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'Cliffs' Are they still safe?

Discussion in 'StarCraft 2 Strategy Discussion' started by ProjectArc, Jun 29, 2007.

'Cliffs' Are they still safe?

  1. burkid

    burkid New Member

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    i told you paragon, in a different thread, but you didnt believe me (im talking bout the tanks)
     
  2. Ghost

    Ghost New Member

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    Its fricking awsome when I manage to do it.
     
  3. T-man

    T-man New Member

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    Indeed I have noticed that tanks can fire one shot while moving, it is a very odd feature.
    You cannot say that tanks "can fire while moving;" however, because they must stop like every other unit to actually engage enemies for a period of time.
    This brought up a shred of memory from the original vid with the MS, I seem to remember it being able to acquire enemies with its normal attack (those like eight plasma balls or whatever) while still moving.

    I never could understand while mighty ships (carrier, battlecruiser, etc.) had to stop to fire. Even if each unit were only given the ability to fire one shot (similar to siege tanks) while moving before having to stop, it could have rather large tactical ramifications.
     
  4. Remy

    Remy New Member

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    I thought I read somewhere that siege tanks could attack while moving in SC2...

    I don't remember if it was from an official source though.
     
  5. burkid

    burkid New Member

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    thats from infoceptor remy, so no, its not official
     
  6. paragon

    paragon Guest

    1) have you ever driven siege tanks right past a bunch of units and watched your siege tank's guns turn, turn, turn, turn, and never fire? This means they can't fire when moving
    2) micro my ***. They are stopping and shooting. You're just making them go again right after they shoot.
     
  7. Ghost

    Ghost New Member

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    W/e, i manage to do it, not my problem if you cant manage.
     
  8. paragon

    paragon Guest

    You "manage" to make them stop, fire, and start moving again. Man, that must require you to like... look at the tanks and right after they fire click somewhere to move to. Skills man. Mad skills.
     
  9. TidalSpiral

    TidalSpiral New Member

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    Banelings rolling down the cliffs... God I love this thought.

    I'm really looking forward to seeing how the height changes matters. Hopefully the fighting will be a little more dynamic and have a range of damage instead of pure numerical counts. SC was excellent but I always wished the outcomes would be slightly more randomized between closely matched forces.
     
  10. T-man

    T-man New Member

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    I personally loved the exact damage counts. Made it much easier to calculate kill amounts and do precision attacks.
     
  11. didd293

    didd293 New Member

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    again, this is probably to cater to pro korean players who like the offensive style of play. Even if the cliff-walking or whatever it's called plays a large role in the game, which I doubt, it would be just like a drop, except slower (maybe) and we had to fight off drops in the first game too, in case you haven't noticed. In the end, it'll just come down to how well you adapt.
     
  12. paragon

    paragon Guest

    Play warcraft 3 if you want this. If they do this to starcraft 2 they will not be forgiven. its extremely unfair when you have a unit that could have killed something if the random number had been higher or if your unit could have escaped if the random number had been higher. The only way to ensure the game's real competitive nature is to keep the damage values set.
     
  13. Remy

    Remy New Member

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    I want to vote a big NO on randomized damage values. Definitely not for SC.

    Also, to help squash this strange little argument on whether siege tanks could move and attack simultaneously in SC1, the answer is no. I don't know where that came from.

    Siege tank cannons(or whatever that top part is supposed to be called) will automatcally pivot to aim at their targets while they move during attack cooldown, but that's just aesthetic. Albeit their attacking animation can be a little deceiving, siege tanks had to stop to attack just like other units, micro had nothing to do with it. Moving right after firing off a shot really isn't the same thing as a unit being able to attack and move simultaneously full time.
     
  14. paragon

    paragon Guest

    yep just what I said. But for some reason they still don't like believing me despite how right I am about so many things.
     
  15. Remy

    Remy New Member

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    Believe it or not, an arrogant tone isn't very convincing, whether you are right or not.

    And the last time I checked, being right is a true or false condition. You're either right or you're not. There are no degrees of variance, no more right or less right. Now what the hell is "how right?"

    Now, after all that, I don't know if you'll decide to take it personally with offense or just brush it off. But because I do believe that you are an intelligent individual based on my experience from reading many of your posts in the past, and that I do not dislike you, I offer you a small advice...

    Arrogance tells yourself that you are better, but humility tells that to everyone.
     
  16. ItzaHexGor

    ItzaHexGor Active Member

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    What I would like to see, is for Blizzard to make cliffs more dangerous...

    So here are the inter-tier units:

    Protoss: Colossus
    Terran: Reapers
    Zerg: Unknown (maybe a spurt flyer or leaper)

    As you already know... traveling up and down cliffs is a dangerous and difficult thing to do. So... what if, when a Reaper is jumping a cliff, river, void, or chasm, his/her jump-pack malfunctions, stalls, or runs out of gas, and they plummet to their death.

    Colossus are extremely expensive and are a large unit, as opposed the to Reapers being infantry, so it is out of the question to have them die whilst climbing cliffs. But maybe they could make a mistake or slip, dealing serious damage as the crew inside are jolted and thrown as the Colossus recovers from it's fall.

    The Zerg, assuming that their inter-tier travelers aren't large units, could have a bit more of an aggressive mishap. Seeing as they aren't reliant on technology to 'bridge the gap' (mind the pun!), then it is much less likely for them to just crash or fall. However maybe, during their leap or flight, could bump, or have a go at another unit that it also jumping or flying along-side it, and the two of them fall down or crash while having a vicious rumble, mid-flight!
     
  17. ijffdrie

    ijffdrie Lord of Spam

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    no way, random deaths are not in SC 2
    do you understand that?
     
  18. BnechbReaker

    BnechbReaker New Member

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    lol ijffdrie, calm down :p
     
  19. MarineCorp

    MarineCorp New Member

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    I wonder what's wrong with ijffdrie -_-;
     
  20. ijffdrie

    ijffdrie Lord of Spam

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    nothing, btw, we need you marinecorp, come to o great warriors