Zombie Attack

Discussion in 'Maps and Replays' started by radioactive, Nov 27, 2009.

Zombie Attack

Discussion in 'Maps and Replays' started by radioactive, Nov 27, 2009.

  1. radioactive

    radioactive New Member

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    Hello,

    I am currently working on several maps, but I have come across a bug or glitch in one of my maps. The map is called Zombie Attack, it's a remake of the previous version. I don't know if there has been any newer versions.

    As you may know from the Zombie Attack series, you have a time limit of 30 minutes and units start spawning; however in my map, they stop spawning within the last 10 minutes or so. I am using preserve triggers. I have attached several pictures of my spawn triggers below.

    If there is any other way to do this, I may consider reworking my triggers.

    Thanks,
     

    Attached Files:

    Last edited: Dec 4, 2009
  2. EatMeReturns

    EatMeReturns Happy Mapper Moderator

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    Remove the always condition, and add this condition:
    Elapsed scenario time is at most 1200 game seconds.

    Now, they will spawn in the two-second intervals you defined 50 seconds in to the game, and will stop after 20 minutes. Note that spawning that many units every two seconds for nineteen minutes 10 seconds will probably overload the map.
     
  3. radioactive

    radioactive New Member

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    I am trying to make the preserve trigger last 30 minutes. If not, I could add another trigger that will do the last 10 or so.

    If the map is overloaded, they're doing it for their own stupidity. This would only happen, if they were not killing units.
     
  4. EatMeReturns

    EatMeReturns Happy Mapper Moderator

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    Fiddle around with the "1200 game seconds" to make it last for different amounts of time. for example, "600 game seconds" would be ten minutes, and "1800 game seconds" would be thirty minutes.
     
  5. radioactive

    radioactive New Member

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    I've tried this but it is not working. The last ten minutes are blank. No units spawn after that.
     
  6. EatMeReturns

    EatMeReturns Happy Mapper Moderator

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    did you replace 1200 with 1800? then saved? then opened the correct file?
     
  7. radioactive

    radioactive New Member

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    I change the triggers, and then saved. I also have a backup file just in case. I tested with the correct file, but all I have is an empty 10 minutes and no units.

    You can play the map alone as I added a single player mode. The main difference is instead of trying to survive 30 minutes, your goal is to get the most kills. If you would like the map, I'll pm you it.

    There is only one other version, which was the original. I don't want people modifying.
     
    Last edited: Dec 7, 2009
  8. EatMeReturns

    EatMeReturns Happy Mapper Moderator

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    Yeah if you PM it to me I'll go over it.
     
  9. Imagine.

    Imagine. New Member

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    The problem is within your trigger conditions. Although you have the Always condition, you also have the Elapsed Scenario condition which StarCraft identifies only once since the timer passes 50 game seconds.
     
  10. EatMeReturns

    EatMeReturns Happy Mapper Moderator

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    The triggers in the images are no longer what they are. And it still doesn't work. Ask him to PM you what he has now, if you want to take a look at it.
     
  11. radioactive

    radioactive New Member

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    I send both of you PM's. Please respond to them.