreat, and use those lings to flank the z's from behind when he attacks. If he does not have strong defense he can either retreat some of his zealots to defend, or hope he can damage your base as much as you are hurting him. Most times I find they will try retreating all or part of his z's to defend his base. You end up slowing his economy and slowing down his attack allowing you to get up a couple of sunkens.
     
  13. TiNK[E]

    TiNK[E] New Member

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    the key to zerg is to surround your opponent. if you dont surround you /fail. Also micro your hydras.. hydras pwn zealots if you micro.. gg. Also upgrades are big in ZvP, because toss has to get upgrades to beat a good Z player so being ahead or keeping up in upgrade can make or break you bro. And if it is late game.. Plague owns.
    A fun way to get an early surround is keep like 4 lings in ur base and when he see's you have 4 lings he will attack and when that happens you run in from behind with ur ling swarm and run over him.
    Also target with hydra's.. picking off units is much more effective then simple attacking all at once.

    Hope this helps.
    Go Zerg!
     
  14. LxMike

    LxMike New Member

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    agree with Tink, surround your enemy, maybe consider ensnear on zelot. and yes Plague own ( defiler is sooo cheap + restore mana fast)
     
  15. freedom23

    freedom23 New Member

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    masses of mutalisks! lol
     
  16. Ursawarrior

    Ursawarrior New Member

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    two sunkens should be enough for waves as long as you back them up with zerglings, while defending, tech up to spire and produce mutas, since you have the upper hand as this point, tech to greater spire, that will keep em busy
     
  17. Psionicz

    Psionicz New Member

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    You seem to be forgetting about Lurkers lol ;]
     
  18. freedom23

    freedom23 New Member

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    lurkers are the ultimate ground sweeper for the zerg, just have a few at some tight spot and zealots are history