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Auto-Burrow/ Auto-UnBurrow

Discussion in 'Zerg' started by don_bocci, Dec 12, 2007.

Auto-Burrow/ Auto-UnBurrow

Discussion in 'Zerg' started by don_bocci, Dec 12, 2007.

  1. Mephisto

    Mephisto New Member

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    I still don't like the idea...I don't know what it is...but it makes sense. And I thought the Zerg were The Zerg because you need not micro manage them...


    - My life for the Swarm!
     
  2. don_bocci

    don_bocci New Member

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    The funny thing is that if you had Auto-burrow you would have to do less Micro, so you just said you don't like the idea because your supposed to not have to micro the zerg lol. Think about it, if you didn't have to worry about the burrowed zerg you had to ambush attacks on your base because they would take care of it themselves.
     
  3. Indigent

    Indigent New Member

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    Makes more sense that they react on action, when burrowed, they unburrow one at a time to kill them and not all at once to kill them.
     
  4. GroUnDZeRo

    GroUnDZeRo Guest

    I agree with the auto -burrow/unburrow thing, it would be convenient and easy instead of burrowing and unburrowing manually

    If a zerg unit with burrow that is just standing would auto-burrow and auto-unburrow when an enemy unit is in range of attack or an enemy unit attacked it. I just have no comment if the zerg ground unit with burrow was attacked by a flying unit

    Same with the lurker, when u used the attack button on an enemy unit it would comply with the command and auto-burrow within its attack range and attack the enemy unit,but the command like when u click the attack cursor on an open place and the unit will attack every enemy unit on its path to that open place, i don't know how the lurker will comply to that

    of coarse there are also disadvantages to the auto-burrow/unburrow thing, i think u should put an on or off button wheather u want to on or off the auto-burrow/unburrow button thing, u should put it next the map when u use the zerg colony
     
  5. don_bocci

    don_bocci New Member

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    Thanks for the opinion :D

    @GroUnDZeRo the on and off button has already been discussed earlier but I imagine you just haven't read that far in. Welcome to the forums.
     
  6. Hellblade

    Hellblade New Member

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    You don't really need a new button for this. It could be like right-clicking (auto-activate) in WC3
     
  7. don_bocci

    don_bocci New Member

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    That's what I am talking about if you read the previous posts. In them I say that they should have the auto-cast on off ability as there is in Wc3
     
  8. Hellblade

    Hellblade New Member

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    :p my bad. I'm new here and trying to read all the threads accumulated so far
     
  9. BirdofPrey

    BirdofPrey New Member

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    From:
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    Dont forget to read the one titled "Rules"
     
  10. don_bocci

    don_bocci New Member

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    Its cool, Welcome by the way, I really should add it to the main post I suppose. That would make everything less confusing.

    edit: nvm I already did you just didn't read it :p
     
  11. hydralisk

    hydralisk New Member

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    as iv said before this is such i great idea i cant belive it blizzard if you read this site ADD THIS FEATURE IN NOW!!!!!!!!!!!!!!!!
     
  12. don_bocci

    don_bocci New Member

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    Lol thanks not sure if Blizzard will here but its nice to have someone like my idea
     
  13. Hunter

    Hunter New Member

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    That would be nice since the bottom right box with the unit controlls still has some empty parts, why not fill them with such useful things?
     
  14. don_bocci

    don_bocci New Member

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    Thanks again for the input. Maybe I should make a pole to see who likes the idea.
     
  15. Indigent

    Indigent New Member

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    I think that when you pick several units, you can still use the skills, since I'm sure that most the skills don't overlap with hotkeys. If you press T, your marines get stimmed, and C to claok your ghosts without having to seperate units.
     
  16. Hunter

    Hunter New Member

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    That would make the game too easy I think.. And if I accidentally hit the wrong button? :) also I usually don't use stim at all units at the same time, I let medics heal the half of the squad, than the other halh is stimmed.
     
  17. Gasmaskguy

    Gasmaskguy New Member

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    Then make two different control groups.
     
  18. Indigent

    Indigent New Member

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    Does that mean I made a good idea? :D
     
  19. don_bocci

    don_bocci New Member

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    Pretty much, but they already have such a system in dawn of war though
     
  20. Indigent

    Indigent New Member

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    Does that mean we would be PLAG-ER-IZING? Really, though, that doesn't mean we can't use it. Afterall, the first RTS game didn't sue the other guys for making better versions of it or something.