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Anti rushing?

Discussion in 'StarCraft 2 Strategy Discussion' started by mc2, May 21, 2007.

Anti rushing?

Discussion in 'StarCraft 2 Strategy Discussion' started by mc2, May 21, 2007.

  1. paragon

    paragon Guest

    you shouldn't try to get rid of things just because you don't like them. Hitler tried to get rid of the jews because he didn't like them
     
  2. zeratul11

    zeratul11 New Member

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    so am i going to die too? or commit suicide? omg.

    uhm, ok my mistake. RUSH RULES. =\
     
  3. T-man

    T-man New Member

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    Godwin's Law.

    I shall now start flaming everyone and everything in sight. :)

    I'm such a kind gent, I even provided a link.
     
  4. Shadowdragon

    Shadowdragon New Member

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    Hitler liked ice cream and puppies. Therefore, if you like ice-cream and puppies, you must be Hitler.
    For the kids who don't know, that's called a Non sequitur. Now you don't have to read anymore!
     
  5. zeratul11

    zeratul11 New Member

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    im also suggesting that to maximize (USE) all or most of the units and abilities in the game, base defensive structures should have their health points and attack increase. if enemy decide to make more canons etc., then you need to build more higher tech units to siege.

    so what about the basic units in late games? sure, they are still important, because in starcraft 2 all units counters specific units (tier 1 to tier 3, say marines(tier 1) can do better against warp rays(tier 3)).

    so I DO HOPE THEY BUFF UP ALL DEFENSIVE STRUCTURES(sunken, canons, terrets etc.). maybe +50 to health points and 10 to attack. please. I do believe it will add up more complex strategy and FUN.
     
  6. Eye_Carumba

    Eye_Carumba New Member

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    It won't. As it is, the game already reaches a point where it takes ages to kill someone, in maps like BGH, where resources are almost infinite. It is way more fun with infinite resources, I also think. But it doesn't need higher HP. Takes away the fun in raiding.

    If you ever played as Zerg vs. a Protoss that likes to stay on defense, you'll know what I mean.
     
  7. zeratul11

    zeratul11 New Member

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    no. actually hard bases that cant be easily crack up is MORE EXCITING TO RAID. i mean you either need to max up your units and siege, or a continues attack will do. and its better and more challenging that just being defeated by random cheap drops and cheap attacks (simply just killing the workers). BUFF THE DEFENSIVE structures im sure it will add up more strategy and fun. ooppsss i think already said that. lol
     
  8. Eye_Carumba

    Eye_Carumba New Member

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    But strong bases, even if you loose the nexus and many workers, still have ways to get back on feet. And you'll loose enough money destroying them to make up for it. Don't worry, it already is like that. More HP really isn't necessary. If you end up falling to cheap drops, the you failed at expanding your base. ;-) You got to really outplay your opponent to beat them in money maps. No money maps also gets you into it, but leaves room for victories over small slips. Money maps work well, no more HP is needed! ^^

    Just a small hint: if you can't beat 2 computers teamed against you with any race, with the latest patch, then you might not know the way around rushes yet. ;-) Try it in BGH, and you'll see that it's possible to win even with the zerg, against many foes at same time. It's not cheap strats or personal slips that give the victory against a good player. Only strategy wins. ;-) (that's why other players are harder than many computers together)

    I can beat 5 computers vs. me alone with protoss, in the latest patch's A.I.. Not free for all. A well stablished protoss is very hard to beat!
     
  9. Remy

    Remy New Member

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    Zeratul11, you are actually faced with some life changing choices(SC pertaining) right now even if you do not realize it yet.

    After SC2 is released, the money maps and the no rush X min games will all follow and make a return.  You are then faced with a decision.  You can resort to those non-standard games because rushes are too "cheap," and rushes will always own you as you just will not get better playing those games.  OR~ you can improve your skills and tuck all those different rushes under your belt.

    Go, my boy, it is your destiny.
     
  10. Hadean

    Hadean New Member

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    LMAO. That is the single best post from this entire topic, and possibly the entire forum.

    Oh wow, I wish I had thought of that first. Seriously though Zer, just get better at the game man. Rushes arent cheap, nothings cheap. Thats why they call starcraft this crazy word called "balanced"
     
  11. Nikzad

    Nikzad New Member

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    ^dude it totally dilutes the clout of comparing someone to Hitler...

    *the Remy has spoken*

    I'm not even going to waste time trying to get 1337 at SC1 anymore...I'm just gonna play with my friends and wait for SC2
     
  12. Hadean

    Hadean New Member

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    UMS ftw baby. I dont even play melee anyways. I prefer the sick maps. Diplo was prolly one of my favs.
     
  13. paragon

    paragon Guest

    Actually if they do an auto-matching system where only official maps are played then money maps and no rush X min games probably will not make a return, just like in WC3.
     
  14. Eye_Carumba

    Eye_Carumba New Member

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    But being able to choose your game is part of the fun. I hated not choosing my adversaries in WC3. And I'm pro knowing what your maps are gonna be like. And definitively against memorizing the whole set of maps available in the game, lol! The Bnet system for WC3 is awfull. I hope to be able to practice with friends first, before I am thrown in a competition with unknown ppl who many times are even bastards and get offensive when they loose/win/end the game.
     
  15. Remy

    Remy New Member

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    But ahhh Paragon, for War3 there is a world of DotA players that can't play normal games.  Interestingly, most of them also have bad manner, short attention span, no patience, and an elitist attitude.  They are also very intelligent in that they rather kick/ban 89 players that needed to download the map, than letting any of those non-map-pre-downloaded-and-ready-to-go-if-the-game-is-ever-full bastards play and fill the precious empty slots that are reserved for more elite 11 year olds.  That way they can cancel and remake every 5 minutes, that's kick/banning 89 stinking bastards every 5 minutes!!

    But anyway, I believe money maps and no rush X min games will be back despite the match making.  Playing the game normally, taking losses, and slowly and painfully building up skill, takes a certain amount of discipline.  Young'uns ain't got that crap.
     
  16. Ych

    Ych New Member

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    I have a bad feeling that most of the money maps are going to be covered with yellow mineral batches. :-\ :-\ :-\.
    Reason is because money map players rather play something that can gain a lot of money very fast so they can tech up. Yellow mineral batches fits that description perfectly.

    And I would be pissed if Blizzard restricts rushing. I always like to rush and catch enemy off guard. I sure would be using a lot of charged up Zealots in SC2. Watching those BlizzCon Videos with Zealot charging just brings joys to my eyes. :)
     
  17. Nikzad

    Nikzad New Member

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    @ Remy - yeah...that's why I only play LAN parties with my friends for DotA....they pwn me because I never play online, but I figure the amount of frustration I don't go through trying to play with such negativity balances everything out

    I wouldn't worry too much Ych9...it's an integral part of SC and restricting rushing would just be an incentive for n00bs not to try to better themselves at micro and streamlining their early-game strategies and APM

    I mean I've gotten pwned by rushes a lot and I still do...but I still recognize the importance of apprectiating how much practice it takes to get up enough defense in time to repel those early-as-fuck 'ling rushes...and few things are as satisfying as repelling a 'ling rush with well placed photon cannons that don't require you to pull your probes out of the mineral field
     
  18. Remy

    Remy New Member

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    Yea, Blizzard has expressed on multiple occasions that they are all for rushing. I really wouldn't worry about it one bit.

    I have tried just about everything in the past for SC1, money maps, UMS, everything. But this time, I think I am gonna try to stick only to normal game as much as possible, close to 100%. I really want to get better at SC2, even more than I was during my "prime" at the height of SC1.
     
  19. BoydofZINJ

    BoydofZINJ New Member

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    I am not much of a rusher. I dislike rushing - or i just can not rush as fast. However, I agree it is part of the game and it also depends on the new tactics of the races. Terrans can now build the CC into a fortress and build four fast reapers. So a Terran defending will tend to recover faster.

    Zerg is unknown but if SC and BW are any indication - the zerg will remain as the best and fastest rusher.

    The Protoss will probably be a strong force regardless. We all know that the person who can micro and macro the best will tend to win. I can micro pretty well but its the macro when in battle which gets me bogged down. I can defeat a carrier with 2 marines (not really) but I can not spend the 2K minerals and gas when in battle (and its always been my disadvantage).

    If SC was turn based more of us slower old farts would be on the top of the ladders, i betcha. And we could defend and do rushes better. Regardless, rushes will stay a valuable and important part of any strategy. A failed rush can also give the rusher a huge disadvantage. Nothing says "OOPS" when a zerg rushes to the wrong base in LT and by the time zerg reaches you - you have tanks or goons and he has only added a few zergligns since his economy is hurt. Of course, we know some women can beat our arse - so replace any his with hers if that makes you feel better.
     
  20. Smokiehunter

    Smokiehunter New Member

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    I dont have the APM to do rushing well and I have found that if you fail in the rush you are pritty much screwed for the rest of the game.