Your Terran strategies

Discussion in 'StarCraft 2 Strategy Discussion' started by Itsmyship, Aug 6, 2007.

Your Terran strategies

  1. Itsmyship

    Itsmyship New Member

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    Where only cool people live... So Cal!
    Since Blizzcon has officially closed, we now have more accurate information on the Terran, so here's your chance to share your strategies with everybody! Post your strategies, what you think is gonna be the often-used combinations, everything that comes into your mind.
     
  2. Cerebrate

    Cerebrate New Member

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    I guess my style will stay quite same on SC2.

    I usually play Counter-rush style and I win enemies with economy (make every mineral count) I expand quite soon and try out-micro enemies on battle so I get economy advance on each victory.

    Reapers are damn sure going to be my favorite units... they are simply perfect for harassing...

    Jump behind enemy mineral field, destroy as many workers you can and then make run for it... rinse and repeat.

    I rush VERY rarely... but I always try to harass enemy's economy some way
     
  3. Eye_Carumba

    Eye_Carumba New Member

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    As I said before, Predators allowing viking raids to break detections and defenses. Then Banshees' raids with Starbase to constantly replenish their cloaking energy. Should lay waste into terrans. But not vs. Protosses with Observers. Or Zergs with detecting Overlords (now that turrets lost their detection I'm afraid for the Overlord! 'o_o). Yet a good strat in T. vs. T..

    Against Protoss, I would hav to say vikings, vikings and vikings! The Lost Vikings! lol

    Vikings are made in enough numbers to face Warp rays. They have decent HP and armor to face interceptors and Colossus, and in the later, if don't, they can shift to the air and be unreachable! xD They seem to be good at destroying BCs, so Mother-ships and Carriers wouldn't be a problem. They have no energy to be feedbacked. They can hunt Phase prisms and escape zealots by going to the air. Their only problems would be Psy-storm, twilight archons, Phoenixes with overload, slowing Stasis Orbs and Stalkers on pursuit. Otherwise, I bet their machine guns don't even trigger the Immortal's shield.

    Also a problem, Vikings cannot be made through reactor add-on, and need tech-add-on if I remember correctly. So, you would need many factories to make enough vikings. Anyways, add them some Predator for defense (if it works vs. lasers) and Nomads for air-healing and they better take care of the remaining threats! ;-)
     
  4. Ghost

    Ghost New Member

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    Well late game I would just get 2 dozen BC's, half with plasma torp's and the other with yamato guns, lolz.

    But seriously speaking a good strat could be to go in with Banshees, bomb the crap out of your enemies while taking cover in the new AoE defensive matrix. You could take your floating starport along to recharge the nomads energy to continiously use defensive matrix.

    The starport could also pump out a couple more banshees of needed or even vikings to deal with any desperate AA counters.
     
  5. Itsmyship

    Itsmyship New Member

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    @ Eye - Vikings are the first thing you can make in the factory if I remember correctly, so you could use the Reactor on it if you really wanted to, but most ppl will most likely put more factories on tech since Siege Tank is still a must (especially against Zerg). I like your thinking though, I'll most likely end up implementing a bunch of those strats when I play with my good ol' Terran

    @ Ghost - Vikings are made from factories, so you couldn't make them from the starbase. Other than that I like it! :)
     
  6. Ghost

    Ghost New Member

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    Daing! Vikings rly made from factories?? Oh well, make it preds then =D
     
  7. Eye_Carumba

    Eye_Carumba New Member

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    Oh yeah! Cobra is the third! It requires armory! But I still think that a tech lab will be needed to make the upgrade for the air form! Anyway, afterwards, you can shift back to the reactor by liftoff! Good to know! Pumping Vikings would surely be nice!
     
  8. Itsmyship

    Itsmyship New Member

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    Definitely! Especially from how the looks of it, it's meant to be a lot more efficient in packs.
     
  9. Quanta

    Quanta New Member

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    It is a bit early to say for certain but certain unit combinations are interesting to me.

    A mix of vikings and siege tanks would make a very interesting army. The Vikings to handle in close ground and air, and the siege tanks to lay waste to enemy armies and structures.

    As for fleets things are very interesting. Banshees are going to be a staple for air and the only decision will be between using Predators or Vikings as anti air support. Predators would be nice since I could make them with the starbase and not have to worry about building factories as much. However, I could see landing Vikings as an excellant way to deal with pesky turrets and spore colonies.

    For late in the game, I'd probably go with 2 dozen BC's. I'm not sure how I'd mix Yamato and Plasma Cannon until I play the game.

    I'm not all that excited about Thor. My experience with Ultralisks tells me that late game ground units aren't worth it but I could be wrong about Thor.

    As always I'll have some Nomads around using defense matrix and what other ablities it ends up with.

    Early game I could see myself using reapers to harrass enemies and slow their development, kill workers, hamper attempts at expansion, just annoy the hell out of them, things like that.

    I can't really see myself using cobras. I never really liked vultures so cobras don't really impress me much but that could change.

    Ome thing I could see myself doing it playing with different ways to tactially use ghosts. Their new ability to call in marines has potential to cause damage if you can get them in behind their defences and may be more practical than nukes.
     
  10. Itsmyship

    Itsmyship New Member

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    Same with me, I think the two units that I'll utilize the most in a lot of strategies are gonna end up being the Viking and Ghost. Banshee....its the Banshee...enough said!!

    I'm not exactly big on Cobras either, but who knows, maybe I'll end up using them a lot.
     
  11. ShdwyTemplar

    ShdwyTemplar New Member

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    From:
    Tacoma, Washington
    My Early Game would be a mix of

    24 Marines - Basic Assault
    24 Reapers - Basic Harassment
    24 Medics - Basic Assault Support
    12 Vikings - Secondary Assault/AA

    My Mid Game Strategy

    48 Marines - Basic Support
    18 Medics - Basic Support Support ^_^
    12 Cobras - Anti Robotic
    18 Vikings - Secondary Support
    8 Siege Tanks - Primary Support
    3 Thors - Auxiliary Support/Sieger

    This would be my late game combo

    24 Battlecruisers - A Half n Half Combo
    18 Nomads - Follow the BC's with there Nano Repair and if needed the Vikings
    12 Vikings - Extra Support for either Ground or Air
    4 Starbases - Energizes the Nomads/BC's and produce replacement/additional BC's
    1 Dropship of 4 Ghost/2 Siege Tanks
    4 Drop Pods ready to launch.

    Edited for Accuracy
     
  12. Itsmyship

    Itsmyship New Member

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    Templar, Cobras are the last thing you make with Factory, so you'll probably utilize them around mid game or so.

    And why 24 medics? A good ratio is 1medic per 6 marines. And from the looks of it, that amount of marines can be feasible, if you have barracks with reactor on. The 24 medic thing though seems like it couldn't be as easy as you make it sound though.

    And you can only have 1 Drop Pod per Shadow Ops at any given time, so I highly doubt you'll have the money for it all.

    A lot of this seems like it'd strain your resources plenty, but I can see a few things that are doable.
     
  13. Shadowdragon

    Shadowdragon New Member

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    I plan to spam marines after tanks kill the base defenses. If I have the money, I wouldn't mind a few battlecruisers to take out the stronger units. It should be able to handel most people in most games. Anything more specific is too specialized to make an accurate strategy right now.
     
  14. Ghost

    Ghost New Member

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    Thats good, but if you where playing vs me (im sorry to say) you'd be pretty much dead. I like to attack small but strong, those numbers are just HUGE, and your reasource line would not be stable enough to get that many reasources as I will be constanly thowing time bombs at it.

    Thats the kind of thing you do when your in a money map and you completely turtled your end of the map.
     
  15. FlyingTiger

    FlyingTiger New Member

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    yea I agree with ghost, that's one hell of huge army early game... 96 supply? daaaamn and not to mention the resources. You gotta be mining pretty hard at the first expo already. Mid game is already about 160 supply if you count thors being six and the factory units two. Your late game is already over 200 supply. I'm sure by that time, your enemy has something to counter that since it's prolly a late game stalemate.
     
  16. Ghost

    Ghost New Member

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    ^ Hell yes to the above lol.

    And now that you mention it, I hate end game stalemates and I was thinking that now with the Thors it will be easier to bust throught them with that mean artillery strike they have, It can prolly blow a chunk off any barricade or chokepoint.

    Vikings can also be used to get past Missile turrent spamming in island games.
     
  17. Itsmyship

    Itsmyship New Member

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    Vikings are just...wow...nothing bad can be said about the Viking's usefulness! My strategies will most definitely involve a lot of Vikings, Ghosts, and Banshees on top of the already proven units (marines, medics, siege tanks.)
     
  18. Eye_Carumba

    Eye_Carumba New Member

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    And since I doubt you won't use BCs as well, we can sum what you're saying to: you'll use every Terran unit except Predator, Nomad, Cobra and Thor. xD
     
  19. Darktemplar_L

    Darktemplar_L New Member

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    Reapers, to harass and possibly halt enemy economy. Bring in cobras to harass enemy's front and back lines. Bring in two Thors backed up by three dozen marines and a dozen medics to heal. Bring in two dozen vikings, 1 dozen on ground, and a dozen on air, and go straight into enemy base and the aerial vikings land in middle of base while land attacks front. Then, use ghosts to bring in drop pods spread out through the base. Of course, bring in half a dozen BC's to clean up with my remaining force.
     
  20. Itsmyship

    Itsmyship New Member

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    Eh, I guess you could say that!! You forgot reaper too :p

    But hell, if I end up having enough resources to make all those units, then I damnn will!!! I can't wait till the first time I get to use one of those Battlecruisers and Plasma Torpedo the hell outa my enemy >:D

    You know what, revise it, I'm gonna probably end up using all of those units with the possible exception of Cobra lol