Zealot...CHARRRGEEE!!!!

Discussion in 'Protoss' started by HatoXanadu, Aug 9, 2008.

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Zealot...CHARRRGEEE!!!!

Discussion in 'Protoss' started by HatoXanadu, Aug 9, 2008.

  1. HatoXanadu

    HatoXanadu New Member

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    This ability will provide a huge advantage for us Protoss players in the game, mainly for the ability to be able to charge the enemy workers. I can imagine right now, playing some total noob who spends all his time "PWNING UP WC3 custom games, lulz!11!111" and getting ready to play me, then dropping a few reavers to piss him off, then out of nowhere drops zealots and CHARGEEEEE.

    Comments on how this will affect PT strategy?
     
  2. lurkers_lurk

    lurkers_lurk New Member

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    Charge is an automatic ability, you will have very little to no control over it. and Reavers arent in the game, unless you are playing a custom game where there were inserted in.
     
  3. sc.rew

    sc.rew New Member

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    You can't drop reavers, they aren't in the game since ... several months. ^^
    Colossi would do the job, but I think they would be enough to harass workers on their own and don't need Zealot support for that.
    I think Charge is most effective, if the Zealots attack ranged units (especially siege tanks) because they will take less damage while charging at the enemy.
     
  4. SOGEKING

    SOGEKING New Member

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    We should let the poor noob breathe a lot. I defend the noob because .... I belong to the noob group :p

    Let me breathe. Don't charge on my poor workers. They are not rewarded a lot. Have pity. :D
     
  5. karlo

    karlo New Member

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    close topic...
    charge ability is already a part of the game[based on my info]
     
  6. SOGEKING

    SOGEKING New Member

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    Yep, the zealot will immediately charge against enemies once they are close to them.

    One question : what will happen to the upgrade for the zealot to speed their rush up ? You know the upgrade from the Adun Citadel ? Well the zealots will get this upgrade or not in SC2 ?
     
  7. DarkSonicDX

    DarkSonicDX New Member

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    I think the Charge ability replaces the Leg Enhancements in SC2
     
  8. lurkers_lurk

    lurkers_lurk New Member

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    DarkSonicDX is correct, Charge has absorbed the Leg Enhancement upgrade from SC1, so now when you upgrade Charge not only do they move faster by just walking around, but they move yet even more faster when they are about to attack the enemy.
     
  9. DarkSonicDX

    DarkSonicDX New Member

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    Woot! So can i get my Dark Archon then? (just a joke) ><
     
  10. HatoXanadu

    HatoXanadu New Member

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    Close topic? I asked for a ****ing opinion, that's no reason to close a topic.
     
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