Oh Hiya!! Lately i've been having alot of trouble vs protoss i think i've lost 5 matches out of 6 and the only one that i won was when my opponent went for cannon rush and i scouted it with my overlord... kinda lucky actually and then i just killed his pylon and stuff with my drones.... oh well back to the bad part.. i really cant win against protoss no matter what i try unless my opponent make a blunder or something so do any of you guys know a good build against protoss? i usually do the 13 pool but i do wonders in Zerg vs Zerg... i just go for mass zergling - baneling and later on i mix some hydras in as well.. i think iv'e won 3 games i a row with that strategy ^^
speedling and roaches, tech relatively fast to hydras...the only problem i have with protoss is when they fast tech to void rays or something like that since zerg lacks early anti-air. If they're using a zealot/stalker army, roaches counter the zealots and speedlings rip apart the stalkers. just put one ling in the middle of the map so when it gets attacked, you know the force is moving out. Approach the group with your roaches and once the zealots engage the roaches, flank the stalkers with speedlings. Then counter attack hard with speedlings and you should be able to put yourself in a dominant economic position while you start pumping out hydras for a final push.
Hehe, eating Protoss is my specialty, in fact I always go roaches/speedlings/hydras. Just as the man above me said. Also, i've noticed if he doesn't have cannons up, you can hold off his push with mutas. Making you have more time to get larva.
I just got messed up with a Phoenix build to ruin my economy. I didn't scout the Stargates but even if I did, I'm not sure what I should have gone. I was going into a standard ling/roach when my economy started getting messed up. What's a good counter against early Phoenix??
oh yeah i've also been pwned by that and it was on desert oasis but i did actually set up some spore crawlers but then after crippling me econnomy he moved in with his cheat-army and raped what was left of my roaches / queens / lings
i always play protoss and the only time i eer lose to zerg is when they have massive amounts of mutalisks and roaches. and i mean MASSIVE.
why not just skip to roaches and then hit back to lings when stalkers come out...I'm not sure the hydra are necessary but you can do the same strat with a transition to muta. Really it comes down to getting the second expo after you've established an army advantage with the roaches and have map control. After the initial confrontation, you need to scout to know if he is 4 gating, or teching to immortals/colossi or stargate tech. It's a key moment in the game and it should decide how you transition....or you could just finish the game right there and then... OP: How are you losing to your toss opponents? If you're facing two gate zeolet rush, then I'd really start to push for the roaches earlier and if they aren't early enough, add a second queen and you should have roaches there 15 seconds later depending on the base distances and if you 12-14 pooled. Banelings are a waste against toss I've found. This is actually a really predictable matchup. I'm finding it a lot of fun to play against.
with protoss it often comes down to just taking care of threats quickly. Protoss units are a bit pricey so if they are taken care of with a unit that is strong against it, it really becomes a bigger loss to the protoss player than to you. Of course since their units tend to be pretty strong on a unit-per-unit basis, it is important to keep their numbers low and keep them constantly having to change their strategy.
I didn't know where to post this... How do I fend off a void ray cheese? I can't go past its wall, which I'm fine with, but was I supposed to see my opponent had few units and scour the whole map on the assumption that he had too few units? He could've had some further back, making any heavy map scouting unnecessary.
Had similar issues myself and I've never quite found a way to defend against this kind of attack. Great replay btw.
Yeah I think Voids are definitely the hardest thing to defend against as Zerg. I've yet to try it, but perhaps the best way would be to fend them off the best you can with hydras or corruptors (i've yet to decide which works best) and take our their cybernectics core or attempt to control their gas (Voids are very gas heavy units)
@ Kuvasz, Your pool was pretty late and when you see that your opponent has two gas and only one Gateway you need to assume he's proxy teching. Classic indicator. You can also send scouts around if you want to find out exactly what he's going for but it's most likely Void Rays (as was the case here). Need to be prepared for that by grabbing yourself a lair and teching as well. Or pushing him very early (as you should have done with your lings).
1. You expanded fairly early (possibly not early enough imo but I'm not going to try to hash out building times right now) but didn't make use of it effectively given the opponent's lack of units to threaten you with. 2. It took you a long time to start a queen, seriously putting you behind on unit production. 3. You built an extractor but didn't even start to use it almost a minute after it completed. 4. You accumulated a lot of resources during the game that just sat unspent, in part due do to problems in your build that cramped unit production (see 2 above). 5. Yes, you do need to wonder where an opponent's spent (or unspent) resources are going and should be using lings/speedlings to keep an eye on key areas. Outside stargating like that is a common protoss tactic. Obviously you can't expect to be able to spot everywhere, but what is really bad is that he put that well within the tower sight range, which you should be using lings to keep an eye on and control (should he try to put his own units there). It is a bit absurd that he ever got that thing going where he placed it. 6. You weren't dead when you surrendered. You should have micro'd your 1 queen back after a few attacks, taking advantage of the fact VRs need a mostly static target to build their damage up, and you should have brought your other 2 queens up. You had 1 transfusion available as well. If you had started 2 more queens and made a point of getting a hydra den and maybe work towards a spore crawler or two along with micro'ing those 3 queens you would have been fine. Again, I'm not willing to put in the effort of building a time frame here, but I believe a proper 2x hatch into lings should have had around near 1.5 to 2 full control groups of lings + banelings to storm his base by that point, and you still would have had enough with the queens to mount a VR defense. edit: and in case it isn't clear, to storm a choke like that you send the banelings in to clear out the zealot block, with a few lings leading to take stalker shots (pulling them back as the banelings get there so they aren't causing pathing problems) then flood your lings in. If the Protoss has used a more standard guardian build then you need to feint and withdraw (quickly) a few times to wear out their energy, 1-2 times usually being enough around that time frame, allowing you to then flood in your units. You also could have used a number of different builds since he wasn't strictly rushing VRs but he also didn't build anywhere near enough units to be a threat either, but I'm focusing on 2x hatch lings since that is what you used.
Will pay attention to those. I remember I didn't play properly in that game for some reason, but my main problem is that I'm not aggressive enough, judging by my replays. Plus I have difficulty splitting my larvae into drones and offensive units - I either spawn one or the other with all of them, which early on tends to favour drones. Anyway. Here IIRC (I'm not at home, can't check the replay) I opted to macro up after seeing his wall, so I didn't have anything to break in with. Or defend with. Thanks for the replies, will try to improve and get my ratio in the positive <.<