Charge personally, but only when I play the Toss because I got something to counter them siege tanks. For Terran though, which i'll most likely play more of being a Terran player, Charge is a bad thing for me....but that means Banshee's gonna do the job for me now ;D
From the recent 1UP article, I was under the impression that both are present. But then that was some crappy article, so really can't say for sure. Wish they didn't maximize the needless self-druken dramatization and minimize the actually hard facts presented in a straightforward manner. Then I would've been able to say both are in the game with more certainty and confidence. I really can't be bothered by unprofessional articles with poor and hella confusing wording busting at the seams, and spelling and grammatical errors galore.
Charge, personally. It's an actual ability that you can use with precision, over just a basic, "things are faster" passive effect. Plus, why not? Seems like a logical ability in my eyes. I always wondered that for a psionic race, zealots didn't use their minds as much as other units.
Eh, technically Charge is still passive as well that just kinda goes with the flow. I have no real opinion about the explanation about it really...although maybe they could've thought of something better than "converting themselves into energy for microseconds"
i think there will be no longer leg enhancement upgrade in starcraft 2 since zealots have now charge upgrade. i voted for charge, zealot looks cooler with this ability.
yea charge. The cool little shadow-thing they leave behind when they charge is very nice. Also, it looks awkward when speedlots run.
Charge. Leg Enhancements was Starcraft original, and it's good to have something similar, yet new. Also, it's just baller. And having both charge and leg enhancements would be redundant.
also it'd be imbalanced. siege tanks would get like 1 shot off befroe the zealots rush at their necks.
I voted for the Charge ability simply because they look much cooler. Speed Zealots just looks like some regular units that move very fast. But with the Charge ability, it makes them look much more powerful, and really suits the theme of the Zealots with the added special effects.
If I had to choose It'd be charge for pure utility. Getting into range was always important and this gives the perfect tool to do so. (rather then just getting shelled/shot at forever while you walked on over) It also rather crashes down on players kiting ability by provoding a much needed "counter-kite".
Lol. Seriously charge. With there leg enhancement thing it just seems like they are always running. With the charge though, they will have to recharge and wait so they can use it again latter. Question: Can the zealots be hit when charging? I know that they become energy when they charge but how can you shoot a nonmaterialistic yellowy blurr?