Zerg countering the new Protoss and Terran units and abilities...

Discussion in 'StarCraft 2 Strategy Discussion' started by AlexanderTheGreat, Aug 31, 2007.

?

What do you think of this Strategy?

  1. Very good

    0 vote(s)
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  2. Applicable but easily counterable

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  3. Usable in some circumstances

    0 vote(s)
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  4. I lack the multi-tasking ability to handle the Zerg

    0 vote(s)
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  5. Very Bad

    0 vote(s)
    0.0%

Zerg countering the new Protoss and Terran units and abilities...

  1. AlexanderTheGreat

    AlexanderTheGreat New Member

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    My Strategy of choice while using my favorite race, the Zerg, is to build strong while immobile defenses while building my economy, then to mass produce Mutalisks and then use Guerrilla Warfare tactics to force the enemy to fall back to their defenses, while I claim all available expansion points. The new Protoss unit that can overload to fire on all airborne enemy targets in range will be a major inconvinence whilst I am employing my aforementioned strategy, not even counting the Protoss Mothership whose Time Bomb and Black Hole will be especially deadly to a swarm of Mutalisks. However: A small amount of Mutalisks could force/provoke these annoying units into using their devastating abilities, and once they are spent, the larger swarm moves in for the kill. I would appreciate any thoughts, comments, suggestions, or critique on the subject.
     
  2. hillzagold

    hillzagold New Member

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    first off, fck you for using move


    secondly, it would only work against someone who is much less experienced than you. no one would overload all of their phoenixes at the same time. if the predator intercept works on muta attacks, you will be royally screwed, in all attacks you make.

    and what makes you think they won't use their own fleet of vikings to guard expansions?
     
  3. 10 Carriers > 100 Mutalisks therefore i must state that i win
     
  4. Darth_Bane

    Darth_Bane Moderator

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    Agreed you suck monkey rocks I was beaten with that strategy on my 3rd game I ever played in Battle.net and I haven't even been phased by it once since. It is good for super noobs only and good against supernoobs alone or plain not good players.
     
  5. Inpox

    Inpox New Member

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    I have to admit that strategy will only work against uber newbs and hillzagold is right. No one would use all his overloads at the same time. But as i have noticed the mutalisks are pretty fast and might get out of the overloads range before they die then make an attack again and then retreat again (because the protoss player will prob use overload on his other phoenixes) and then destroy them, but thats just a guess :D
     
  6. Darth_Bane

    Darth_Bane Moderator

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    I would stay out of range of mutalisks and put them into a vise so there is no escape on front or back and then I bring in Carriers to close in on the sides simply devouring your mulatisks into a plamsa incrusted pulpy mass. Zerg are stupid without a good overmind to direct them.
     
  7. Inpox

    Inpox New Member

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    Well that may work. or not, ahh what the heck kill the bugz i say!

    I would just mass up a mighty fleet of battlecruisers and vikings and pound them into oblivion!!
     
  8. MeisterX

    MeisterX Hyperion

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    I'd like to see you beat 100 Mutalisks with 10 Carriers. That would certainly be a feat. In fact I'm pretty sure it's impossible. One Carrier certainly can't take 10 Mutalisks..... so 100 in a compact group would be pretty hard to take out. Now... 20 corsairs vs 100 muta? If they're compacted, maybe.

    On to the topic.... I don't really think there is a way to "counter" Protoss and Terran abilities with what you have from SC1. You can easily claim that you can counter a new ability with old units. Of course given a larger number of units from SC1 that we know of you can counter a new unit. It's just that it may not be the most efficient way.

    So coming up with a counter to the phoenix based on only the units you know the Zerg will posses is a bit of faulty reasoning. You should really wait to see what your full arsenal will be before declaring the "best" way to deal with a certain unit.

    Personally, I wouldn't dare an encounter with Phoenixs with only Mutalisks.
     
  9. Inpox

    Inpox New Member

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    well you are right because phoenixs are MADE to battle swarming flyers.
    Hmm when i think about it it is pretty pointless to post about this yet because we dont know what abillities zerg will get but hey! we gotta post about something ;D
     
  10. 10-Neon

    10-Neon New Member

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    *cough* Psionic Storm *cough*
     
  11. Alukard

    Alukard New Member

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    o_O my eyes! technicaly we cant judge whats a good tactic or atleast spacial strategies because not all the units we know are final, but basic tactics are still abviouse like sending 30 benelings on to a terran base that has only one bunker as defence, But my guess from abserving so far units, is that in ST2 we will requir to use mixed units in attacks, thuse making micro-maneging esyer.
     
  12. TerranGod

    TerranGod New Member

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    *cough nukes *cough*
     
  13. MarineCorp

    MarineCorp New Member

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    I put very good i thought the strategy was simply the name of the topic but it was Alexander's post which was the strategy :-[ so for my real vote its very bad :(

    And i am VERY sorry for asking another newbie question but what do you people mean by move ???
     
  14. BirdofPrey

    BirdofPrey New Member

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    Haven't you noticed? Even the best laid plans fall apart whne the shooting starts

    You ever heard of SNAFU