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Battle Report 4!!!!!!!!!!!

Discussion in 'General StarCraft 2 Discussion' started by ronin2011, Oct 19, 2009.

Battle Report 4!!!!!!!!!!!

  1. ronin2011

    ronin2011 New Member

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    yes.. the terrans have something that the other races not... the tactical nuke.. it's a "superweapon" but it can be avoided..

    so blizzard could think to create for BH something similar to nuke's red spot before strike...
    What do you think?
     
    Last edited: Oct 24, 2009
  2. GrahamTastic

    GrahamTastic Member

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    I liked this one a lot. Very exciting.
    The ridiculous number of nukes was kinda hilarious.
     
  3. needler

    needler New Member

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    Imo the High Templar movement looks a bit strange. Maybe they should move a bit even though they levitate. And Marauders shooting that fast looks also odd, slowing their attack speed would make them look better and maybe also balance them.
     
  4. freedom23

    freedom23 New Member

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    Those marauders are cracked under influence of modern steroids a.k.a. stimpack. The way the high templar levitates and moves looks very less noticeable compared to how it was during in SC1. That gives it an advantage of camouflage along with a number of zealots. In this BR, I wouldn't have noticed it, if it wasn't due to the psi storm. That's a plus for the protoss gameplay and maybe a minus to some loyalist of old h.templar movement fans.
     
  5. SOGEKING

    SOGEKING New Member

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    Multiplayer gameplay will be different from Solo gameplay. Probably some aspects, visual and playable ones will be cut for multi, and come back in solo
     
  6. ronin2011

    ronin2011 New Member

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    They should give BH back to the Mothership.. at least to the single player..!
     
  7. LoVeRBoy[E]

    LoVeRBoy[E] New Member

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    Basically everything I was gonna say was stated. Basically I loved it, great game. Great, epic battles. Excellent use of the Psi Storm, loved the nukes. I really liked the planetary fortress. The lowed down bunker really helpful.

    There was no air at all besides to prism and medivac. I would of liked to see more air. Protoss abilities not really used to it's full potential.
     
  8. SOGEKING

    SOGEKING New Member

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    Oh ! And the Drop pods ... just in the solo campaign ? It was a good ability. Too bad it will not be playable in multi. That's what I am reproaching to Blizzard, they cut some good stuff. A chance they will come back in solo.
     
  9. DeckardLee

    DeckardLee Guest

    What makes StarCraft great is that they remove things like Black Hole which are great ideas on paper but weaken the gameplay in actual use. The Drop Pod was one of my favorite abilities and I loved it in other RTS but I agree with Blizzard in that it is easily abuseable especially when you consider how much more effective of a drop it is than the other race's.
     
  10. marcusrodrigues

    marcusrodrigues New Member

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    Well, when the Nuke is launched, the game displays a message:
    "Call Down: Nuclear Attack"
    That, IMO, implies that there other types of "Call Down's", perhaps not Drop Pods...
    Anyone agree with me?
     
  11. SOGEKING

    SOGEKING New Member

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    As I just said some stuff like Drop Pods will probably not be playable in multiplayer. But maybe in solo. We can even create maps and edit them to add those cut stuff.
     
  12. ronin2011

    ronin2011 New Member

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    Call down marine drop pods was very OP imho...

    But BH can be balanced so easily in contrary with some close-minded in here who persist the contradict.

    Make the MS unique,
    make it expensive,
    make the BH cost 250 energy (which it should be all of MS energy),
    make it have dealy before strike and leave a spot (as I have said it before, like nuke's red spot)

    SO SIMPLE.

    Be a creative mind... Not a toasted one..
     
  13. marcmad

    marcmad New Member

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    still i'm surprised by the speed unit can be produced. The tide of a battle can be changed fast but still the player who have advantagedon't keep it long
     
  14. LoVeRBoy[E]

    LoVeRBoy[E] New Member

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    I just watched it again, is it me or did the marauders seem kinda strong.
     
  15. aem1

    aem1 New Member

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    you guys think that nukes would have a bigger purpose this time around?
     
  16. ronin2011

    ronin2011 New Member

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    we'll see in beta, but it surely needs some more balance.
     
  17. alex1

    alex1 New Member

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    Nukes are insanely cheap and short to build (100 minerals 100 gas in 60sec).... what the... :p
    Thor looks a bit "too much": too fast for its size oO

    Maybe BR4 was made in purpose to explore some new features like: What if you could spam nukes, Thors....

    I don't think the game is supposed to remain this way :)
     
  18. DeckardLee

    DeckardLee Guest

    They're trying to make nukes actually used. In the original, the only reason I used nukes was when I was significantly more skilled than my opponents and I felt like having fun with them or humilitating them. This time around, they want to change that. Again, StarCraft 2 nukes aren't imbalanced; StarCraft nukes are just underpowered. All they have to do is tweak the damage or cooldown and it'll be fine.
     
  19. SOGEKING

    SOGEKING New Member

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    I agree with Alex1. There are so much changes and so much flagrant differences from the original game that I think it is not possible the game can finish like it is now. It's kinda show lots of nukes and Thors as our new member (welcome to this forum, sorry for this delayed welcome ;) ) said.

    I notice this game is becoming closer to the original SC1. There were so much original stuff in SC2 in 2007 that now it is different. But maybe it will be better like this. Hope to see those unique stuff in solo.

    [sorry to be redundant with my arguments]
     
  20. DeckardLee

    DeckardLee Guest

    I'm not sure you could be further from the truth, honestly.