Zerg Discordisk

Discussion in 'Zerg' started by -LT-, Oct 5, 2007.

Zerg Discordisk

Discussion in 'Zerg' started by -LT-, Oct 5, 2007.

  1. -LT-

    -LT- New Member

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    Zerg Discordisk

    Hit Points: 30
    Size: Small
    Supply: 1
    Cost:200[img width=12 height=12]http://img237.imageshack.us/img237/6168/minxs1.gif[/img]150[img width=12 height=12]http://img237.imageshack.us/img237/6792/gasln8.gif[/img]
    Produced at: Hatchery
    Base Ground Attack: N/A
    Base Air Attack: N/A
    Base Armor: 1
    Range: N/A
    Sight: 7


    This is a Zerg parasite unit. It has no attack and it's very fast. It has an ability to
    attach itself to Biological units (Terran: Marine, Firebat, Medic and Ghost. Protoss
    Zealot, Dark Templar, High Templar. Zerg: all units) and mind control them.
    Controlled unit can't be killed by the enemy untill they discover the parasite. The
    parasite can't be seen on the units back unless there is a detector
    nearby. The only way to remove it is by killing the infested unit or by using
    Restoration ability of a medic.

    What do you think?
     
  2. Inpox

    Inpox New Member

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    nice idea m8 but overpowered, waay overpowered

    i think it would be better if they attached themself to a target and then it works like the queen's parasite ability from sc1, its way overpowered if you can mind control them

    or if you want them to be mindcontrol the cost have to be about tripled
     
  3. -LT-

    -LT- New Member

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    I edited it a little. Is it good now?
     
  4. BnechbReaker

    BnechbReaker New Member

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    it doesn't make sense that the unit being mind controlled suddenly gains invincibility unless you detect the parasite. it would also mean gg if you infest an enemy and he don't have a detector.

    i think they should simply make the queen's parasites "cloaked" i.e. instead of giving our that obvious parasite detected warning in green, it would require a detector to reveal the parasite. it does say parasite detected after all.
     
  5. Inpox

    Inpox New Member

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    Well it would be better if it could only mind controll for a short amount of time, then it would prob be balanced out
     
  6. josh

    josh New Member

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    Nah. I guess it would be better if you use the restore ability. I mean, it wasn't pretty useful so it should be right if you use it to cure the parasite.
     
  7. ijffdrie

    ijffdrie Lord of Spam

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    why cant anyone think of cool names like sokralisk
     
  8. josh

    josh New Member

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    Coz that name sounds like a philosopher. LOL. Just kidding. ;D
     
  9. ijffdrie

    ijffdrie Lord of Spam

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    i know one: the killling
     
  10. -LT-

    -LT- New Member

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    How about stopmakingstupidnamesling ?
     
  11. josh

    josh New Member

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    That's a fairly good name.
     
  12. ijffdrie

    ijffdrie Lord of Spam

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    the aqualisk
     
  13. -LT-

    -LT- New Member

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    That's not so bad
     
  14. BirdofPrey

    BirdofPrey New Member

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    It would be better if the host could be killed
     
  15. Overling

    Overling New Member

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    I think it should be a nerfed version of Mind-control ability of Dark Archon. But hitting the same targets that Spawn broodling could hit. Perhaps if it weren't yet another ground zerg unit, to be countered by anti-ground AoE/splash dmg like the rest. Ultimately, a temporary mind-control that, should they choose to keep the unit they have to avoid killing it. Otherwise it would be targeted as an enemy just like the rest. 'Micro-hell' that's how I would call it! ^_^

    In short time the unit would either come back to your army a little wounded by friendly fire, would kill a lot of yours if you care too much about it and forget the rest, or be killed and not come back at all! This way the attachment to the friendly unit would come from the player instead of inability to kill it unless detected.
     
  16. BloodHawk

    BloodHawk Member

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    Much agreed. Parasite was great if it wasn't far too obvious.
     
  17. ItzaHexGor

    ItzaHexGor Active Member

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    What do you mean:
    If one of your Marines, starts walking off on its own, or attacking your units, or even if it hasn't been parasited you should be able to attack it! So if one of your troops is mind controlled this way, he can start shooting up your army until you get a detector over there? Terrible idea. Maybe if it could always be attacked it'd be OK, but it would need some way of not just immediately attacking enemy forces. Picture this, there's a group of Marines or similar standing in a group and you manage to parasite one. That newly parasited unit would immediately start attacking the others. It would need some kind of passive stance, like Dawn of War, so that you could slowly sneak your unit into the fog-of-war. But finally, I still think that Mind Control should be exclusive to Protoss in StarCraft:BroodWar.
     
  18. -LT-

    -LT- New Member

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    You're right. It is a little to much.