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daytime and nightime in starcraft 2.

Discussion in 'General StarCraft 2 Discussion' started by zeratul11, Aug 8, 2007.

daytime and nightime in starcraft 2.

  1. MeisterX

    MeisterX Hyperion

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    The reason a "sneak attack" would be possible is because if you fight during the day and ascertain the position of your enemy, at night you would be able to move an army toward that position with a greater chance of not being discovered. Now, if the opposing player were to post "sentries," or units in a ring around their area, this might discourage your ability to move without discovery, but it would add a realistic aspect to the game in that more skillful players would be able to launch massive attacks with little to no warning if they used the correct tactics at night.

    Moreover, it is VERY hard to get a unit to attack another unit if it has no idea it is there. Unless you have hit the "attack to this point" command, it won't even shoot at one if it sees it for only a millesecond. At night, when visibility would be more reduced, the liklihood of a unit running into other units would be greatly reduced. If it was still possible to see terrain, but in a small area, and dimmer, then it would be more difficult for the player themselves to see the movement of large groups of enemy forces and thus engage them.
     
  2. Darkmer

    Darkmer New Member

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    I would like to point out Warcraft III!

    Does anyone know if professional play was affected harshly by day and night cycles?

    It just seems that starcraft has done so great with out night and day, not to mention the point I made about day night cycles seeming misplaced in fast paced games.
     
  3. zeratul11

    zeratul11 New Member

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    nah, they said they want to implement it without affecting the gameplay.

    the gameplay may slowdown during the night because of the decrease in vision range etc. but who cares, you and your opponent is affected.

    anyway, if its only for the visuals then that won't hurt. more eye candy for starcraft 2.
     
  4. Protosscommander

    Protosscommander New Member

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    Much better if they add nightday and daytime in starcraft 2...
     
  5. Tym29

    Tym29 New Member

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    Great Thread.
    The thought of a huge army attacking under a golden sunset is an awesome thought.
    The poor little marines lost in the woods with their flashlights would be cool looking light searching all overthe place as they wait around for your next command. From a distance the enemy would see something, only the light but not know what type of unit it was. (like the effect of the radar tower in the recent videos) You see an icon but not the unit you know something is there but what isnt revealed.
    The battle cruisers with all the search lights on would be cool to see. So dramatic

    So some maps would have different day/night cycles and others wouldn’t. Sounds like something to build a strategy on not a problem for a strategy game.

    Oh and BTW....

    The Zerg aren’t necessarily cold blooded critters, They metabolize gas so just as easily they could get crazy active at night (like was said earlier) when their bodies work more efficiently..... and besides they ARE nocturnal.
     
  6. slugonice

    slugonice New Member

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    NIGHT and DAY should be Aesthetics only
     
  7. MeisterX

    MeisterX Hyperion

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    Someone said something about the Zerg slowing down at night?

    I would expect them to be even more dangerous in limited sight ranges. Woe be the Terran player who forgets to put up a Sensor Dome and launch flares.... *cringes at the beauty*.

    I'm just worried about nighttime diminshing the sight of the PLAYER. I still want to be able to see terrain I've already traveled. It can be a little darker, but don't make it disappear back into the fog of war at night.
     
  8. madness_kid

    madness_kid Guest

    its not like there on earth or anything, they shouldn't implent day/night cycles, because terrans would most likey gain the advantage, with their new sensor tower that can detect units in fog of war
     
  9. Wlck742

    Wlck742 New Member

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    In your head
    They could detect them, but there's not really anything that changes, you still have to send units there to fight, who have reduced vision as well.
     
  10. BoydofZINJ

    BoydofZINJ New Member

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    The zerg would be bioengineered to have nightvision.

    The Protoss have technology, I would imagine, that would let them see in the dark and use Psionics to feel past some of the dimness.

    The Terrans, us, do have a weakness in darkness however we currently posses technology to see in the dark (night goggles the US military uses and in the Amerigo cutscene had Terrans using night seeing technology).

    With all that being said... what should day and night do for us in the game?

    I would say night and day time should be cosemetic at best. If hard press that night and day SHOULD make a difference to the game play what difference should it make? I would say that all units in daylight should have a +1 to visual range in the daylight. All units have a -1% accuracy in night time. I could be convinced that units be given -1 to visual range at night instead. However, I believe that night and day should have minor effects if any at all!
     
  11. zeratul11

    zeratul11 New Member

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    read all the post regarding the protoss and zerg ideas of advantages during night.
     
  12. qOcOp

    qOcOp New Member

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    zerg should get a special unit that is stronger at night that would be cool
     
  13. MeisterX

    MeisterX Hyperion

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    Well, you could have the gameplay structure be the same and slightly reduce units vision range, and then just simply have a button like they do in FPS games.

    When it's too dark, you hit "n" and everything goes to night-vision mode (its all green!).
     
  14. Gah345

    Gah345 New Member

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    night time and day time in Starcraft 2 would be awesome!!!

    units could activate spotlights!
    they could sneak by un-noticed without even stealth!
    However I say that it be an option not default because it would totally throw off the gameplay
     
  15. CheddarCheese

    CheddarCheese New Member

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    It would be pretty cool, and it is a good idea... but... not all planets have day and night at the same time. Not that this would effect it much, just pointing out. Maybe if you fight on diffrent landscapes or planets the length of day and night could change. That would be awsome.
     
  16. GrahamTastic

    GrahamTastic Member

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    I don't like it at all. I think it is too Warcraft 3-ish. Different planets have completely different day/night cycles and different levels of brightness and different weather and different planets are different distances away from their suns and their suns are different sizes and are in different stages in their life...etc. etc.

    It makes no sense to have a day/night system in a game that takes place on more than one planet. If they really wanted to put it in, I would only be happy with it if it worked different ways on every single different planet.
     
  17. CheddarCheese

    CheddarCheese New Member

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    Thats wat I said. -.- Maybe if they change the day and night timeings and/or brightness on diffrent landscapes (Jungle, Twilight) it would seem like diffrent planet day and nights no?
     
  18. freedom23

    freedom23 New Member

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    i love the concept of having day and night cycles.. not only does it add to the reality of the game, but it also gives the player certain element of discovering himself what kind of tactician he is and being able to identify his own gaming level as a professional *crafter lol ^_^

    maybe day lessens the dark templars cloak and so forth while night adds creepiness to their stealth ;D
     
  19. Protosscommander

    Protosscommander New Member

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    Well i really hope, that blizzard will make a daytime and night time, and also a rainy and sunny days for an awesome game isn't ? :)
     
  20. manaplague

    manaplague New Member

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    That would be very nice. gives you times of day (or night) that could let you catch a foe off guard or blinded in some way.