1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Auto-Burrow/ Auto-UnBurrow

Discussion in 'Zerg' started by don_bocci, Dec 12, 2007.

Auto-Burrow/ Auto-UnBurrow

Discussion in 'Zerg' started by don_bocci, Dec 12, 2007.

  1. MeisterX

    MeisterX Hyperion

    Joined:
    Jul 23, 2007
    Messages:
    4,949
    Likes received:
    17
    Trophy points:
    38
    From:
    New Port Richey, FL
    lol I wasn't saying it would bury at all times. I'm saying it would bury if you gave it the "attack-move" command and then encountered enemy units.

    That's the ONLY time it would burrow. Then when there were no more enemies, it would unburrow and proceed to the "attack-move" destination.
     
  2. Gasmaskguy

    Gasmaskguy New Member

    Joined:
    Aug 3, 2007
    Messages:
    4,071
    Likes received:
    4
    Trophy points:
    0
    From:
    Sweden
    Wow. Sorry to missunderstand that. Now THAT sounds a lot better, I think I support it. The question is; what happens to all that funny micro?
    It feels like all these extra functions make us lazy.
     
  3. Meee

    Meee New Member

    Joined:
    Jun 16, 2007
    Messages:
    3,551
    Likes received:
    2
    Trophy points:
    0
    From:
    Poland
    we already don't have formations so that's one big chunk of micro to get all the units right, plus there's likely to be more abilities like blink that require micro, I don't think anyone will feel lack of things to micro in the end
     
  4. MeisterX

    MeisterX Hyperion

    Joined:
    Jul 23, 2007
    Messages:
    4,949
    Likes received:
    17
    Trophy points:
    38
    From:
    New Port Richey, FL
    The benefit of micro would still be there. Sure, your unit would move into range, but it would be REALLY easy for your opponent to out micro you. You would only be able to play it "safe" instead of being aggressive with the unit.

    But it would solve movement issues as well as unnecessary vulnerabilities and defensive macro.
     
  5. Gasmaskguy

    Gasmaskguy New Member

    Joined:
    Aug 3, 2007
    Messages:
    4,071
    Likes received:
    4
    Trophy points:
    0
    From:
    Sweden
    I am convinced. Include this in the next report.
     
  6. don_bocci

    don_bocci New Member

    Joined:
    Dec 3, 2007
    Messages:
    207
    Likes received:
    0
    Trophy points:
    0
    Well I'm just glad I could spark the idea then lol ;D
     
  7. Inside Sin

    Inside Sin Active Member

    Joined:
    May 29, 2007
    Messages:
    1,014
    Likes received:
    1
    Trophy points:
    38
    From:
    Earth
    There should be absolutely no Auto-Anything except heal, thats reasonable. But the games about micro, auto just takes the fun out of it all. Unless its auto targeting.
     
  8. the8thark

    the8thark New Member

    Joined:
    Aug 15, 2007
    Messages:
    1,155
    Likes received:
    4
    Trophy points:
    0
    That was a really annoyance in SC 1. Say having a few marines and a goliath selected you couldn't stim the marines cause another unit type was in the group. If you could use the abilities in these multiple unit type groups. But the skill was only used by the units that could use it. I'd really like that. But the only catch would if you had say 4 units with abilities in a group. Would all the abilities fit in the click area. Cause SC 1 only had 9 squares to put abilities and move commands etc. So 9 squares might not be enough for all 4+ units abilities. I really like the idea. And if it could be worked in properly I'd really use it a lot.
     
  9. Namor

    Namor New Member

    Joined:
    Oct 27, 2007
    Messages:
    57
    Likes received:
    0
    Trophy points:
    0
    If you have played Warcraft 3... That problem is already solved there... you toggle beetween the different unit types by the tab key... The ability's of the selected unit type then comes up in the 3x3 square....

    There is only one big problem in having that in SC and that is the game speed. In SC it is much higher than the WC3 speed so a player (if not ûberh4xx0r 1337 skilled) will not have the time to use the abilities of 4+ different units, even with hotkeys...
     
  10. longlivefenix

    longlivefenix New Member

    Joined:
    Sep 8, 2007
    Messages:
    648
    Likes received:
    0
    Trophy points:
    0
    the only thing i would want is an auto unburrow for lings / hydras
     
  11. MarineCorp

    MarineCorp New Member

    Joined:
    Jul 27, 2007
    Messages:
    2,047
    Likes received:
    0
    Trophy points:
    0
    From:
    England, United Kingdom
    Ditto, this wouldn't even try to bother me to make them burrow again
    Also, has there been a question banelings if they can burrow? if there isn't then it would be nice if they could burrow and then, BAM banelings un-burrow and kill your men
     
  12. notjim

    notjim New Member

    Joined:
    Dec 13, 2007
    Messages:
    47
    Likes received:
    0
    Trophy points:
    0
    this isnt exactly what you are talking about, but i think that defilers for example should be able to click a cast from underground and they will pop up and cast it. however, when selecting multiple units i would not want my stim to be available personally, id rather know i want to stim, ctrl-click a marine, and stim them all. but hopefully the UI will be customizable to where we both get our way.
     
  13. Anansi_Tragoudia

    Anansi_Tragoudia New Member

    Joined:
    Aug 29, 2007
    Messages:
    120
    Likes received:
    0
    Trophy points:
    0
    I think an auto-unburrow could be good if it were like the Patrol command; a Patrolling Burrow, 'Ambush'.

    The Burrow command would still exist, normally, while 'Ambush' would be a command that causes the unit to burrow, and when an enemy approaches, it unburrows and attacks. Once finished, it returns to a burrowed state. (Possibly, even the same location.)

    Exactly like Patrol, but burrowed instead of its designated route!
    ---
    Please tell me if you like that idea?
     
  14. don_bocci

    don_bocci New Member

    Joined:
    Dec 3, 2007
    Messages:
    207
    Likes received:
    0
    Trophy points:
    0
    That is exactly what my idea was in the first place ;D
     
  15. Indigent

    Indigent New Member

    Joined:
    Jul 31, 2007
    Messages:
    846
    Likes received:
    0
    Trophy points:
    0
    DAMITTT!!! I new I should have said what I wanted to before reading this whole thread, I wanted to give burrowable units an ability (That comes with burrow) to ambush, that has a kind of area that it patrolls and when units come within it's perimeter, it should be able to attack together that is set in a group. Keeping track of all your ambushing units is hard, and this could help. Even though I am not a zerg fan.
     
  16. don_bocci

    don_bocci New Member

    Joined:
    Dec 3, 2007
    Messages:
    207
    Likes received:
    0
    Trophy points:
    0
    alright well is there anything else we should discuss about the borrow strategies?
     
  17. hydralisk

    hydralisk New Member

    Joined:
    Oct 29, 2007
    Messages:
    110
    Likes received:
    0
    Trophy points:
    0
    From:
    batavia new york
    i would love this ability it would help me in my ambushing because when you sent a ambush you have to look at the screen liek every 5 secs diverting you from making more units and doing other stuff but now all you do is have to listen for "your units have in engaged the enemy" and click on the mini map for the battle
     
  18. don_bocci

    don_bocci New Member

    Joined:
    Dec 3, 2007
    Messages:
    207
    Likes received:
    0
    Trophy points:
    0
    Thanks that's the general idea behind all this.
     
  19. Mephisto

    Mephisto New Member

    Joined:
    Dec 29, 2007
    Messages:
    47
    Likes received:
    0
    Trophy points:
    0
    I don't like this idea one bit. A good idea for a non-Zerg player, but an auto Burrow/unburrow button is bad because what if you don't want your Zerglings, or what ever is small enough to burrow, to be found? Then they just get mowed down my siege tanks and Goliaths, or Protoss and Revers...if the unmerciful powers of Blizzard allow them in SC2...if they do, may god have mercy on my Zerg Swarm...*bows his head in a moment of silence*


    - My life for the Swarm!
     
  20. don_bocci

    don_bocci New Member

    Joined:
    Dec 3, 2007
    Messages:
    207
    Likes received:
    0
    Trophy points:
    0
    Map, the idea is that you could turn this option on and off, so if in fact you want to keep them burrowed you would just turn the ambush or whatever the ability would be called off. This has been explained several times already in the thread if you would have read ahead :p o well no harm done.