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a zergs desire~

Discussion in 'Zerg' started by thitian, Jun 26, 2007.

a zergs desire~

Discussion in 'Zerg' started by thitian, Jun 26, 2007.

  1. paragon

    paragon Guest

    Why's that? They have a purpose and serve it well. They already kill marines very effectively, what more do you need? Something that one shots marines?
     
  2. Remy

    Remy New Member

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    Sunkens are fine by me.

    And yes people, please refrain from quoting unnecessarily.
     
  3. PowerkickasS

    PowerkickasS New Member

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    i wish they didnt cost so much :(
    _ _ _ _!
     
  4. paragon

    paragon Guest

    They aren't THAT expensive. But that made me think of something. With other things getting more mutations, maybe there will be a new mutation for the creep colony...
     
  5. PowerkickasS

    PowerkickasS New Member

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    yeah they are....it's like the most inefficient defence arrggghhh just building one = a pretty big disadvantage already
     
  6. burkid

    burkid New Member

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    it costs 75 minerals for the creep colony and 50 for the sunken upgrade... thats only 125.
     
  7. Proxy-serva

    Proxy-serva New Member

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    i dont think there are a new mutaion of the creep colony..Its enough vs ground and one vs air
     
  8. PowerkickasS

    PowerkickasS New Member

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    _ _ _ _! <----- = T R A P!
    burkid fell for it xD
    sunks cost 175... -.-
    not to mention a precious larva =/

    maybe they could introduce a technique that allows sunks and spores to unupgrade! would that be so damn handY!
     
  9. Proxy-serva

    Proxy-serva New Member

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    i dont think so^^ i think u can uograde ur pool or something else like the house where u can make mutas to guards...[i dont know the english name]^^
     
  10. burkid

    burkid New Member

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    oh you meant including drone.
     
  11. Remy

    Remy New Member

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    175 minerals for 300 HP, 2 armor, and 40 explosive damage isn't all that expensive.  It's the toughest anti-ground tower.  It takes 100 zergling attacks, 75 marine fire, or 22 zealot attacks to eat through the 300 HP and 2 armor of the sunken, this not counting any possible regen during the process on the sunken's part.

    Also consider the fact that sunkens require no additional tech, while cannons require forge.  Bunkers are also tech free, but require you to station marines.  No other tower would work for Zerg even if you could have it.
     
  12. burkid

    burkid New Member

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    no, sunkens require spawning pool.
     
  13. paragon

    paragon Guest

    Sunkens do explosive damage? That makes about as much sense as fire being concussive.
    Bunkers are definitely the most expensive to make as it's 100 for the bunker then 200 for four marines or even more if you put firebats in it.
     
  14. LimaBeanMage

    LimaBeanMage New Member

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    I never understood why sunkens did explosive damage. I always thought impalement ran along the lines of normal damage.

    But in any case I think sunkens are fine. Four of them in a cluster can ward of eight zealots or twelve+ marines.
     
  15. Remy

    Remy New Member

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    And might you be willing to share with us a few interesting strats playing as Zerg that involve skipping the spawning pool?
     
  16. paragon

    paragon Guest

    ha that'd be like terrans skipping the barracks and protoss skipping the gateway and forge. No static defenses, no early units. What exactly would you be defending yourself with when that rush comes?
     
  17. drewcbarnard

    drewcbarnard Member

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    Put your scv's behind crystals and block off the ends with supply depots....then hold on to your butt cheeks cause it's gonna be a rough ride ;D
     
  18. paragon

    paragon Guest

    they'll just chew through the supply depots and then kill you very quickly.
     
  19. Nikzad

    Nikzad New Member

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    yeah and right after you lose and leave you get banned for screwing your teammates over by rushing to reavers :D
     
  20. Remy

    Remy New Member

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    The only things a Zerg can make without making a spawning pool are: hatchery, extractor, creep colony, evolution chamber, and spore colony.

    So, there is no "additional" tech going into making sunkens. Same with bunkers. But going forge as Protoss is a tech choice.