wtf... terran torrents

Discussion in 'StarCraft 2 Strategy Discussion' started by undersinjake, Aug 13, 2010.

wtf... terran torrents

  1. undersinjake

    undersinjake New Member

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    Ok so long story short last night I was playing 1v1 with protoss against terran. While I was destroying his base in the beginning little did i know he snuck off and was building another. I had void rays plus some stalkers and zealots at this time. By the time I found his second base he had it surrounded by those torrents... they seem to kill void rays very easily. So i built some more void rays as well as carriers. the carriers seemed to help out but I could only kill a few torrets then have to get more units and by that time he had MORE torrets...
    I was offense the whole time and all he did was build these torrets, expand his base, and build more... by the end of the game we each had like three bases. I finally built a few immortals and I THINK these are better against the torrents? But by that time it had already been an hour and a half! and he just gave up and left lol... so what are actually good against these? Was the most annoying game...
     
  2. EonMaster

    EonMaster Eeveelution Master

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    Anything thats ground. Turrets dont hit ground units.
     
  3. undersinjake

    undersinjake New Member

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    well i'm not sure what map it was called but for the first base they cblocked themselves in so had to use air there... and then on the second base it was only accesible by air so had to use air there too :( but good to know for the future! So they can't hit any ground units?
     
  4. JDarque

    JDarque New Member

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    nope, turrets are anti air only. one thing to consider doing is use your air units to keep the turrets busy while you drop in ground troops. once troops are on the ground, get your air units out of there to save what you can.
     
  5. RushSecond

    RushSecond New Member

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    Carriers. They have longer range than turrets. The only thing the turrets can hit are interceptors, but those can be quickly rebuilt if you have 8+ carriers.
     
  6. iKari

    iKari New Member

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    Drop some Stalkers and bring em down,

    that's what I tend to do. :)
     
  7. undersinjake

    undersinjake New Member

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    ok so if you tell a carrier to attack a turret will it automatically attack from that range or will it get too close? Also I was just setting them to attack the middle of the base which would of been another problem of mine haha... im not too great at this game yet!
     
  8. undersinjake

    undersinjake New Member

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    what do you mean by "drop" stalkers?
     
  9. Aurora

    Aurora The Defiant

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    Units in Starcraft 2 which are out of range when ordered to attack, will always attack from as far away as possible.
     
  10. iKari

    iKari New Member

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    try to find a place where the turret can't get your warp prism, and warp some stalkers in :)
     
  11. undersinjake

    undersinjake New Member

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    when you talk about warp prism do you mean the warp gate and a pylon or what actually does the warp prism do
     
  12. iKari

    iKari New Member

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    Upgrade your gateways to warp gates to have more units available to warp in, build a Warp prism with the robotics facility, get it near the turrets but try to out-range them or it will be shot down, then get it to phasing mode, it's like a mobile pylon, and you can warp the guys from the warp gates to this warp prism radius thingy.
     
  13. undersinjake

    undersinjake New Member

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    whats the phasing mode do? sorry for so many questions haha
     
  14. iKari

    iKari New Member

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    The phasing mode is to transform the warp prism in a pylon-like structure, so you can warp your forces in with the warp gates without having to build a physical pylon in your oponents base, :) it's mobile, and you can always phase-out and go away, haha :)

    No problem with the questions mate. :)