zerg 7 pool vs protoss

Discussion in 'StarCraft 2 Strategy Discussion' started by lawlbear, Jul 12, 2010.

zerg 7 pool vs protoss

  1. lawlbear

    lawlbear New Member

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    seriously how the hell do you deal with this? the only way i see possible is walling off completely but doing this (to me) seems as though you would leave the zerg to just expand and destroy you easily.
     
  2. i2new@aol.com

    i2new@aol.com New Member

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    bottle neck your door and hold position on ur zealot. save ur chrono boost for ur zealot
     
  3. 10-Neon

    10-Neon New Member

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    Have at least one Zealot, then using your workers to help fight off the Zerglings as your second Zealot warps in. If you choke, like i2new suggested, it's just as easy. Zerglings are only dangerous when a bunch are hitting at once.
     
  4. toochaos

    toochaos New Member

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    key thing is making sure you have a 1 zealot sized choke, if you dont it sucks. i generally presume that they are going to ling rush me with zerg so its what i do and fast, typically adding cannon surrport. on some maps you can double gate yourself into 2 mins this can be helpful
     
  5. Hodl pu

    Hodl pu New Member

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    1 Zealot aided by probes is enough to kill off a 6-7 pool.
    Even if some probes die, remember, your opponent is as far behind in economy as much as you.
     
  6. RushSecond

    RushSecond New Member

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    Yeah, if the guys 7-pools, it doesn't matter if he expands afterward, he is still going to be waaaaay behind in economy.
     
  7. cHowziLLa

    cHowziLLa New Member

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    don't listen to toochaos, don't build cannons, that will only help your opponent catch up to you, its what lazy players do. listen to everyone else, chrono zlots + probes.

    depending how well you fended off the zerg rush, you should build a quick void ray, and rape his base, kill the queen and its GG. No way he'll have hydras, or have multiple queens and he has to know you are going air to get spore crawlers.
     
  8. lawlbear

    lawlbear New Member

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    Thanks everyone for the posts i'll. I wasn't quite aware how fare behind in economy that rush puts you.
     
  9. Worm Shoes

    Worm Shoes New Member

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    7 pooling is for damn scrubs!!! >=\
     
  10. TheBenis

    TheBenis Guest

    Just wall off so there is one unit space for a zealot to stand, put it on hold so it can't be lured out, the zealot will gladly kill all of the zerglings as long as it doesn't get surrounded. Work to get to a stalker behind the zealot and wall quickly for ranged support.
     
  11. snowden0908

    snowden0908 New Member

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    make sure to order the zealot to hold position in the gap too, idk if it was mentioned but that is sort of a key but to the whole strategy.

    the void rays are key afterwards though, air wrecks that type of scrub play
     
  12. InqWiper

    InqWiper New Member

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    I dont really see how you would have time to get a zealot up to prevent a 7pool. The pool should be about 70% done when you scout it and at that point I usually dont have my gateway started yet. What I do is just immidiately place a forge and a pylon to completely wall off and then make a couple of cannons and from then you can off him any way you want. Void rays is probably the easiest.
    Replay:
     

    Attached Files:

    Last edited: Aug 1, 2010
  13. bovineblitz

    bovineblitz New Member

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    If you use cannons that early you'll lose every time in the higher leagues.

    You should be able to get a zealot out by the time the 7pool arrives. Do a 9 pylon, 10 gate, chrono'd zealot and you shouldn't have a problem. I usualy do a 10 pylon 11 gate and can get it done in time. Just be sure to do everything as soon as you possibly can, have your probes in position to make the buildings right as you get enough minerals.
     
  14. RushSecond

    RushSecond New Member

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    If you think that the 6 zerglings are barely going to make it through your choke before your zealot is out, then you should send 3-4 probes to your choke to block them for a few seconds.
     
  15. jpd5184

    jpd5184 New Member

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    i am a zerg player. no zerg player 7 pools. they would either 6 pool or 8 pool. a 8 pool is very stoppable. a 6 pool is almost unstoppable and their is not much you can do. You have to try to choke off the entrance and have one zealot and help defend with probles.

    a 6 pool does put the zerg very far back economically so usally a zerg 10 pools 12 pools or 14 pools then 15 hatch. because a 6 pool puts us as zerg so far back economically you as protoss would be wise to counterattack right away with zealots with charge upgrade or stalkers if you can fend off the lings.:D
     
  16. InqWiper

    InqWiper New Member

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    As you can see in this replay I was going to put my gateway down at about 13 but I always scout the pool before I decide whether to make gateway or forge. If the zerg does a 6 pool and I have to spend 450 minerals the guarantee he will not be able to get past in the next 3-4 minutes then its worth it. Sure 450 minerals is quite a bit but I put the forge down at 13 instead of putting a gate at 10 so I will get those minerals back over time I belive. Also take into account that he just wasted 150 minerals on 6 lings which are now useless, and then another 4 lings which makes it a total of 250 minerals down the drain. Since I had more workers and mining time I think I didnt lose more than he did.
    I never put cannons that early except to stop that kind of cheese. This replay was from one or two days ago when I was in gold. I dont know which one he was in but it seemed to be a quite elaborate cheese considdering he haxed 3 drone extractors. I am now in diamond and will use the same tactic against that kind of cheese realising ofcourse that making that type of wall without scouting that type of cheese first is utter insanity.
     
    Last edited: Aug 1, 2010
  17. lawlbear

    lawlbear New Member

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    thanks for all the input guys. It has helped a lot.
     
  18. bovineblitz

    bovineblitz New Member

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    Also when dealing with lings in the open, group your zealots/stalkers/sentries into a tight ball. Lings require a lot of surface area to do damage, if only 2-3 lings are hitting a zealot at once you'll be fine, it's when you have 6 of them all around him that you're screwed.