Zerg Building

Discussion in 'Zerg' started by jamaylott, Feb 26, 2008.

Zerg Building

Discussion in 'Zerg' started by jamaylott, Feb 26, 2008.

  1. jamaylott

    jamaylott New Member

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    An upgrade which causes the attacker to lose HP? if only marginally?
     
  2. Fenix

    Fenix Moderator

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    AKA Thorium Spikes?
     
  3. biglittlezergling

    biglittlezergling New Member

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    so would it be like the upgrade for the orcs in WCIII with the spiked barricade.
     
  4. CannonFodder

    CannonFodder New Member

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    i think so,
    could you expand your ideas next time you post jamaylott.
    on the idea itself, i like it, especially if the building grew spike or some other visual effect.
     
  5. Hunter

    Hunter New Member

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    Yes, but it shouldn't deal great damage, cause all the infantry would die there, and you could defend yourself almost only with buildings, and something against ranged atackers.
     
  6. CannonFodder

    CannonFodder New Member

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    maybe spikes for melee attacks, and short range tendrils like the sunken, for range attacks. Melee might do 2-6 damage each time a unit attacks, and the range would do 16, because it would attack on a time basis.
     
  7. MeisterX

    MeisterX Hyperion

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    Guys, I'm noticing more and more of these topics. This topic is marginally unique. It really belongs in another thread about Zerg building upgrade ideas. These things have been discussed.

    At the very least you should develop your idea and flesh it out before creating a topic for it.

    Thanks!