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colossus vs. siege tank

Discussion in 'StarCraft 2 Strategy Discussion' started by EonMaster, Oct 9, 2007.

?

Which would you rather have to support your troops on the battle field

  1. Colossus

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  2. Siege Tank

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colossus vs. siege tank

  1. EonMaster

    EonMaster Eeveelution Master

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    The siege tank was also anti infantry if I remember correctly since it killed them so easily

    They are both support units to add firepower into the battle and are good at defending choke points
     
  2. BnechbReaker

    BnechbReaker New Member

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    the siege tank is anti-armor, it does 50 damage + 50 vs armored. it just happens that it's also effective against infantry even with reduced damage, but with zealot's new charge ability this could all change
     
  3. SD-Count

    SD-Count New Member

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    +stalker's blink, although I think they'd have to balance that, it's way too short to do anything except jump over ridges at this point, no more going 2:1 ratio zealots and goons against vultures and tanks.
     
  4. EonMaster

    EonMaster Eeveelution Master

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    Zealots, charge the tanks. Tanks have fun picking out a few zealots, but zealots will overrun the tanks. With the colossi on he front lines. Th tanks will attack them as they aproach and the zealots will charge from underneath them, resulting in less loses.
     
  5. MeisterX

    MeisterX Hyperion

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    You can't design your own one-sided battle.

    If you want to be fair for balance reasons you have to say that since the Protoss has infantry support, then the Terran will also have support. In my opinion whichever race is on the defensive will have the tactical advantage and probably come out on top. However, it is more likely that the Terran would win as the aggressor than the Protoss as the aggressor.

    I simply do not think the Colossus will be enough to counter Seige Tanks of equivalent cost. Not to mention the tanks are at a lower tech position than the Colossus and so will be more likely to have been produced more numerously.
     
  6. EonMaster

    EonMaster Eeveelution Master

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    Hmmm... you could be right. But the colossus has the advantage of being able to climb ledges, meaning they will usually be on higher ground when on the defences= less chance to be hit and if high enough, the tanks long sight won't see it unless they have air support
     
  7. MeisterX

    MeisterX Hyperion

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    I agree. That's the idea though. The Colossus cannot and will not be able to face Seige Tanks face to face. However, through superior mobility they should be able to counter tanks in the right situations.
     
  8. EonMaster

    EonMaster Eeveelution Master

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    Its all about balance, that is Blizzard's secret weapon.

    Head to head = loss
    use terrain to get advantage = win (logically, but still possible to lose on rare occasion)
     
  9. Flesh

    Flesh New Member

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    I don't see how can the colossus defeat the tanks simply by using the terrain to his advantage. He could possibly, on vary rare occasions, climb to cliffs and use high ground for protection, but I dont think that will help much. Now, he could use the cliff climbing ability as a means of attacking the terran, with the rest of the army, where his defenses are not so strong, but in a head on conflict cliff climbing doesnt matter much since the tanks superior range will prevail.

    Generally, I dont see the colossus as a weapon you would want to use against terran. Its splash damage is wasted on tanks, cobras and vikings not to mention thors. Actually the only useful thing about the colossus in the TvP match is the fact that he can out maneuver the terran, its just that when youre done maneuvering theres nothing you can actually do with it except kill a few marines.
     
  10. EonMaster

    EonMaster Eeveelution Master

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    But we're not sure how powerful the colossus is yet; life, attack, armor. So it may have enough life and power to fight the tanks, or it may not. The best way to tell will be to try it out when SC2 comes out. I know I will, just to see its capabilities in action.
     
  11. BirdofPrey

    BirdofPrey New Member

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    I think the tank will win due to two factors.
    1) the colossus moves slowly and would tank a great many shots before coming into range
    2) the colossus is meant to kill small units so wouldn't do that much damage to the tank
     
  12. BnechbReaker

    BnechbReaker New Member

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    bear in mind that the colossus also has a decent range and that tank fires very slowly i think 1v1 the tank will get off at most 2 shots before the colossus can fight back, but i think the 2 shots will allow the tank to win as it only need 5 shots to kill the colossus
     
  13. MeisterX

    MeisterX Hyperion

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    Seige Tanks going solo can generally be regarded as harmless.

    I would never expect to see a 1v1 between a tank and a Colossus. More like 3 tanks vs 1 Colossus at the minimum. Mostly because of their respective locations on the tech tree.
     
  14. BirdofPrey

    BirdofPrey New Member

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    Its the speed that is the enemy. A colossus drop though the colossus would win. Of course that is beside the point though as a zealot drop would havemuch the same conclusion due to minimum range and the tanks shelling each other
     
  15. BnechbReaker

    BnechbReaker New Member

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    actually colossus is quite low in the tech-tree for its cost, it's at exactly the same position as reavers were, require only:

    gateway -> cyber core -> robo fac -> robo bay
     
  16. 10-Neon

    10-Neon New Member

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    The Siege Tank, while costing about the same as a Colossus, does more damage and has a much longer firing range. Unless the Colossus gets to higher ground and makes it with its own attack range, the Siege Tank can just pelt away at it, probably taking it down in fewer than four shots.
     
  17. EonMaster

    EonMaster Eeveelution Master

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    But the colossus is much better for swarms of units. It looks to be much better for anti-zerg fighting than the tank is.
     
  18. BnechbReaker

    BnechbReaker New Member

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    some stats on seige tank and colossus:

    siege tank:
    hp - 200
    cost - 200/125/3
    damage - 50+50 va

    colossus:
    hp/shield - 300/150
    cost - 300/200/6
    damage - ??
     
  19. EonMaster

    EonMaster Eeveelution Master

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    I thought the damage for siege tank was 70, or are you using the numbers for SC2.

    Where'd you find those numbers anyway? I'd like to check the site myself to learn more about SC2.
     
  20. BnechbReaker

    BnechbReaker New Member

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