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Battle Report 4!!!!!!!!!!!

Discussion in 'General StarCraft 2 Discussion' started by ronin2011, Oct 19, 2009.

Battle Report 4!!!!!!!!!!!

  1. kuvasz

    kuvasz Corrections Officer

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    What's a pak pak?
     
  2. SarkFall

    SarkFall New Member

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    Lol I was wondering the same thing, and whats "sal sal" for that matter?

    I thought the game was really interesting actually, both player were fighting well, showing what high level gmaeplay of sc2 looks like for now. The base lbock by the terrans was welll used and effective in the early game. Also, I see hellions becomming a serious early game threat against zealots and zerglings. Stim pack looks like an extremely useful tool, like in SC1, and I believe this is the first time we've seen it in action, for both the mauraders and the reapers. Lastly, the graphics are looking gorgeous at this point, the psi-storm made me drool.... or something.

    What I don't get is what Dustin meant when he said that the protoss had the wrong units. To me, collouses and stalkers were working fairly well, and held out for the time needed to make the templars.
     
  3. Gardian_Defender

    Gardian_Defender New Member

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    well he could have goten some immortals and killed his entire army!!!

    lots of stalkers and immortals would have killed @ss!!!

    think about it, marauder would hit small damge as well as the thor at least if he had gotten the harden shield.

    if you combined that with psi storm then he could have easyily won.
     
  4. i2new@aol.com

    i2new@aol.com New Member

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    i agreed with gardian. Immortals would of put this match in the bag. He would of been reduced to mostly hellions and murauders and less thors. But the nuke harassment still would of ended his game. that was done perfectly
     
  5. Fake ID

    Fake ID New Member

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    Myself I'm most interested in watching the units path around. I remember playing the original SC on the LAN with my friends 10 years ago and didn't really notice any problems. Now when I try to play it again it gets a little annoying when the units block each-other, and don't auto-cast things. There's always WC3 but I like sci-fi more than fantasy. Anyway, really excited about seeing the units move around in groups, how they seem to push when they move into each-other, or stay neatly in groups :)
     
  6. DeckardLee

    DeckardLee Guest

    The SC2 Nuke isn't OP. The SC1 Nuke is just UP.
     
  7. SarkFall

    SarkFall New Member

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    Don't immortals cost quite a bit to produce? Not to mention all those hellions would have been the perfect immortal counter. However, it would have been a solid counter to the thor. Do the mauraders activate the immortals shields?

    Also out of curiosity, does nay1 else think reapers don't really have a place in protosss vs terran matchups? ESPECIALLY without D-8 Charges.
     
  8. ronin2011

    ronin2011 New Member

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    The mauraders do not activate immortal's shield
     
  9. Cabbage

    Cabbage New Member

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    yeah, but mauraders are a better counter vs collosus.
     
  10. freedom23

    freedom23 New Member

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    @SarkFall - Yes, the Reapers looked like cheesy commercials during this bout.
    @Ronin - are you sure marauders don't activate hardened shields? whats the marauders current damage then?
     
  11. marcusrodrigues

    marcusrodrigues New Member

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  12. ronin2011

    ronin2011 New Member

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    the Marauders fire 6x2 so they do not activate the hardened shield of immortal..

    Some other comments I have to make are that the nuke though it's not OP at all it should have a cooldown cause alot of nukes simultaneously are OP for sure...!
     
  13. cautionmike_190

    cautionmike_190 New Member

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    Nice gamin style by david kim, again....
     
  14. SOGEKING

    SOGEKING New Member

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    What Ronin said is exactly what I wanted to say. It's true that the nukes in SC2 have probably the same power of destruction than those in SC1, but as they come earlier in early game and that they don't take too much time to hit targets they are now overpowered. I think Blizzard will balance this point.

    In BR 2 I remember the nighthawks who gathered in the air, and automatically kept their distance once stopped. Is it possible to gather GROUND units and once they stop they form a solid group without that some of them leave the group and stand at .... some pixels from the others.
     
  15. Arbaal

    Arbaal New Member

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    I think that the nukes are not OP for their power, but for their cost. It looks very cheap for the damages they can do. If it has been like in SC1, yes, but it is half the price no?
     
  16. ronin2011

    ronin2011 New Member

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  17. MyWifeforauir

    MyWifeforauir New Member

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    woah a good battle report, the nukes at the end were well used but makes me worried that they are too spammable.
    Also if the toss player didn't attack the planetary fortress he could have had a chance....
    Btw is it just me but when David Kim starts harassing him the tanks with the micro skills does the stalker projectiles change direction from the tank to the mediavac when the tank is picked up? It many be just be my eyes but if true means that stalker projectile truly "stalk" the enemy lol.
     
  18. ronin2011

    ronin2011 New Member

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    It is official.. Check out the first post...!!!!!!!!!
     
  19. marcusrodrigues

    marcusrodrigues New Member

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    Battle Report 4 is official and live, but the Donwloader says: "Download not autorized??"
     
  20. ronin2011

    ronin2011 New Member

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    indeed.. it seems that there is a problem with the download.. faq!