Zerg Infestation

Discussion in 'Zerg' started by Star-Crap, Oct 12, 2007.

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Should the Zerg get to Infest Protoss & Terren Units?

  1. Yes

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  2. Sucks to that

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  3. Dont Care

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Zerg Infestation

Discussion in 'Zerg' started by Star-Crap, Oct 12, 2007.

  1. Star-Crap

    Star-Crap Guest

    Much like the rumored Succbus a Zerg unit that can launch a Parasite at a unit and control that unit. The controled unit losses HP over time.

    -It will be a spell ofcourse.
    -This unit would also have a weak attack of its own
    -Production of this unit would work kinda like the way producing Reapers does

    its like the zerg version of "mind control"

    Suggestions and Criticism welcome
     
  2. -LT-

    -LT- New Member

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    I suggested a unit similar to this. It's a good idea. I would like zerg to infest more.
     
  3. BirdofPrey

    BirdofPrey New Member

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    Yes I think zerg should be able to infest units. Also Infested Dragoon = much win
     
  4. Aurora

    Aurora The Defiant

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    Nah, not even more, but I would like to see the infested dragoon, like BirdofPrey says.
    --> In the lore on the official site on the Immortal page it says something like "the shrine to revive protoss warriors and create dragoons was infested by the zerg" or something. I wonder what it would be? I thinck I will start a topic on this.
     
  5. BirdofPrey

    BirdofPrey New Member

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    STOP (hammer time) I think there is already a topic on that
     
  6. BnechbReaker

    BnechbReaker New Member

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    infestation is such a cool concept, blizzard needs to implement it better this time
     
  7. -LT-

    -LT- New Member

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    Yes. That infested terran was stupid. I want something better, something powerful for the sequel.
     
  8. Wrathbringer

    Wrathbringer New Member

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    Agreed, I was rather disappointed to see the Infested Terran being just a suicide bomber, and not even a good one at that. Maybe the next Infested Terran could be a long range siege infantry, like having a biocannon that shoots spores much like the Guardian did (unless of course the Guardian comes back...). Oh and they shouldn't be only buildable from the damned Infested Command Center, that thing was completely useless even though it looked cool. I'm sure the Zerg could have incorporated enough Terran DNA to be able to spawn the Infested ones whenever they please by now.
     
  9. longlivefenix

    longlivefenix New Member

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    To tell you the truth i liked the infested terrans in the last game even though they were pointless... I like the idea that the zerg could be able to infest protoss and terran units

    what would really be cool would be if there was like any action shot where you could actually see the zerg larva, creep looking stuff, zerg DNA, zerg goo whatever you want to call it, crawling all over a unit to infest it.

    ie. a marine gets hit with the spell and some goo lands on his side. he punches at it but it moves swiftly to his back. the goo grows and wraps around his neck. he franticly pulls and thrashes at the goo but it has no affect. the goo enters his mask and the marine screams in agony. The marines limbs fall limp, he is now infected...
     
  10. ItzaHexGor

    ItzaHexGor Active Member

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    I don't think that Infested units should be brought back, and if they are, it should be in a similar fashion to how it was in StarCraft1. In other words, they should actually have to infest a building to produce them, instead of just mind controlling them on the battlefield. That idea is basically Spawn Broodling, except the end result is more powerful. I would prefer an improved Broodling-type spell (spawning Zerg units from inside enemies) than see a Infest-type spell (taking control of an enemy unit). Also, they should definitely not be suicide bombers, there are already Banelings and possibly Scourges for that.
    The reason that I think Infested units should not return is that I feel that the Zerg would rather rip opponents apart at the seams, and feast on their innards whilst using their blood for war paint, than not killing the unit and taking control of it.
     
  11. BnechbReaker

    BnechbReaker New Member

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    instead of exploding, infested terrans should infest other terran infantry when its attack brings the infantry's hp to red
     
  12. ItzaHexGor

    ItzaHexGor Active Member

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    LOL! Check out the poll! This really is a divided issue. It's 6 all.
     
  13. BnechbReaker

    BnechbReaker New Member

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    zergy certainly don't get infestation, but zergs do
     
  14. BinaryBanshee

    BinaryBanshee New Member

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    I'd like to see mind control infestation for Zerg but I think it should be temporary and strictly limited to a ratio of how powerful the enemy unit is. For example you could infest a marine and take control of it for maybe 5 minutes before the infestation leaches away, or control a thor for 30 secs. Could be interesting but mind control is difficult to balance...
     
  15. longlivefenix

    longlivefenix New Member

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    it would probly be like the mind control, you have to waste 150 energy (maybe like half life(idk)) to control the unit, i would like to see a zerg thor :p
    the unit should be a moderate-low unit cost and it would be like a leach to stick on and temporarly MC the unit
     
  16. DontHate

    DontHate New Member

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    it'd be cool to see something like a banshee in warcraft. The unit would look like a headcrab thing and jump onto an biological unit to infest them.

    kind of like headcrabs and the little floodlings
     
  17. BinaryBanshee

    BinaryBanshee New Member

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    There has to be a limitiation though to prevent mass mind control. Good micro from a pro could see your entire advancing army suddenly grow tentacles, turn around and start invading your own base.
     
  18. BnechbReaker

    BnechbReaker New Member

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    i agree, i think a good way to implement this spell is to modify the queen's spawn broodling spell, instead of instantly killing the unit, the unit would be mind controlled. while it's being controlled it loses hp at a rapid rate of 10% per second, when it dies the broodling come out like before.

    this way the spell couldn't be spammed just like spawn broodling couldn't be spammed in sc1
     
  19. BinaryBanshee

    BinaryBanshee New Member

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    There are a couple of downsides:-

    Problem here is that a Thor would be controlled for a long time and a marine for a short time which may be imbalanced

    It could in theory be spammed by a pro using good micro + a couple dozen queens. Unless of course your units automatically turn on a mind controlled unit and kill it. Although that would make assassination of units like Thors incredibly easy. Hmm, this is a tricky one...
     
  20. BnechbReaker

    BnechbReaker New Member

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    i said 10% meaning every unit no matter what hp will be controlled the same amount of time, and although spawn broodling did affect siege tanks, i don't think it should affect the thor.

    pros don't use queens period, the energy cost is too high to be spammed