I'm having trouble with a few triggers in a zombie map im making, one of my most annoying problems is creating a Zombie where and whenever a human civilian is killied... I.E. In the "Dodge the Rapist' Games, when a player is killied, it replaces their body with a flag over the blood wherever the body existed I want to create Zombies where ever a Human player is killed Any Help?!
oooookay..... this might be complicated there is one thing, but the condition is that only one human must exist at a time if you can work around with that then do this Code: CONDITION: ALWAYS ACTION [ Move Location ] Center location labeled "humanLock" on "civilian" owned by "player 1" at "anywhere" [ Preserve Trigger ] Preserve Trigger then just do the conditions for if a human dies, create a zombie at "humanLock" thats the workaround i can think of for now... ill get back to you on that
Well here's the deal, theres 8 Teams, 3 Forces Player 1 Human (Military) Player 2-Player 6 Computer (Civilians Only) Player 7-8 Computer(Undead) I can't seem to get the Undead Computer Zombies to attack the Computer Civilians... Does it have anything to do with the fact there Civs and not Military Units? And the example trigger you replied to me to use, what team do i issue that too, i cant quite get it. What I want is .. when Player 7 and 8's 'Undead Zealots' KILL Player 2-6's 'Innocent Civilians', create 2 'Broodlings' and 1 'Undead Zealot' for Player 7-8 @ Exactly where it just went down... HELP!?! STILL NEED HELP
Um... Computers are automatically allied, so that might be it. Use trigger "Set Alliance Status" to change it, and remember to do it for both the civilians and the zombies.
Thanks for the Alliance help? What about actual tigger confines to make the zealot's appear only and right where a civilian gets killed