1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Cobra

Discussion in 'Terran' started by StormCrow, Jul 20, 2007.

Cobra

Discussion in 'Terran' started by StormCrow, Jul 20, 2007.

  1. DKutrovsky

    DKutrovsky New Member

    Joined:
    Jul 9, 2007
    Messages:
    807
    Likes received:
    0
    Trophy points:
    0
    It does sound right to give the anti-armor unit lockdown, its a really neat ability. Like BnechbReaker said, everything could be balanced.

    I really miss Irradiate and Lockdown to be honest, didnt really use lockdown as often, but heck did Irradiate work wonders vs zerg...
     
  2. BnechbReaker

    BnechbReaker New Member

    Joined:
    Aug 6, 2007
    Messages:
    1,827
    Likes received:
    0
    Trophy points:
    0
    @Shadowdragon

    sorry for not pointing out clearly, my comment was aimed at fenix's first reply to this thread, i'll edit it.
     
  3. paragon

    paragon Guest

    IFT-T not AAT. Christ.
    [img width=640 height=480]http://media.teamxbox.com/games/ss/809/1094232208.jpg[/img]
    anyways, I said kinda, not a lot.
     
  4. Nikzad

    Nikzad New Member

    Joined:
    Jun 11, 2007
    Messages:
    1,405
    Likes received:
    0
    Trophy points:
    0
    [​IMG]
    ahh ok i guess i can see it...remove the pontoon-ish things and the chassis is similar
     
  5. BnechbReaker

    BnechbReaker New Member

    Joined:
    Aug 6, 2007
    Messages:
    1,827
    Likes received:
    0
    Trophy points:
    0
    it's those 2 guns on the side that make them look similar
     
  6. hillzagold

    hillzagold New Member

    Joined:
    May 23, 2007
    Messages:
    796
    Likes received:
    0
    Trophy points:
    0
    how about if it used up alot of energy, all of the enrgy a cobra could have. also, it slowed the cobra down to, say, reaver speed
     
  7. Shadowdragon

    Shadowdragon New Member

    Joined:
    Jul 17, 2007
    Messages:
    507
    Likes received:
    0
    Trophy points:
    0
    Than it would be utterly useless. One or the other, not both.
     
  8. Nuclear Launch

    Nuclear Launch New Member

    Joined:
    Jul 22, 2007
    Messages:
    87
    Likes received:
    0
    Trophy points:
    0
    IFT-T=cool
    Cobra=toy
     
  9. zeratul11

    zeratul11 New Member

    Joined:
    Jun 2, 2007
    Messages:
    2,315
    Likes received:
    1
    Trophy points:
    0
    cobra is actually better looking than the AAT, just make the cobra a little bigger. and get rid of the feets, add some more detail, and the rail gun should look powerful. anyway i like the idea of having 2 pilots on it, driving and controlling the rail gun.
     
  10. TerranGod

    TerranGod New Member

    Joined:
    Jul 15, 2007
    Messages:
    682
    Likes received:
    0
    Trophy points:
    0
    lockdown on cobra? worse idea so far...

    ghosts should have it

    screw drop pod, i want lockdown
     
  11. paragon

    paragon Guest

    Also, I'd like it if SOME units don't have activated abilities. So far the cobra is one of the only ones.
     
  12. hillzagold

    hillzagold New Member

    Joined:
    May 23, 2007
    Messages:
    796
    Likes received:
    0
    Trophy points:
    0
    marine....scv, i guess...cobra.....................uh.....actually, marines have stim pack...
     
  13. paragon

    paragon Guest

    scv - build, repair, advanced build
    marine - stim
    reapers - stim, throw explosive charge
    viking - turn into air/ground
    cobra - none
    siege tank - siege mode
    thor - artillery strike
    banshee - cloak
    predator - intercept mode
    battlecruiser - yamato or plasma torpedo
    medic - heal and flare
    ghost - nuke, drop pods, cloak
    drop ship - transports units
    nomad - repair with nanobots, emp, defense matrix
     
  14. Nikzad

    Nikzad New Member

    Joined:
    Jun 11, 2007
    Messages:
    1,405
    Likes received:
    0
    Trophy points:
    0
    lol good one zeratul11...your post made me laugh

    that's like saying "I like this car, just get rid of the tires and rims, change the chassis, replace the engine, and make it twice as big"
     
  15. Indigent

    Indigent New Member

    Joined:
    Jul 31, 2007
    Messages:
    846
    Likes received:
    0
    Trophy points:
    0
    It has no tires but get rid of the rims chasis the engine but I think it is a good size since it is a light armored unit. And the rail gun should actually be a rail gun! Shooting through a zergling to the zergling behind it..
     
  16. Remy

    Remy New Member

    Joined:
    May 31, 2007
    Messages:
    1,700
    Likes received:
    2
    Trophy points:
    0
    From:
    US East Coast
    I have given much thought to why they came up with the cobra.  I think the basic concept in the beginning might have been to come up with a unit that compliments the viking.  Where the viking's ground attack is only good vs small units, the cobra is aimed to be the opposite and good vs armored units.

    However, since the Terran really isn't lacking in the firepower department especially with siege tanks around, the main selling point of cobras for Terran players would be the move-and-shoot mechanic.  But since the cobra themselve lack mobility, move-and-shoot is rather pointless.

    The Terran army isn't a mobile one.  Terran rely on momentum and firepower, and there is already siege tanks providing the backbone to that style of play.  So in order for cobras to have any meaningful use and not be redundant, they would need to be able to be a separately detached self-sufficient raiding party.  But like I said before, cobras are just very lacking in the mobility department, and thus, can't really pull that off in any meaningful manner.  You would need to be able to drop in and pull out swiftly enough to not suffer too much from enenmy fire to make it worth your while, but right now, cobras can't really fight without constantly taking hits.

    At this point, I much rather they bring back the vulture in place of cobras.  They can easily modify the stats, and more importantly, the role of vultures to fit the anti-armor job description.  Vulture are different because they were the fastest moving units in the entire game of SC1 bar none, faster than any and all air units in the game.  Even without spider mines, an air attack, and move-and-shoot, with a killer ground speed and +25 bonus damage ranged attack vs armored units, vultures would still be way more useful than the current version cobras because they can serve as a high mobility detachment.  Even during all-out battles, skilled players can micro fast vultures to flank enemy armored units swooping in and out quickly.

    With most of Terran looking incredibly promising and delicious right now, I just can't see the cobra being very lovely units to have fun with.  They just don't look too useful.  Especially the move-and-shoot mechanic, it's useless, nothing more than a gimmick on paper.

    The hell with cobras, gimme vultures or some other unit.  They better change the nomad in a quick, fast, and a hurry too.  And before more detail is available, I find the usefulness of the predators very questionable at this point as well.
     
  17. paragon

    paragon Guest

    I know you just love zerg and they are the fastest race but Terrans CAN BE a mobile force and don't have to rely on momentum and firepower. Vikings, banshees, dropships, ghosts. Stagger the attacks to create a beachhead in the enemy's base first with a ghost calling down a nuke on the perimeter defenses and then calling down drop pods. Then vikings and banshees coming in to deal out the initial AA and AG damage and finally dropships in to unload your siege tanks. Quick lightning attack to reduce the enemy base to rubble.

    And instead of brining back your coveted vulture and making it anti-armor (making a hover bike anti-armor does not make any sense) just give the cobra a speed boost. Much simpler and much more effective way of dealing with the problem.

    And as stated before, you already have vultures. They just lost their bike, got a jet pack, and jump up and down cliffs. They are called reapers.

    And maybe, just maybe blizzard already tested out the cobra as a super fast vulture-esque unit and realized that it was way to imbalanced to be able to have something zip around the battlefield, destroy enemy armored units, and zip out without taking much damage. I mean, that sure as f**k sounds imbalanced to me.
     
  18. Nikzad

    Nikzad New Member

    Joined:
    Jun 11, 2007
    Messages:
    1,405
    Likes received:
    0
    Trophy points:
    0
    wow...I'm impressed...a multiple-paragraph post by paragon that isn't a diatribe and doesn't chew anyone out! *claps*

    yes, it would be much more logical to speed it up rather than scrap it totally

    @ Remy/anyone else - aren't Terran supposed to be the most mobile race? Buildings can lift off to cut down on transit time to the front, infantry with stims, vikings can transform to overcome obstacles, reapers can jump cliffs, etc...
     
  19. freedom23

    freedom23 New Member

    Joined:
    Aug 8, 2007
    Messages:
    1,172
    Likes received:
    2
    Trophy points:
    0
    basically giving its name was the real problem... why give a slow unit the name cobra hence cobras are sneaky assasin creatures.. the change is should be model and speed coz it really looks more like an air unit than a ground to me.... ^_^
     
  20. Remy

    Remy New Member

    Joined:
    May 31, 2007
    Messages:
    1,700
    Likes received:
    2
    Trophy points:
    0
    From:
    US East Coast
    Paragon, all that good stuff can perhaps work in fantasy land or noob city, whichever, where people let you march up to their front door and nuke their asses. But in truth, Terran play IS momentum and firepower. There are obviously other things like early M+M, mid-game vultures, wraith strikes, tank drop, etc., what kind of boring race would it be without some options on the side? But the truth remains that the main power of the Terran is their momentum.

    But regardless, ghost is late-game, nuke is hard to pull off against better opponents, and two of the units you mentioned are under development for the yet-to-hit-beta SC2. Your example is purely theoretical at best.

    A hover bike being anti-armored makes no sense but a hover craft being anti-armored somehow makes more sense? A vulture could easily be made into a larger craft in SC2, use the cobra model, and have a role change. Call it vulture or cobra it doesn't really matter, it's the same thing. Tweaking the vulture to be anti-armor with the cobra model or jacking up the speed of the cobra, there is little difference. It's the same thing as the carrier/tempest situation. I fail to see your point on how one is easier than the other when it's just using whichever namesake and just using the SC2 unit model. All the rest is yet to be balance tested and tweaked any damn way.

    And yes, a super fast zippy-zappy-never-stop-to-shoot hover craft that knocks out enemy armored units "sure as f**k sounds imbalanced to me" too. And move-and-shoot right now is the most worthless mechanic there is, not much different from stop-and-shoot, not worth extra micro, and is needlessly the limiting factor on how fast the cobra can be. Since A and B both suck, a high speed ground unit that stops to shoot sure sounds a hell of a lot better than those two options right there. And if that's the case, why wouldn't I just call it vulture for simplicity's sake, even if it's just for the purpose of the discussion at hand in this thread and this thread only?

    Call it what the hell you want, it doesn't matter. The truth remains that the cobra as of now sure looks like a piece of shit with a gimmicky mechanic. And just to point it out 'cause it's starting to annoy me, I've been saying that the reapers are vulture replacements almost as soon as I found out about the reaper and their cliff jumping. That's probably before you were even here, perhaps even before I got here and was posting stuff elsewhere, but so what? I was also the first person to fully understand warp-in and had it down pretty accurately since way back. I was perhaps the first person out of any site to point out that resources are deducted when you warp-in, but so what?

    I really don't gives a rats ass and can care less if OMG my ass was the one who got shit right with my otherworldly intelligence, superior analytical skills, and unmatched SC knowledge. Who gives a shit? Stop bringing up "reapers are vultures" when it's the cobra's inadequacy that's in question. Coveted vulture my ass, I have no loyalty to unit designs or lore, it's function and balance in multiplayer above all.

    @ Nikzad, in actual multiplayer, Terran is overall the least mobile. Terran rely HEAVILY on momentum and firepower. Being able to lift off the CC has its benefits, but overall, the buildings are just mobile, but not highly so. They lack speed to make their mobility useful, kind of like another piece of junk.