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'Cliffs' Are they still safe?

Discussion in 'StarCraft 2 Strategy Discussion' started by ProjectArc, Jun 29, 2007.

'Cliffs' Are they still safe?

  1. Itsmyship

    Itsmyship New Member

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    Where only cool people live... So Cal!
    Exactly, plus the scenery gets kinda boring after a while...that's why i like other maps like Bloodbath, Luna, and Longinius better
     
  2. Ghost

    Ghost New Member

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    what do people think of tribes? ultimate siege map lol.
     
  3. paragon

    paragon Guest

  4. FlyingTiger

    FlyingTiger New Member

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    Proving grounds are one of my favorite maps.

    Yea I'm sure that'll lead to victory. ::)
     
  5. generalrievous

    generalrievous New Member

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    yeah and how about those cliffs in tribes eh..? very dangerous perhaps :p
     
  6. paragon

    paragon Guest

    Cliffs have always been dangerous. Never know what's on top unless you are. Thats why I bring along science vessels.
     
  7. paragon

    paragon Guest

    I am aware that units firing from cliffs will no be revealed. The point in question is the fact that ground units (so far the reaper and colossus) can move up cliffs as if they were ramps and therefore bypass their traditional ground defenses.
     
  8. burkid

    burkid New Member

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    you could have just said that they can go up single cliffs and not double cliffs. we've discussed this in other topics as well.
    (ledges ARE cliffs)
     
  9. paragon

    paragon Guest

    The only person calling them ledges and cliffs is you. And you did not say that your cliffs were 2 leveled cliffs and that your ledges were 1 leveled cliffs. Also, the lack of fog of war being revealed for any unit higher than you would apply to your ledges and cliffs while your post refers only to the fact that this occurs on cliffs. So, with everyone else saying one leveled cliff and two leveled cliff as well as the miss-assignment of the term 'cliff' in your last sentence regarding vision of units, you cause confusion in the terms you have assigned and yet not entirely stuck to.
     
  10. Remy

    Remy New Member

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    Nothing pointed out in the opening post is new threat.

    Immortals, anti-tank meatshield = ultra
    Colossus, terrain/cliff crossing = all air units
    Phase prism, warp-in = shuttle, dropship, ovie drop, recall

    High ground tanks were always nice, but they were never the be all end all of anything.  Mutas don't even stop by to say hi to them before ass raping SCVs.  High ground will always be what they are, just another tactical elemental that you can try to use to your advantage.  I missed the part about high ground tanks owning all in the SC1 manual.

    Before going into panic mode and getting your panties all up in a bunch over old threats in new packaging, consider how nice the high ground fog of war element will be for tanks.  Tank attack animations are instant and have no real travelling projectile, thus, you can not deduce a direction of origin. They also have super long attack range, good luck guessing where tank fire is coming from in SC2.
     
  11. paragon

    paragon Guest

    It'll be like Dien Bien Phu all over again. Except instead of thousands of vietnamese guerrillas taking the artillery apart and carrying it up the mountains and then reassembling them, it'll be a tank going into siege mode which is a lot quicker.

    So really, this topic should be about how walking near cliffs when you aren't on them won't be as safe, not how being on cliffs wont be as safe.
     
  12. burkid

    burkid New Member

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    those silly french people, building a fortress in a valley
     
  13. paragon

    paragon Guest

    Yeah, in the vietnam war the north vietnamese army tried something similar against the united states. Except the United States had built it's base on the top of a large hill/small mountain. Long story short, the United States held out through a long siege and won that particular battle.
     
  14. burkid

    burkid New Member

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    haha "this worked when we had the high ground so we will try it when we are attacking the high ground"
     
  15. Remy

    Remy New Member

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    Precisely. I know I'm gonna hate siege tanks so much this time around.
     
  16. burkid

    burkid New Member

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    in the artwork trailer, the part with the colossi, a bunch of zealots are attacking a terran base just behind some immortals, which are absorbing all the tank fire, all of them in a 2 unit wide line. this will probably be a common formation when assaulting terran bases to get the most out of the hardened shields.
     
  17. Itsmyship

    Itsmyship New Member

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    Yeah, most likely burkid, hell, that's what i'd do...guess the age of the siege tank is finished guys... :upset: for when i play Terran ;D for when i play Protoss
     
  18. paragon

    paragon Guest

    Oh heres a question i just thought of about cliffs.
    Would colossi be able to see over cliffs because of their height and the fact that they are counted as both ground and air for targeting purposes?

    The age of the siege tank isn't finished because you can't attack them unless you are on the same level as them or higher or have something else revealing them.
     
  19. burkid

    burkid New Member

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    i would assume colossi can see up 1 level of cliffs
     
  20. FlyingTiger

    FlyingTiger New Member

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    eh maybe even more since they are soo tall