Zerg counter marines/tanks

Discussion in 'StarCraft 2 Strategy Discussion' started by domanz, Aug 5, 2010.

Zerg counter marines/tanks

Discussion in 'StarCraft 2 Strategy Discussion' started by domanz, Aug 5, 2010.

  1. domanz

    domanz New Member

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    I hope this wasn't discussed already, but what should zerg do against a marine mass with sieged tanks in the back? I guess late game one can go broodlords/banelings, broodlords vs. tanks, and banelings vs marines chasing broodlords, but what about mid game?
     
  2. kuvasz

    kuvasz Corrections Officer

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    Try burrowing banelings here and there.
     
  3. JDarque

    JDarque New Member

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    how many marines? muties may work if not TOO many marines.

    roaches would be good if burrowed where the attack starts, but am guesing that is not much of an option (since attack time and location is unknown?) of course, having the burrow and move upgrades on roaches might let you move to right to the tanks, sit on the tanks and attack the marines, then get the tanks. perhaps.
     
  4. Terran

    Terran Guest

    Well...

     
  5. sc2strategy

    sc2strategy New Member

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    roaches, zerglings, banelings.
     
  6. Space Pirate Rojo

    Space Pirate Rojo New Member

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    Banelings are the key if the Terran likes his squishy ground force.

    Then it's just a matter of mopping up with your army.
     
  7. Arzgoth

    Arzgoth New Member

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    Try using banelings and hydralisks
     
  8. snowden0908

    snowden0908 New Member

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    If you can tech to brood lords... oh baby! Brood lords and even a terrible ground army eat that kind of stuff.

    But an easier solution could be burrowed (or well directed) banelings with a roach/hydra mix behind it.

    If you find that you aren't too proficient in the use of banelings (they are tricky to use, in my opinion) then perhaps throwing mutalisks into the mix will help out. A marine ball is much easier to deal with when it cannot properly set itself in the direction of the opposing army. Mutalisks will be able to snipe tanks, harass and be an overall nuisance that will force the marines to ball up around the tanks to protect them. Once that is accomplished you can develop a surround/concave with the rest of your army and tear it up.

    Honestly, if that doesn't work to end the game then and there then it will at least do significant damage and allow you to transition to brood lords more efficiently to mop up.

    hope that helps out somewhat
     
  9. Slason

    Slason New Member

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    if there is alot of siege and marines, its most probly abit into the game. Alot of banelings can take out an marine army, and hydralisks from high ground can't be attacked from the siege tanks.

    Try having 5-6 ultralisks in the front, and alot of hydralisks in the back. Then the ultralisks will take most of the pain, while your hydralisks does alot of damage.

    In defense, just have ranged units from high ground :p
     
  10. cHowziLLa

    cHowziLLa New Member

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    sandwich with speed-lings and banelings with hook.

    or

    mutalisk with speed-lings.
     
  11. TheSneak109

    TheSneak109 New Member

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    Yeah if you can get some of your units up close to the marine ball, then hopefully his siege tanks are just far away enough to attack your zerglings AND deal splash damage to his own forces.
     
  12. Amberlamps

    Amberlamps New Member

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    If you have the tech tree for it, I'd say brood lords should be your best bet.

    These things have crazy range and rip ground forces apart, not to mention the splash damage caused by hitting the broodlings will kill other units from the siege tanks. Great strategy for squishy ground forces :D
     
  13. Amberlamps

    Amberlamps New Member

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    Mid game, I'd agree. Best thing is speed lings plus mutas.

    You can also try throwing in a few roaches or hydras.

    Roaches can be amazing against siege tanks if you burrow, then release once you are right next to them. You can then burrow again to heal and come back up once you feel safe retaliating.
     
  14. domanz

    domanz New Member

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    Thanks for the many replies!

    For more exact information, marine mass was around 20, 30 marines and 3 sieged tanks, early mid game I'd say. I had some lings and mutas, I was hoping to take him out with them, and did never see the full scale of his army with mutas, so I invested into them. I couldn't even snipe them with mutas, since he had his marines around (too many) and sent medivacs just a bit ahead for the tanks to snipe my base. Actually, my oppponent played very nice, it was an honor loosing ^^

    I kinda never go roaches against terran, but I'll keep them in mind if he builds siege tanks. And I almost never transition into 3rd tier, this is my big weakness, I always skip 3rd tier and I finally gotta try these ultras and brood lords in later battles :/ But as I said, we weren't that far into the game.
     
  15. cHowziLLa

    cHowziLLa New Member

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    you gotta remember to upgrade your ground units, one upgrade can make the difference of being 2-3 shotted which helps you get closer even more.

    roaches are for early game marines/zealot/zergling but late game they are still useful since they are pretty resistant for a tier 1 unit and cheap, they are used to soak up the damage, while you send your real DPS units to attack.

    @Amberlamps, not too many people get burrowed roaches, because you can still see their shadow underground, and a terran will often see it because you are in mass numbers then scan on you, drill you down.
     
  16. Hodl pu

    Hodl pu New Member

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    Roach and Infestor would be a great choice too.

    Roach to divert, a fungal growth here and there, parasite some tanks.
    OR fungal growth then spawn some infested terrans on top of the marines so their tanks can kill their own units.