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Ability Casters of SC2-what's your favorite?

Discussion in 'General StarCraft 2 Discussion' started by EonMaster, Dec 30, 2008.

?

Which Ability Caster do you like best?(plz dont choose more than 3, 1 for each race)

  1. Queen

    28.0%
  2. Overlord/Overseer

    8.0%
  3. Infester

    20.0%
  4. Mothership

    32.0%
  5. Nulifier

    40.0%
  6. High Templar

    20.0%
  7. Phoenix

    0 vote(s)
    0.0%
  8. Ghost

    36.0%
  9. Nighthawk

    36.0%
  10. Medivac Dropship

    8.0%
Multiple votes are allowed.

Ability Casters of SC2-what's your favorite?

  1. lurkers_lurk

    lurkers_lurk New Member

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    o_O, the Ghost lost Psi Round? the ability that can only targets Bio units that does 20 base damage and 80 bonus damage to Psiconic units(which be all units in that list plus the DT and Archon).

    when did that be changed? *checks Wiki* me thinks Eon needs glasses.
     
    Last edited: Jan 5, 2009
  2. EonMaster

    EonMaster Eeveelution Master

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    ??? I missed 1? I thought I got them all.

    No wonder, it's in a small little box on the right side.
     
  3. Kimera757

    Kimera757 New Member

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    The high templar phase ability is also missing. (Another small box :) )
     
  4. EonMaster

    EonMaster Eeveelution Master

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    -.-

    That's what I get for doing it only half awake.
     
  5. lurkers_lurk

    lurkers_lurk New Member

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    i see another mistake, you need to get rid of the HT Hallucination ability since they dont have it.
     
  6. EonMaster

    EonMaster Eeveelution Master

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    I figured they didn't, but wiki said they had it, so I put it in anyway. Though I might have been looking at the sc1 part since both sc1 and sc2 units show sc1 and sc2 abilities.
     
  7. PsiWarp

    PsiWarp New Member

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    High Templar doesn't have hallucination anymore :p

    I voted Nighthawk, Nullifier and Infestor. Nighthawk's unlimited spidermine quantity, Auto-Turret and Targeting Drones are all completely useful little mechanisms. Nullfier creating chokes and hallucinating a massive force is enough for me, but I don't like Molecular Displacement (too much like Mutalisk). The Infestor is the most versatile Zerg caster as of late, with the Queen and Overseer not far behind.

    I hope Infestor throws Broodling eggs instead of Infested Marines, that just doesn't come out of the egg sac right.. Fungal Infestation makes virtually any non-massive unit an Infested Terran with huge explosion!


    -Psi
     
  8. Kimera757

    Kimera757 New Member

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    The articles are divided into sections; the high templar StarCraft II section doesn't have the hallucination.

    I hope they bring back the March era infestation. Throwing infested marines is lame.
     
  9. EonMaster

    EonMaster Eeveelution Master

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    All problems stated have been fixed. This'll be annoying to update whenever something changes.

    Can't wait to see what the polls look like in a few weeks. I might remake this tread after the game comes out to see how people's opinions change after playing the game.
     
  10. PsiWarp

    PsiWarp New Member

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    At least they don't have to rely on a building :p

    But disabling a building at the same time would definitely be a plus.


    -Psi
     
  11. A milli

    A milli New Member

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    i voted mothership i love the thought of having a giant flying tank thing
     
  12. Bthammer45

    Bthammer45 New Member

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    I like the Mother ship and i think the nullifier is pretty spiffy.

    I also like the infestor but i hate the look of it.
     
  13. Ste

    Ste New Member

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    How long does phase shift work on units?

    And im assuming the pahsed unit can't take damage or fire? But can it pass through units and structures?
     
  14. EonMaster

    EonMaster Eeveelution Master

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    I doubt a phase shifted unit could move, since it technically removed from the field for a set amount of time. So it's likely used to keep an expencive unit alive longer if its surrounded til reinforcements arive, or on enemy strong units so they are temporarily out of the battle.
     
  15. Arvendragon

    Arvendragon Member

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    Wait.... WHERE'S THE BATTLECRUISER? ISN'T YAMATO GUN AND THE REST ABILITIES?

    Eh Ghost is OP. Ghost has Cloak, Nuke, Drop Pod (removed?), Lockdown (removed?) and EMP.
     
  16. lurkers_lurk

    lurkers_lurk New Member

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    Drop Pods have been removed, Lockdown was removed before they even release the first Terran Gameplay vid, and EMP is removed, right now the Gost can Cloaked, detect units with energy, use Psi Round, and use the Nuke.
     
  17. overmind

    overmind Active Member

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    technically almost every unit would be included if you counted every ability caster, so its best to just count the main spell casters...