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daytime and nightime in starcraft 2.

Discussion in 'General StarCraft 2 Discussion' started by zeratul11, Aug 8, 2007.

daytime and nightime in starcraft 2.

  1. DontHate

    DontHate New Member

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    medics have flare now? sweet, but umm... are you sure it wasn't optic flare? that's just makes an enemy unit blind.
     
  2. brc9210

    brc9210 New Member

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    No it was the ability to deploy a flare in the sky. I guess it reveals a an area around the medic or something.
     
  3. kuvasz

    kuvasz Corrections Officer

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    You specify which area of the map it should reveal, so it's basically a scanner sweep. I don't know if the flare is a detector or not though.
     
  4. Tibalt[terranz]989

    Tibalt[terranz]989 New Member

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    Environmental effects seem to be pretty standard in Blizzard games now adays so Im sure this will most likely be added. I would love to see some rain effects and sandstorms and such too.
     
  5. Nikzad

    Nikzad New Member

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    Are you sure it's anywhere?I don't see why it would; it would be so imba. You could just get a bunch of medics and reveal the entire map by selecting them and using control groups and hotkeys
     
  6. Lemmy

    Lemmy New Member

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    I think its a nice idea, yet it must be handeled carefully. Also, the option to disable day/night should ve aviable before the player creates a game, because its too complicated...
     
  7. kuvasz

    kuvasz Corrections Officer

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    Nikzad: No I'm not sure but I think I read that somewhere. Even if it was restricted to a certain range it wouldn't be cool because there are already a bunch of ways for exploring for terrans.
    I would much prefer the blindig flare from SC, it's a unique ability that doesn't just increase damage or restore hitpoints or anything dull like that.
     
  8. Nikzad

    Nikzad New Member

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    I wouldn't mind optic flare, but I would find it really cool if it was the thing that I described for improved visibility at night for like 10 seconds followed by a impaired visibility for 2 seconds for infantry
     
  9. Shadowdragon

    Shadowdragon New Member

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    The only problem I can think of would be the fact the game occurs on different planets. Wouldn't some take years for night and day to change? Some wouldn't have any cycle at all.
     
  10. Fenix

    Fenix Moderator

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    Ha ha, I think this is one of the best ideas to come out of this forum.


    Yeah, I think Char has like really long cycles. Auir is a big planet too. Shakuras doesn't even turn.

    But this is a game.
     
  11. darkphantom02

    darkphantom02 New Member

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    The Daytime and Nighttime addition to SC2 would add a whole other dynamic to the game. I'm just going to hope that it doesn't become a WC3 wanna-be, but knowing Blizzard, that won't happen. The game is already looking very...posh...and I'm sure that this would make it more...poshy. lol!

    ~~dp02~~
     
  12. Ghost

    Ghost New Member

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    I like the idea, but what would happen in maps in space plataforms?

    There should also be planets where it is always daytime or always nighttime. (Example for eternal dark = Shakuras)
     
  13. ShdwyTemplar

    ShdwyTemplar New Member

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    One thing that would be interesting about this idea is what would be its effects on units under trees or other terrain ,which, hide them from view already. Wouldn't it hide them completely for the most part?
    Also I think it would be awesome if units could see each other, but, players could not see the units and only see faint outlines in the darkness instead of a lighted area around units. It would be awesome to see a Squad of Marines hit a Vanguard of Zlots in night Psi blades all flurrying around them. You would see for instance the Muzzle fire of Marines and ect. The Zerg would have this one advantage at night that they don't really show much for when they attack, but a way to balance that would be to make the Zerg Semi-glow in the dark at night. :p

    Summary: During night see only units silhouettes, Units under brush are fully covered from view, Units can be seen through Weapon Fire, Zerg get semi-glow in the darkness.
     
  14. kingsky123

    kingsky123 New Member

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    wow, someone thought the same thing as me, having different lengths of day/night cycles on different maps...

    also, they should have a fear/panic effect when zerg unburrow and strike enemies directly above them at night.
     
  15. kuvasz

    kuvasz Corrections Officer

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    The size of the planet doesn't really matter now does it? :p

    That panic effect sounds a little WC3-ish to me.

    The battle during the night and how you described it sounds very interesting, ShdwyTemplar. I suppose it could be implemented almost exactly how you described it with minor changes for the sake of balancing. One that pops into my mind is to make the Zerg move and attack slightly slower because of cold temperature at night since they don't have fur or considerable lumps of fat ;) Well not to my knowledge anyway. I don't know if zerg are cold blooded or not though so it might not work. Hm then let's reduce grouping to 6 units because tired overlords can't command tired zerg? Ha ha I give up.
     
  16. zeratul11

    zeratul11 New Member

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    yah, thats the mechanics that should happen during night time. you can only see enemy units by your default range sight during the night which is smaller ofcourse compared to daytime. thats why terrans gets flash light and can see enemies ahead of them to attack.

    like for example, zealots dont get flash light and their vision is poor thus a marine with flash light attacks that zealot but the zealots doesn't automatically attacks right away because he can't see the marine only the light so you need to move your your zealot where the source of the flash light is, and the moment the marines is within the sight range of the zealot then the zealot can finally fight back. so at night marines are better than zealot etc.

    hhmm. the flash thingy wasn't really original of course ive seen the mechanics(night n colossus) in the video, i mean the surroundings where very dark unlike in warcraft nighttime. so im sure like most of you, will think flash light is a good idea for the terran during the night. ^^

    anyway thanks.
     
  17. Shadowdragon

    Shadowdragon New Member

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    I will grant it would be cool to see fifteen battlecruiers searchlights scanning the ground...but the terran would have a hard time, because their units are all ranged.

    Than again, maybe medics and sensors could even things out.
     
  18. PancakeChef

    PancakeChef New Member

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    It also be scary and awesome to be in complete darkness and only see the glowing eyes and lights of the psi blades and sycthes of the protoss coming at you.

    How would zerg see in the dark though? infrared heat seeking like snakes or something?
     
  19. privateparts

    privateparts New Member

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    I think day/night should be purely cinematic and not effect gameplay at all. MAYBE decrease everyones vision but none of that speed shit.
     
  20. MeisterX

    MeisterX Hyperion

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    I agree with parts. No effect on speed/gameplay... I might allow DTs and cloaked units to move a little faster, but I don't think so. If anything it being dark would be enough for them as they'd be harder to notice when cloaked. The other ideas just make everything too complicated.....

    I'm wondering, if Blizzard is planning to have graphics in the background moving, like if you're on a space platform, can you see the planet underneath you moving? That would make a cool way to show you that nighttime is coming up as the sun sets behind the planet....