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Achievements coming to Starcraft 2!!

Discussion in 'General StarCraft 2 Discussion' started by Prodigal, Aug 3, 2008.

Achievements coming to Starcraft 2!!

Discussion in 'General StarCraft 2 Discussion' started by Prodigal, Aug 3, 2008.

  1. zeratul11

    zeratul11 New Member

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    so will they give prizes? i would play sc2 multplayer non stop if they would.
     
  2. darkone

    darkone Moderator

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    Perma stat increases for your units.
     
  3. HatoXanadu

    HatoXanadu New Member

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    Ok, that would suck, xD. I hope that the SC achievements are like MS Points - they don't add to anything. If you don't like the achievements guys - don't do them. Don't go on and rant about how much you hate them. I think they add more gameplay value to a game, that is if it's not extremely stupid like "FIND EVERY ORB LOL" or something like that.
     
  4. BloodHawk

    BloodHawk Member

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    @Prodigal- Very true. You've cleared away some worries.

    @Hato- You're right. I don't have to do them. But Blizz doesn't have to waste the time and manpower putting them in when they could be doing something better.
     
  5. HatoXanadu

    HatoXanadu New Member

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    Why would Blizzard be doing them if they thought it was a waste of their time? Other people have shown good examples of achievements, mainly being the Steam Achievements, which have brought in many more TF2 players. I think it might be good - Blizzard will surprise me if not.
     
  6. Meee

    Meee New Member

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    I don't think putting in achievements is all that much work taken from other aspects of the game and many people like these.
     
  7. VodkaChill

    VodkaChill New Member

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    These guys are pro-programmers. You throw in a couple of switches and you got yourself a bunch of achievements.

    Starting with, Completed Zerg Campaign, Complete Protoss Campaign, Complete Terran Campaign. Survive 30 min award, do this mission in less than 30 min, defeat 1-2-3 AI computer against you in Blizzard Custom map, win a game losing less than 20 units.

    All those are like 1-2 liners in the game, so don't worry about the time consumption of the achievement system. The reason why we see it spread in most new games is that it is really easy to implement and that it does add game play material (that means more time played for players that like to have a nice 100% achievements on a game).

    I think that Blizzard made a good decision. I hope this question will be answered by the next Q&A with Karune :)
     
  8. Kaaraa

    Kaaraa Space Junkie

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    ^ Those are actually some reasonable achievement ideas Vodka. I wouldn't be surprised if Blizzard has taken cheats into account and has rigged it so entering cheat codes automatically disables achievement aquisition, or a "disable cheats" option prior to making single player games. I also trust Blizzard's judgement on which achievements would be more susceptible to "cheating" such as player help and will change the requirements accordingly.

    probably answered somewhere, but has Blizzard mentioned difficulty settings? That'd probably add a few achievements to the list - Complete all three campaigns on any difficulty, Complete "<mission name here>" on Hard difficulty, and so on.


    ..."That's the Stuff" - Use Stim Packs on one unit 50 times during a game
    :D
     
  9. CyberPitz

    CyberPitz New Member

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    Personally, I think achievements will add a little bit more to the game. Those that are going on about it being a bad feature and don't want it....well, just don't try to work on the achievements. If someone REALLY wants to sit down and 'farm' the achievements, so be it....they can have the bigger epeen, but for those of us like me, It's always fun to just be casually playing the game and go, "Oh ****, I got one!"
     
  10. Space Pirate Rojo

    Space Pirate Rojo New Member

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    I want achievements to buff units like dark said, or give you the feature to alter unit's looks slightly.
     
  11. darkone

    darkone Moderator

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    The stat buff was a joke Willy, that wouldn't work, cause if you got a good one that was very hard to get, it would just make a handicap to all players who didn't have it.

    I love acheivements, I love getting all of the ones I can. But I think that any reward you get for them should be purely cosmetic.
     
  12. Space Pirate Rojo

    Space Pirate Rojo New Member

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    Canada, eh?
    Reapers in drag.
     
  13. HatoXanadu

    HatoXanadu New Member

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    Haha man, I can clearly tell that you know nothing about programming. First off, I believe in C++ there is no such thing as "Switches". The proper term is variable. You can't just easily throw in a bunch of Boolean variables and say "HAAAAAAAAAAAAAAAAAAAAAAAAAAAYYYY.....WE'RE DONE!" and be over with it. Programming achievements, at max proficiency would I at least say MINIMUM take 2-4 weeks.

    Not trying to be mean or anything, but i'm sick of these stupid posts.
     
  14. VodkaChill

    VodkaChill New Member

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    Ok so not trying to be mean... but saying it is a stupid post, you should really need some social skill practice, because it really sounded mean. Secondly I do know about programming, I program scripts and tools on regular basis. I am not here to boast about programming skills, I am here to talk to Starcraft people that are use to the term switches in the map editor. I'm just trying to reach most people using basic terms...

    So again the reason why I choose those achievements it is because it IS easy to implement. **Not using syntax or anything** If User=win and unitloss<20 and user achivementname=0 then achievement=1. Yes you need to have arrays for the achievements, yes you must have conditions for ''win'', but once it is build, all the BASIC achievements are 1-2 liners like I said.

    There will be more advanced achievement that will be more than a 1-2 liners, more than simple variables. But all the basic ones are pretty easy.

    Complete the game achievement = easy
    TF2's Kill an enemy soldier with is own critical rocket = A little be more complicated.

    You are right it will take time to build this, but I wanted to tell people that it will not be that much time consuming (entire SC2 team programming 8h/5 for a month). Since usually half the achievements are basics ones (In TF2, Portal, and HL2:Ep2). If they decide to put in more complex achievements, well Blizzard, be my guess it will make an even better game for us.
     
  15. HatoXanadu

    HatoXanadu New Member

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    Ah, you have proven a good point - excuse my rude post :). It just seems that a few of the achievements likely to be implemented into SC2 won't be as easy as that.
     
  16. VodkaChill

    VodkaChill New Member

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    I surely hope that Blizzard can come up with some original ideas (if they implement it). They have always been imaginative people. I really look foward to see this game flourish on many aspects and not only on the Multi-Pro-Tournament players scene.

    No prob for the post ;)
     
  17. HatoXanadu

    HatoXanadu New Member

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    :). I read a few posts back, and I think that it'd be awesome if we could change our unit's looks by the achievements we've unlocked, similar to Dawn of War's Army Painter and Halo 3's Spartan/Elite model creation for multiplayer (If you've played H3, you'll know what I mean :p)
     
  18. the8thark

    the8thark New Member

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    I hope if they have SC2 achievements, they make them like the challenges Nintendo did for smash bros brawl. Anyone who's played that game will know what I mean.

    For those who haven't. Basically there's a screen with a big board of squares. And all are initially blank. And when you do a challenge/achievement it says it's done in the relevant square for that one and gives you info on how to go the ones next to it on the achievement board.

    And if Blizzard to rig it so cheats can't be used to do the challenges then they should allow a few golden hammers or acme erasers or whatever Blizzard call them. They are earned through the game and each one allows you to have a challenge done without having to do it the normal way. One use only. That'd help people who have one or two of them they really can't do. But those completest freaks can still do them all the normal way.

    And is there an ingame reward for going each of these achievements? I do hope so. I think things like extra multiplayer maps, production artwork, excerpts of SC lore, Good onscreen 3d models of some of the SC 2 units I dunno I can't think of anymore.

    But this whole achievement thing is telling me one thing. Does blizzard feel they need to include this to make the single player campaigns replay value high? SC 1 didn't have this and it's replay value was pretty good. Well as good if not better then any other game I know. I'd personally rather Blizzard make the single player campaigns so good that I want to replay them. Not them make me replay them to complete some arbitrary goal the game has set for me to do.
     
  19. darkone

    darkone Moderator

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    Completest? You mean perfectionist correct?

    The rewards you were talking about would be cool, but I think changable models for every unit single-player and multi-player would be pretty awesome.
     
  20. 10-Neon

    10-Neon New Member

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    I've heard that a lot of people at Blizzard (though not necessarily the SC2 team) are active TF2 players. They were one of the game studios that had a TF2-themed Halloween group picture.

    I would imagine that, if Blizzard is putting achievements into their games, they're not doing it just because it will increase replay value, but also because they, as game players themselves, know that unlocking achievements can be addictingly fun. I mean, there's a whole class of people that just lives to show people how awesome they are, another class of people that loves to collect things, and another class of people that enjoys completing crazy or difficult challenges. Achievements are a simple and elegant way of catering to all of these people.