1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Carrier death => suicidal Interceptors

Discussion in 'Protoss' started by n00bonicPlague, Jul 29, 2009.

Carrier death => suicidal Interceptors

Discussion in 'Protoss' started by n00bonicPlague, Jul 29, 2009.

  1. Gardian_Defender

    Gardian_Defender New Member

    Joined:
    Nov 30, 2008
    Messages:
    691
    Likes received:
    1
    Trophy points:
    0
    From:
    Oregon_USA
    True not a terribly bad mechanic and it just might get into the game.
     
  2. neoravenloft

    neoravenloft New Member

    Joined:
    Aug 26, 2009
    Messages:
    11
    Likes received:
    0
    Trophy points:
    0
    so I need to crash 5 aircraft to just kill 1 marine haahaha...... what the hell is the point.

    They should give a new role to carrier, sometimes I think why they don't combine carrier with mothership, since carrier doesn't have any other skills except do damage, and interceptors come out from mothership looks cool (indepenence day the movie), just fix the damage output a bit then it is cool
     
  3. 1n5an1ty

    1n5an1ty Member

    Joined:
    Mar 2, 2009
    Messages:
    879
    Likes received:
    1
    Trophy points:
    18
    From:
    Reality
    No :)

    maybe in the EDITOR HAHAHAHAHAHHA YEAAAAAAAAAAAAAAAAAAAAAAAAAAAA
    that'll make fer some crazy kewl ums maps ;)

    HAHA IM A "COMMANDER" NOW >=D
     
  4. bragesjo

    bragesjo New Member

    Joined:
    Jul 4, 2008
    Messages:
    68
    Likes received:
    0
    Trophy points:
    0
    From:
    Sweden
    The thread reminds of something I read. In The earliest SC 1 Alpha versions, Scourge used to be called Avanger and was created when a Guardian died to avenge its death.
     
  5. Thalion

    Thalion New Member

    Joined:
    Oct 22, 2007
    Messages:
    102
    Likes received:
    0
    Trophy points:
    0
    Well, I think about alternative solution.
    When carrier becomes destroyed, let orphaned interceptors come under control of remaining in closest vicinity carriers (up the launching bays limit).

    Obviously, Protoss would not waste their precious resources.
     
  6. Korith

    Korith New Member

    Joined:
    Oct 28, 2009
    Messages:
    125
    Likes received:
    1
    Trophy points:
    0
    From:
    Hemet, Californira
    I think it would be a good mechanic to be able to research the ability for the suicide and control. But having them run away from the carrier i don't think is a good idea.
     
  7. SOGEKING

    SOGEKING New Member

    Joined:
    May 25, 2007
    Messages:
    1,572
    Likes received:
    2
    Trophy points:
    0
    If interceptors are suicidal once the carrier is detroyed so this unit will be OP.
     
  8. alex1

    alex1 New Member

    Joined:
    Sep 2, 2009
    Messages:
    136
    Likes received:
    0
    Trophy points:
    0
    we are talking about this being OP? what about Thor? :p

    With a few tweaks everything can be "balanced". And I like it :)
     
  9. SOGEKING

    SOGEKING New Member

    Joined:
    May 25, 2007
    Messages:
    1,572
    Likes received:
    2
    Trophy points:
    0
    We must count on Blizzard for the question of balance.
     
  10. Wing Zero

    Wing Zero New Member

    Joined:
    Nov 25, 2009
    Messages:
    13
    Likes received:
    0
    Trophy points:
    0
    From:
    Chicago, IL
    you might think its OP but others think its a good idea, I personally like the one where the interceptors suicideing since carriers are already nerfed with a max of 4 interceptors :)no:) I would go so far as to say the suicide should be even stronger since its a last ditch attack, for balance they should just suicide at the nearest enemy the individual interceptors see.
     
  11. alex1

    alex1 New Member

    Joined:
    Sep 2, 2009
    Messages:
    136
    Likes received:
    0
    Trophy points:
    0
    What? Are you sure it's 4 interceptors max? Id rather think the carriers alrdy comes with 4, and and you have to build 4 more. So shouldnt it be 8 interceptors?
     
  12. SOGEKING

    SOGEKING New Member

    Joined:
    May 25, 2007
    Messages:
    1,572
    Likes received:
    2
    Trophy points:
    0
    If indeed the carriers will just carry 4 interceptors, which are not as powerful as we think, the suicide option can be applyable. Imagine an army of 12 carriers ... you win !
     
  13. alex1

    alex1 New Member

    Joined:
    Sep 2, 2009
    Messages:
    136
    Likes received:
    0
    Trophy points:
    0
    A quick look at the wikia or any other source would confirm that Carrier has indeed 8 interceptors. Anyway, only 4 wouldnt make sense and justify the price of such a costly unit.

    http://starcraft.wikia.com/wiki/Carrier

    So it says:
    "The carrier is produced with four interceptors. Carriers can produced up to eight interceptors as an auto-cast ability"
     
  14. darkone

    darkone Moderator

    Joined:
    Jun 29, 2007
    Messages:
    4,698
    Likes received:
    6
    Trophy points:
    0
    From:
    Mississippi
    Here's what I think.

    You have a carrier die, why the hell do the interceptors die? If a Guardian is killed, but it launched it's acid before it bit the bullet it still does damage. Pretty sure.

    Anyway, have the interceptors continue to attack that last target until the target or the interceptor dies. Then when the target is dead, they suicide into the nearest target. Have it do WAY more damage then 10-12. It's pointless that way, "oh oh I knicked you" big deal. Scourge suicide with 110 damage, and you can spam the hell out of them really really fast. Obviously not have the interceptors do that much damage, but a good 40-50 damage or so. Since they are attacking random things they are closest to it wouldn't just bomb the hell out of the same target.
     
  15. Inside Sin

    Inside Sin Active Member

    Joined:
    May 29, 2007
    Messages:
    1,014
    Likes received:
    1
    Trophy points:
    38
    From:
    Earth
    My Life for Auir!
    Honour guide me!
    For Adun!

    I'm pretty sure they're sounding honourable enough to suicide themselves for their planet and race.
     
  16. alex1

    alex1 New Member

    Joined:
    Sep 2, 2009
    Messages:
    136
    Likes received:
    0
    Trophy points:
    0
    +1
    And you forgot: "It is a good day to die" :D

    Besides, Interceptors and robots doing kamikaze is not like kamikaze with protoss lives :)

    In a way, Scarabs were kamikaze too ^^
     
    Last edited: Dec 7, 2009
  17. Gandromidar

    Gandromidar New Member

    Joined:
    Dec 20, 2008
    Messages:
    256
    Likes received:
    0
    Trophy points:
    0
    From:
    Queensland, Australia
    I agree with Inside Sin and alex1, the Scarabs are robotic kamikaze, why can't the interceptors do the same thing once a carrier dies? In Starcraft 1, I always hated that I'd *NEARLY* killed an enemy capital ship, only to have my Carrier be destroyed. This could fix that problem =D.
     
  18. Ragels

    Ragels New Member

    Joined:
    Mar 26, 2010
    Messages:
    87
    Likes received:
    0
    Trophy points:
    0
    From:
    Portland, Or.
    Having interceptors be like Protoss broodlings wouldn't be so bad.

    After their home carrier dies just have them start a ten second countdown in which they can still attack before they lose control or something along those lines.

    Being that the carrier is already a pretty powerful unit I don't think having it also become a kamikaze unit dealing massive damage after it's death is a good thing.