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1v1 Stalemate

Discussion in 'General StarCraft 2 Discussion' started by BladeXIV, Aug 2, 2010.

1v1 Stalemate

Discussion in 'General StarCraft 2 Discussion' started by BladeXIV, Aug 2, 2010.

  1. Heidegger

    Heidegger New Member

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    How about unpowered toss structures start to decay after some time?
     
  2. Stirlitz

    Stirlitz Member

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    Consider the opposite situation:

    You have 1 starport flying 1 banshee and your enemy has no nexus, no probes and a 200/200 army consisting of Zealots, Immortals and Colossi. Yes he has a 200/200 against your 1 unit 1 flying structure but your awsomesauce flyiing unit can kill that all given the time. I don't know who deserves the victory but in this case(1 banshee vs 200/200 army) the protoss should just gg and quit as he has apparently lost. It's simple as that. A DT isn't OP as while it can kill a 200/200 marine army with 0 detection it can die to a single raven which only counts as 2/200, as much as the dt has. The ghost has a skill that deals 300 damage to units and 500 to buildings, isn't that OP too in that light? The answer is no, as all of the above are easily countered if scouted correctly.
     
  3. Ste

    Ste New Member

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    Thatd be fine.
     
  4. Heidegger

    Heidegger New Member

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    Stirlitz, this is actually not the exactly opposite situation. I give you another example, that would meet your criterium of "one having fighting units should be the winner": He has 200/200 marauders and a lifted building and I have one banshee and a lifted building. Of course I could kill all of his marauders, then he would have one lifted building and I would have one lifted building plus one banshee. Am I then the winner? I don't think so. Actually I would have to admit, that he had the far better army and I was just lucky. But by no means I could claim that he HAS to land his building for my banshee to destroy it. Because by the same token he could have expected me to land my building because he really had an army as opposed to one unit.

    I am not saying that dts are generally op, they are just a bit inappropriate as a measure of "who has still fighting units" in this particular situation - as are lifted buildings. I don't say that I deserved the win more than him, but also not the other way round.
     
  5. Heidegger

    Heidegger New Member

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  6. Jarv

    Jarv New Member

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    as has been suggested unpowered protoss structures and lifted off terran structures should start to decay after a few minutes unless landed or powered, by the same token Zerg buildings off creep should also have a short grace period before they degrade. That stops this hiding off the edge rubbish