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Customized play styles: uber universal upgrades

Discussion in 'General StarCraft 2 Discussion' started by Remy, Oct 4, 2007.

Customized play styles: uber universal upgrades

Discussion in 'General StarCraft 2 Discussion' started by Remy, Oct 4, 2007.

  1. ItzaHexGor

    ItzaHexGor Active Member

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    The amount of balancing will not be the same no matter what the uber upgrades are. It would be much harder to balance Last Ditch against Burrowed Movement than it would be to balance Longer Range against Increase Defense.
    I still believe that this type of upgrade should help the player specialize his army and buff the units that they enjoy playing with. I'm not saying that upgrades like Last Ditch, Overcharge and Burrowed Movement shouldn't exist, but I don't think they should be used as a one choice uber upgrade.
     
  2. Remy

    Remy New Member

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    You seem to be saying the same thing despite that the fact that what you believe I said was never my point. I never said the balancing efforts would be equal for anything. I'm saying there would be testing and balancing required for everything, no matter what they are. So you might as well make them good. Your wish for "unoriginal" ideas make no sense to me.

    What your suggesting as I've already mentioned, might actually cause problems. If you make the uber upgrades too specific, then they become dangerous because your opponent can counter accordingly. Or when the situation completely changes and you require mostly units that you didn't uberfy, you're SOL. It needs to be more universal, to every strat is still equally viable.

    Last Ditch, Overcharge, and Burrowed Movement are awesome ideas for uber upgrades. In fact, as I've already said, if it were not for the whole uber upgrade mechanic, burrowed movement would be imba.
     
  3. ItzaHexGor

    ItzaHexGor Active Member

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    The point of them is so that you can upgrade the units that fit your style of play. This upgrade wouldn't make either the infantry, vehicles or air super-powered, it would just give them an additional bonus over your other types of units. It wouldn't mean that your opponent could chose another upgrade that would be super effective against yours, because you are still able to produce the other units and they would still be as effective as before. It wouldn't end up being like a Scissors, Paper, Rock game because one unit-type is not always good against another unit type. It is the individual units that are either good against other individual units.
     
  4. Remy

    Remy New Member

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    And, in the same way, the rest of us want universal upgrades.  You would still be personalizing your play style by choosing one uber upgrade over another.  But it is a less of a risky or limiting design because you're not strengthening specific unit types.

    Making the upgrades apply to specific unit types is in fact making it more like rock-paper-scissors, even if it's only mildly so.  You need to keep in mind that everyone is to have uber upgrades, so if your choice went sour and you actually ended up needing mostly units that you didn't improve, you would doubly suffer because not only did your uber go useless, your opponent has his uber over you.  So there would definitely be an edge for your opponent against you.
     
  5. LordKerwyn

    LordKerwyn New Member

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    ItzaHexGor there is already upgrades like that remeber damage/armro upgrades for infantry or mechs (depending on the race of course). If players are going to be forced to choose between a few certain upgrades why not make them unique it will give every player a more distinct personality when they are playing there race. Personally if all you want to is upgrade numbers you might as well just make the current upgrades go higher than 3 tiers. If your going to make mutually exclusive team upgrades that affect alot of your units make them unique and creative or dont make them at all.
     
  6. BnechbReaker

    BnechbReaker New Member

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    they are not called uber upgrades for nothing, so they can include things that seems fairly OP, becuase the opponent gets one as well.
     
  7. Remy

    Remy New Member

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    Exactly. That's the whole reason behind why I believe Zerg tunneling isn't imba in this scenario.
     
  8. ItzaHexGor

    ItzaHexGor Active Member

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    I know that there are already upgrades for the damage, armor, shields, etc, and they should definitely remain in the game, but there should be another upgrade on top of them to further personalize your army. I think that if there are upgrades that you have to chose between, they shouldn't give your army a whole new ability, like Burrowed Movement, or anything. If there are going to be uber-ish upgrades, then make it that you don't have to chose between them, and that you can just get them normally. As you said, it would balance out because each team has them. If there are upgrades that you have to chose only one of, it should just be something that can personalize a certain part of your army, on top of the readily available upgrades for damage, armor, etc.
     
  9. Remy

    Remy New Member

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    And the uber ones wouldn't serve to personalize because...?? And you rather go with a much risky and limiting design because...??

    Why do you never address points people put up and just keep saying the same things? People put sincere thought into replying to your post you know?
     
  10. BnechbReaker

    BnechbReaker New Member

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    because tassadar is stubborn old fool? lol jk
     
  11. LordKerwyn

    LordKerwyn New Member

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    Your not getting it. The upgrades your proposing would effectively be just like the weapon and armor upgrades anyways. The whole point of a mutually exclusive upgrade would be to force a player to make a choice between a number of unique abilities that have no direct counter and don't directly counter anything instead they modify the effectiveness of your army in a certain way, whether it makes your units harder to kill, more mobile, more damaging, or maybe gives them a weird kind of utility. Overall they would be the same thing as more "number" upgrades but they would do it in a creative way to give the races more options and to give the way a player plays a race more personality.
     
  12. ItzaHexGor

    ItzaHexGor Active Member

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    The uber ones would serve to personalize, but in a different way. I'm not saying that they do not personalize gameplay. I am saying that those upgrades should be readily available to the player because there are better ways of personalizing an army.
    This design is not risky, and it would be just as limiting as if you had to chose one of the uber upgrades. After all, the limitation is that you cannot get the other upgrades, which happens in both my and your ideas.
     
  13. BnechbReaker

    BnechbReaker New Member

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    currently there are already 3 levels of weapon/armor upgrades, and they are categorized in infantry, vehicle, ship like you want uber upgrades to be. in a competitive game you are not going to upgrade all these to the maximum level, so you are already personalize by choosing to upgrade the particular branch of upgrades to suit your play style, introducing additional "uber" upgrades is too similar to simply giving weapon upgrades a 4th level, which is boring
     
  14. ItzaHexGor

    ItzaHexGor Active Member

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    In all games you should at least try to get all of those upgrades researched. This personalizing one wouldn't be exactly like the 4th upgrade in there series' because it could effect build time, range, damage, health, armor or anything, not just damage and armor. And I still think that there should be uber upgrades, similar to the ones suggested, but you shouldn't have to chose between them. My idea is just an additional, chose-one, type upgrade. It wouldn't make the game more boring by removing the uber upgrades, because your able to get them as well.
     
  15. Remy

    Remy New Member

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    No, it is limiting not because you give up on the two other options.  You idea is limiting because it is unit type specific.  Melee, ranged, caster only is a lot more limiting than all ground, all air, all mechanical, or just all.  Which is why it is more risky.

    This doesn't happen in reality.
     
  16. LordKerwyn

    LordKerwyn New Member

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    Your still not getting it ItzaHexGor the whole point of the mutually exclusive upgrades is to force players to make a choice. If a player could get any of them whenever then they would just be like any other upgrade and they would probally end up being OP or just like any other upgrade in effect.
     
  17. BnechbReaker

    BnechbReaker New Member

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    dude you sure are stubborn ;) but you seriously lack real competitive multi-player knowledge. that statement above is a classic sign of inexperience which indicate single player dominate mindset. sure in single player you can afford to take time to research all the weapon and armor upgrades before you decide to finish the enemy off. but in multi-player, even at low level, there's no way all the weapon/armor upgrades are going to be researched, it's simply not viable
     
  18. Remy

    Remy New Member

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    I am seriously getting impatient with him. He is wasting thread space which could've otherwise been filled with great ideas, all because he just wants to be stubborn.
     
  19. ItzaHexGor

    ItzaHexGor Active Member

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    The idea just encourages the player to use the unit type that they selected, no matter if its infantry, melee, vehicle, ranged, air or spell caster. The player will still be able to build the other units. A player who chose the infantry upgrade would be encouraged to make infantry, in the same way the player who chose the Burrowed Movement upgrade would be encouraged to use burrowable units.

    I never said it should be your number one goal, just that if your Engineering Bay, Forge or Evolution Chamber aren't researching anything at the time, and provided that you have enough spare minerals to do it, you should research them. There is no reason not to.
     
  20. BnechbReaker

    BnechbReaker New Member

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    the thing is in multi-player you are NOT going to have resources to research all of them, period.