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150 HP for the Marauder? Wooot???

Discussion in 'Terran' started by lvhoang, Apr 19, 2009.

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Marauder HP and speed: what do you think?

  1. It's perfectly balanced as is, with 150 HP and marine's speed

    16 vote(s)
    38.1%
  2. Fine as is, excepted the speed! (it is bulkier than a marine)

    2 vote(s)
    4.8%
  3. Marauder should be given less HP, 150 HP is too much! and it' should be slower than a marine!

    22 vote(s)
    52.4%
  4. The Marauder should have even more HP! It's not powerful enough!

    2 vote(s)
    4.8%

150 HP for the Marauder? Wooot???

Discussion in 'Terran' started by lvhoang, Apr 19, 2009.

  1. Ronin

    Ronin New Member

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    Marauder seems to be an anti-armor unit to me, and from what I've seen most (if not all) armor units have a rather generous bank of hp and fairly strong damage, if the marauder is designed for marine support it needs to be able to take a few hits from stalkers/roaches, and the like, while maintaining a competitive edge versus smaller numbers of higher tiered armor, as marine support not only is AAr a big role but the concussion effect of its attacks keeping units like zealots and lings off of the marines long enough to take a big number of the enemy out before they start taking hits.
    On their own they are rather fragile when against anti infantry specialists, so even with 125 (or 150) health they will still die fairly quickly. The old arcalite had 125 health back in SC1 and look at how long those lasted when under fire.
     
  2. ekulio

    ekulio New Member

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    I think the attack needs a nerf too. SO much damage. It was hard to watch both battle reports, it was way to easy for the terran to mass those things and they wiped out everything. They destroyed that collosus in under a second.
     
  3. onlyhuman

    onlyhuman New Member

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    yeah, i got a very bad impression of the colossus after I saw that battlereport
     
  4. Bthammer45

    Bthammer45 New Member

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    Well the colossus from what iv seen does 45 damage per hit now and also it was in the middle of everything and wasn"t used very well.
     
  5. Novacute

    Novacute New Member

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    Actually, Marauders probably could use the health upgrade. Unfortunately Stim pack was removed from the marauders in the 2008 May build. Purely from watching Battle Report 1, i've noticed that Marauders were extremely weak against Zealots. Marauders did a minimal amout of damage while the zealots tore them apart. Btw, that's why marines are used with Maruders, to offset their weaknesses. THough i agree that it should come with additional cost eg 25 Minerals???
     
  6. i2new@aol.com

    i2new@aol.com New Member

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    Thats funny Novacute.... Marauders getting MORE LIFE?!?!?!?!

    they already have as much as a Goliath if not more. and at an earlyer tier.

    they need a decrease and i'm glad lower tier units can beat them like zerglings and zealots. For you to even say anything about the Marauders at this point is kinda rediculous they beat up every other ground protoss unit because there heavy armored.
     
  7. Bthammer45

    Bthammer45 New Member

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    Only way I can see mauraders getting more health then stalkers is if the stalker gets a boost in health and the maurader has its range decreased along probably with it damage also.
     
  8. sniper64

    sniper64 New Member

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    Marauders slow units, just a little fyi. making them good support to slow and other units pick off.
     
  9. Darth_Bane

    Darth_Bane Moderator

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    I think the Marauder Health is good at 125 and should stay there. As seen on the Battle Report a zealot can easily close distance without the charge upgrade and still tear a Marauder to ribbons. That is why they are supposed to be partnered with Marines, because by themselves they don't have much punch as need to save themselves.
     
  10. freedom23

    freedom23 New Member

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    and can you even imagine that if a medivac is along in that battlereport?? that would be pawnage... but i do like the marauder as it is right now...
     
  11. Novacute

    Novacute New Member

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    @i2newaol

    it's just my opinion mate. There's no need to start a debate over this. I also proposed that they should cost more if you haven't read that part yet.
     
  12. Darth_Bane

    Darth_Bane Moderator

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    And that is exactly why they have the Medivac and that is also why my new priority target is the Spaceport.
     
  13. AppleMarineXX

    AppleMarineXX New Member

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    Hey Now the marauder is like this walking light tank. They really should weaken it.
     
  14. Redlazer

    Redlazer New Member

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    Considering they have a slowing effect, I think it should be reduced. 110'ish seems fair to me.
     
  15. ItzaHexGor

    ItzaHexGor Active Member

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    Yes, because we definitely know; A) That it's overpowered, and; B) Just how overpowered it is.
     
  16. MarineCorp

    MarineCorp New Member

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    Tbh, i think Marauders should act as part of the new M&M to go with the Siege tanks, but it is good to see Terran players not using Siege tanks in matches as much as SC to see a lot variety and choices of units being placed in for the play however, having THAT much stats for the Marauders is just unbelievable IMO. It's also an early unit as well.
     
  17. Redlazer

    Redlazer New Member

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    Well, we can clearly see the slowing effect in action in what gameplay videos we have available to us; It hasn't seemed to change at all between them, so I would say what you see is what it currently is. It looks very powerful, if you ask me.
     
  18. Ste

    Ste New Member

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    Um, anyone know when there will be another battle report? Even there is one..
     
  19. ItzaHexGor

    ItzaHexGor Active Member

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    @ Redlazer. Yes, we do know that it's got a slowing effect. The thing is, that means absolutely nothing to us. Not only do we have no experience with balancing at all, even if we did, we haven't got any access to the game. All we can say about is our own gut feel, and seeing as all the units have already been given stats according to Blizzard's trained gut feel, have then gone under fairly extensive balancing and is still due to be properly balanced during Beta, what gives our own gut feel any merit or value at all?
     
  20. 1n5an1ty

    1n5an1ty Member

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    100min 50 gas, or somethin like that, correct?
    then hell to teh no. such a cheap unit, with 150 hp, 1 armor, same speed as rine, and a high attack?!excuse me, but i think blizzard is overdoing the maurauder. maybe just a bit slower, and 110 hp?

    @itzahexgor
    Cause we play sc
     
    Last edited: Aug 8, 2009