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Collossus air attack.

Discussion in 'Protoss' started by Bthammer45, Jun 15, 2009.

?

Would you like to see the collossus get a air attack?

  1. Yes

    20 vote(s)
    31.3%
  2. No

    44 vote(s)
    68.8%

Collossus air attack.

Discussion in 'Protoss' started by Bthammer45, Jun 15, 2009.

  1. Avrorius

    Avrorius New Member

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    I'm unsure bout the whole anti-air thing for colossus..., guess the arbiter had one, so it could have one, nothing major though. we'll see upon beta.
    BUT
    I do believe @Bthammer45 posed ONE pretty obvious question there that've been kinda ignored ;)
    "...is the reason justified for the collossus to have this weakness and would such a thor be justified to have this weakness also?...."
    Thor is almost as huge (if not even more so) as the colossus, YET no one seems to mention the fact that it doesn't suffer from ATA....at all !!!
    But the colossus does so... for the balance-sake, however less so for the logic-sake imo.

    I get that things shouldn't be taken literally in SC (like MS and BC being able to fit on screen...so as to be at player disposal & control in game) it's a game after all, gotta be playable & fun :)

    But justifying the fact that colossus gets hit by ata coz o him being TALL, and ignoring that fact for all other equally sized units, that's PURE double standards for u right there ;)

    TY
     
  2. ninerman13

    ninerman13 New Member

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    The Thor though is not necessarily as big as the Colossus. Remember, it is no longer built directly on the battlefield like it was originally. At the same time, the Thor is now primarily anti-air; whereas the Colossus is primarily anti-ground. Furthermore, the Colossus is a Protoss unit and the Thor is a Terran unit; Blizzard is going for diversity by not making things equivalent across the board. This is why comparing the Colossus to the Thor is like comparing apples to oranges - they are two very different units with very different applications.
     
  3. Dragon God

    Dragon God New Member

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    OK look at this


    Colossus vs 20 crackings

    It will lazer most and when they start attack it, he can climb on a cliff and laser the rest

    Colossus vs 20 marines

    No point, most marines get toasted in first volley and the survivors wont last 4 seconds after that

    Thor vs 20 cracklings

    Can only hit 1 at a time, can't run,
    he's screwed

    Thor vs 20 marines

    Will survive due to armor and intense health, but still, fires slowly and targets 1 a time



    Summary -----> Thor is good vs buildings or strong units

    Colossus is good vs infantry and weak units

    Avrorius is right, the 2 units are very different in their uses
     
  4. ItzaHexGor

    ItzaHexGor Active Member

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    About the size of each unit, the Thor may be big, wide and beefy, but the Colossus is tall, tall and tall. It honestly does tower over everything in the game, including the Thor, which was obviously their intention when designing it.

    And yes, just because two units in the game are big, though as a matter of fact the Thor might not even be classified as Massive any more, it doesn't mean they should both be able to attack both Ground and Air targets, that they should either both be able to be targeted as Air or Ground, or just Ground targets, or that they should even be similar in any noticeable way.

    The Thor is meaningless when talking about the mechanics of the Colossus.
     
  5. 1n5an1ty

    1n5an1ty Member

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    very true. colosuss is very much against ground units....but a researchable air atk would be nice anyways, even if it is unbalanced
     
  6. Bthammer45

    Bthammer45 New Member

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    Its only meeningless because as of now the collossus dosen"t have any form of gta attack but if added then they would have reletive similaraties.

    Beta of course will rule this out if need be.
     
    Last edited: Jun 23, 2009
  7. ItzaHexGor

    ItzaHexGor Active Member

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    Are you actually serious, dude? Seriously, think about what you're saying.

    Yes, if the Colossus was given an Anti-Air attack then yes, both the Thor and Colossus would have both an Anti-Ground and Anti-Air attack. That still doesn't have anything to do with either balance or the mechanics of either unit. You're basically saying that the Zergling should be given an Anti-Air attack, because the Marine has one, or that the Zealot should too, just because they're all small, first tier units. Can you not see how irrelevant the other units like the Marine and Thor are when talking about Zerglings, the Zealot or the Thor?
     
  8. Gardian_Defender

    Gardian_Defender New Member

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    I think the colossus is fine how it is. If there is an air attack (whitch it isn't vunerable to anymore) the air attack would be fairly weak or would be an area affect just like it does on the ground. This would make it an anti Zerg unit tho and might be a bit unbalenced.
     
  9. Avrorius

    Avrorius New Member

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    What do you mean?
    What's no longer vulnerable to air?

    You gotta be talking about the colossus, however it must be some joke or smtn coz i've never heard that anywhere...ever ;)
    Colossus was like this since the beginning, I believe.

    If I'm wrong however...
    plz show some "proof" to back it up ;)

    TY
     
  10. Gardian_Defender

    Gardian_Defender New Member

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    I can't remember the read but j remeber seeing that the colossus was nolonger attackable via AtA. But I can't find it.

    I guess on star wiki it says that it can be hit by air but they could be out dated.
    (maybe the thread that I was talking in was if the colossus wasn't vunerable to air) idk
     
    Last edited: Jun 25, 2009
  11. Avrorius

    Avrorius New Member

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    Can't imagine news that BIG gettin unnoticed, or getting that little attention, that it's hardly even mentioned on the...anywhere.
    All everybody's talking about is the Colossus's attack balance-power-aoe-animation-wise.
    Never was invulnerability ata mention once, (afaik ;) , if anything the exact opposite.

    Sry, m8, as much as I'd like to believe it,
    I reckon your info might be plain wrong, or outdated :(

    TY
     
  12. Bthammer45

    Bthammer45 New Member

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    The collossus has always been attackable to ata damage unless they have changed it because I haven"t heard anything about it in a while but as far as I know it still exists.
     
  13. PancakeChef

    PancakeChef New Member

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    Give a Colossus a air attack? I don't see why it would need it as fits its designed role as is. I guess we might as well give the Ultralisk and Jackal air attacks too.
     
  14. ItzaHexGor

    ItzaHexGor Active Member

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    Don't forget that we have to remove the Siege Tank's dead zone, friendly splash damage and time taken to transform, because they're all weaknesses, and as we obviously know, powerful units should not have any weaknesses. In fact, maybe make it mobile while in Siege Mode, too.

    Ok, I'll stop being a jerk, but that scenario is definitely comparable to giving an Anti-Air attack to the Colossus. Powerful units are supposed to have designated weaknesses. With the Siege Tank, its dead zone, splash, time taken to transform and immobility in Siege Mode are all there to counterbalance its unmatched range and massive damage, and the same goes for the Colossus. To counterbalance the Colossus' immense damage, siege range and ability to transverse cliffs, it is able to be targeted as an Air target as well.
     
  15. PancakeChef

    PancakeChef New Member

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    Finally, someone that knows what they are talking about, thanks Itzahexgor. That pretty much sums up my reasons for not giving the Colossus a anti-air attack.
     
  16. Gardian_Defender

    Gardian_Defender New Member

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    Lolz I remember when we were in a Terran thread on the Thor, and I think it came up in a colosus one too. But we pretty much just argued and said well then we must make the really kool units like ultra shoot air remove tanks dead zone and allow it to move in seige mode and the Thor gets a an ion cannon that kills everything in your enemys base and causes earthquakes that randomly kills your "big damge" units. Ok that was a little exagerating but most was talked about before.
     
  17. AppleMarineXX

    AppleMarineXX New Member

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    :)well the colossus should be pretty weird attacking air besides the protoss have enough ground to air units.the colossus shooting aircraft would be creepy to me
     
  18. Gardian_Defender

    Gardian_Defender New Member

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    WTF!?!?!?!?!

    How is that creepy? It would just launch lazerz into the sky at an enemy.
    But I also agree that the toss are probably fine with gta.

    ****OFF TOPIC****
    Oh and a random question, can planet cracker hit air units???
    ****OFF TOPIC****
     
    Last edited: Aug 15, 2009
  19. lurkers_lurk

    lurkers_lurk New Member

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    answering the off topic question, since I believe that the Colossus doesnt need an air attack, Im not quite sure, but im just going to take a wild guess and say no it does not, Wiki says that it has no effects on air units, but the source for that is a gameplay trailer from 2007.
     
  20. Gardian_Defender

    Gardian_Defender New Member

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    lol, didn't tihnk so but i'll look out for anything.