Z E R G

Discussion in 'BlizzCon 2007' started by Remy, Jul 26, 2007.

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Z E R G

Discussion in 'BlizzCon 2007' started by Remy, Jul 26, 2007.

  1. Remy

    Remy New Member

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    Someone get me as much info on Zerg as possible please. I will love you forever and breast feed all of your young. If it is even possible, here are some of the things that I would appreciate info on:

    - Nydus worm, is it a transport or an all terrain nydus canal? How does it work?

    - Zergling supply, is it still 0.5? Are lings still built as 2 for 50 minerals?

    - Zergling had 35 HP and 5 damage attacks, any changes?

    - Mutalisk glaive wurm attack seemed to only have two hits, instead of SC1's three hits, is this true?

    - Any change in mutalisk evolution? New evolved forms, or old forms(guardian/devourer) scrapped/changed?

    - Muta stats compared to SC1. 100 mineral 100 gas, 120 HP, 2 supply, small unit, 9-3-1 attack.

    - How do air units stack/overlap in SC2? How do mutas stack in comparison to other(especially larger) air units?

    - Does zergling, hydra, muta, or any other Zerg unit have new abilities(active/passive)?

    - Does the hydralisk have new evolution(s)? Is the lurker back?

    - Is the overlord back? Does it still serve as the supply, detector, and unit transport all-in-one?

    - Is the Zerg tech structure basically the same? Hatch->Lair->Hive priducing all units, rest all req buildings with researchable upgrades?

    - Did they get rid of or at least heavily revamp all the Zerg units that sucked like hell?

    - What unit is the Zerg's basic(level 1) caster in SC2? What are its abilities?

    - Is the Zerg Succubus a real unit in the game?

    - Select as many units as you can or have and issue attack move(attack ground). How do they behave compared to SC1?

    - Is creep any different from SC1?

    - Exactly how much damage does a baneling do? Does it deal different damage against differnt units/buildings?

    - What is the cost to evlove a zergling to a baneling?

    - What are baneling stats? Food supply, HP, armor.

    - How is the unit/building HP regen rate compared to SC1? Do units regen faster on creep?
     
  2. StormCrow

    StormCrow New Member

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    Unfortunately I don't have any answers... I do have a question though I'm sure it has been asked before.

    Why do Zerglings have wings ?

    possible answers:

    - They are evolving rapidly and started to grow wings that aren't yet fully functional, meaning that they can't fly in SC2.

    - Pearhaps an upgrade that allows them to leap or jump over cliffs.

    - The model isn't finished and the wings will be removed.
     
  3. Patuljak

    Patuljak New Member

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    I think the baneling does 40 dmg on exploding. Not confirmed, but I read that somewhere. How much breast feeding for that one answer?
     
  4. im a roc

    im a roc New Member

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    I have been wondering alot of these myself... howeber, I have no idea whatsoever.
     
  5. Lemmy

    Lemmy New Member

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    Good question. Maybe its like the new speed upgrade, makes them move faster?
     
  6. I)4rk

    I)4rk New Member

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    About your Nydus Worm, if you did not see I posted before this

    In speculation of course, but I think that this is probably true. After reading through many comments about what the nydus worm can do, I have come to the conclusion that it will only make sense that:

    The Nydus Worm can only be formed on NON buildable areas of the map. This makes it much more balanced than rather immediately spawn in a base with "buildable areas". Having a Nydus Spawn on a non buildable area makes sense because:
    1. It is a much more balanced rather to have it spawn anywhere.
    2. It can have its purposes by spawning at target locations to transport units faster.
    3. In gameplay video the ground looked pretty unbuildable to me.

    From this, everything seems much more balanced because if Zerg could actually spawn in a base at any time, it would give leeway for Zerg ONLY to do this type of strategy because it is after all the most effective. And by making it on NON buildable grounds, I would say it makes much more sense.
     
  7. SirBaron

    SirBaron New Member

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    And if there's no non-buildable ground on a map at all? That's like having naval ships on a space map...
     
  8. Wlck742

    Wlck742 New Member

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    As for the Mutalisk attack, I think it still does hit three targets at once. If you look closely at the vid from WWI, you can see that their glaive wurms still hit three targets. Some of them didn't but that could be because there were no targets close enough. That could mean they tweaked the range the additional target have to be in to be hit, because it looked as it the gap between the buildings/units were small enough to be hit for the old muta.
     
  9. wuffle

    wuffle Member

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    I heard somewhere that the wings allowed the lings to jump over eachother in large swarms so they wouldn't have to go around.
     
  10. kehmdaddy

    kehmdaddy New Member

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    Dark, your idea about the Nydus worm is incredibly unlikely, because, as SirBaron said, in many maps it would have no use whatsoever. So, nope. I think it will most likely be a slow, underground moving transport unit. And I think the small Zergling wings are meant to just bolster the idea that the Zerg are swarming insectoid monsters. But I think wuffle is right, that they are able to get around eachother by jumping when in combat, to once again further the idea of the Zerg actually being a swarm.
     
  11. Remy

    Remy New Member

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    Sorry to say but I also disagree with your views on nydus worm I)4rk(Dark).  I've had my mind set on nydus worm being a burrowed ground transport long ago.
     
  12. thrif

    thrif New Member

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    Burrowed ground transport sounds mighty interesting indeed, and would be a very zerg-like counter to the protoss teleport thingie. I like the idea, yes I do.

    Apart from that, wtb more answers about Zerg. ^^
     
  13. TheFearless

    TheFearless New Member

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    so many questions, hope they get answered soon. zerg remains to be a mystery from the other 2 races
     
  14. headstock

    headstock New Member

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    i kinda... agree with the nydus bein a slow underground transport... but when they surfaced in the demo... i mean. the animation to me, resembled simply the creation of a building. protoss buildings gettin warped in ya know same deal. and if they were a unit, why didnt they react at all to being attacked? and if they were a unit, why in the demo did not a single one attempt to reburrow? i reckon it could be an underground transport unit, but when you surface it i reckon it will become a permanant building/structure. :)
     
  15. Nikzad

    Nikzad New Member

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    great idea! maybe instead of taking time to build on enemy/your creep like the canals, maybe it will have a burrow time? So you build the first half, then for the exit, you load units in and click a spot for it to come up, and then it takes a bit for the worm itself to get to the ascension/surface point! then when it comes up, it acts just like the old nydus canal and is open until someone kills it

    I'm gonna post this in the nydus canal thread too!
     
  16. Remy

    Remy New Member

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    If the transport theory is true I would expect the nydus worm to be immobile above ground anyway, and transports generally have no attack so that wouldn't mean sit there and take hits since you can't run either. About why they didn't reburrow, it could be explained with a cooldown, but then you can really just keep making up things to support either theory. They might well be nydus canals in the end.

    But the truth is, it just really doesn't matter. It would be good for Zerg either way, whether it's a cloak transport or all-terrain canal. Each has its merits yet both are better than what we had before. I just hope we get to find out at least at BlizzCon.
     
  17. im a roc

    im a roc New Member

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    i agree here... Any new transport would be way better that the slow as a rock overlord...
     
  18. Wlck742

    Wlck742 New Member

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    Well, I wonder how the worms will be made. They seem a little to big to be evolved from drones. Straight from drones maybe, similar to the thor?
     
  19. MarineCorp

    MarineCorp New Member

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    drones can evolve to big buildings so the worms arent too big for the drones to evolve but i think they will be like the thor however drones evolve into them


    Edited out quotes. Please read the forum rules and refrain from quoting unnecessarily.
     
  20. GrahamTastic

    GrahamTastic Member

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    I tried to find out how much the Baneling does by looking at the gameplay video. At the part where they are chasing the Colossi, I found a single Baneling explosion and tried to look at the HP to see how much it did.

    After the explosion happened, the Colossus definitely had zero shield and 14 HP, but the HP number was harder to read before the explosion for whatever reason. After toying around with the brightness, contrast and saturation, I'm pretty sure that it says 62 HP (and zero shield). This would put the Baneling damage at 48 damage. A special condition might have taken two damage off, so maybe the Baneling attack is 50. Either that or I completely read it wrong and it is something totally different. It's definitely less than 100 damage though, if that helps at all. ::)
     
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