Will blizzard develop a anti-cheat software for SC2?

Discussion in 'General StarCraft 2 Discussion' started by Charcerebrate, Sep 19, 2007.

Will blizzard develop a anti-cheat software for SC2?

  1. Charcerebrate

    Charcerebrate New Member

    Joined:
    Sep 17, 2007
    Messages:
    8
    Likes received:
    0
    Trophy points:
    0
    It is easy to use maphack or so to cheat in SC1 today.I haven't been playing Counter-strike for years ,just because there's no counter measures to deal with CDD. Will cheat destroy a great game, even it's a blizzard game?
     
  2. LJYLJ

    LJYLJ New Member

    Joined:
    Jul 17, 2007
    Messages:
    79
    Likes received:
    0
    Trophy points:
    0
    we can just hope they will atleast develop a system like VAC (valve anti-cheat) since i have caught endless cheaters in starcraft and u cant do shit about it but in cs all u do is type "status" in console and copy their steam_ID, fill out a little form and send the video of them cheating and there u go, they are permanently banned
     
  3. 10-Neon

    10-Neon New Member

    Joined:
    May 23, 2007
    Messages:
    1,713
    Likes received:
    4
    Trophy points:
    0
    From:
    Gainesville, FL
    I've heard Blizzard mention that they will be doing all they can do to prevent and catch hacking in online games. It's been 10 years during which they've racked up a lot of experience in dealing with online play, so I imagine it will be much more difficult for hackers to ruin people's games in SC2 than it was in the original.
     
  4. MeisterX

    MeisterX Hyperion

    Joined:
    Jul 23, 2007
    Messages:
    4,949
    Likes received:
    17
    Trophy points:
    38
    From:
    New Port Richey, FL
    Patches have historically been the preferred weapon of choice.

    But I would assume Blizzard will embed some type of anti-cheat software. Probably similar to something like Punkbuster which actually uses the processing power of your own computer rather than their servers to make sure your game code is clean. It's rather unalterable, but it can be done. Further improvements might make it even harder.

    Let's hope so.
     
  5. Lemmy

    Lemmy New Member

    Joined:
    Jul 10, 2007
    Messages:
    551
    Likes received:
    0
    Trophy points:
    0
    Each time a new patch comes out, the hacks stop working. Maybe a little self generating pack each day that weights very little will prevent hacks from working?
     
  6. MeisterX

    MeisterX Hyperion

    Joined:
    Jul 23, 2007
    Messages:
    4,949
    Likes received:
    17
    Trophy points:
    38
    From:
    New Port Richey, FL
    If you started making changes daily it would eventually lead to a pattern in the patches which they would then anticipate and start rolling the hacks and cheats to that pattern.

    Doing just updates won't work. But on the other hand all you can REALLY do is make it a lot harder for people to do it. Very hard to make it impossible.

    The idea is that you make it so hard that it's no longer worth their time. It's the same with passwords. You just choose a password that is complex that it's no longer worth their time.

    If you combine a number of symbols, letters, and numbers in a random series it would still be possible to crack the code but it would take so long that it wouldn't be worth it. Therefore, uncrackable. :D
     
  7. Gasmaskguy

    Gasmaskguy New Member

    Joined:
    Aug 3, 2007
    Messages:
    4,071
    Likes received:
    4
    Trophy points:
    0
    From:
    Sweden
    maybe i shouldnt have got the password "1337"?.... Oh darn now i said it too!
     
  8. Lemmy

    Lemmy New Member

    Joined:
    Jul 10, 2007
    Messages:
    551
    Likes received:
    0
    Trophy points:
    0
    haha my password was qwert for years, the other day i saw it as the top five used password
     
  9. Protosscommander

    Protosscommander New Member

    Joined:
    Aug 11, 2007
    Messages:
    951
    Likes received:
    0
    Trophy points:
    0
    Really in TOP FIVE :) awesome :)
     
  10. Gasmaskguy

    Gasmaskguy New Member

    Joined:
    Aug 3, 2007
    Messages:
    4,071
    Likes received:
    4
    Trophy points:
    0
    From:
    Sweden
    Lemmy, what about the other four? was "1337" somewhere there lol?
    and please number them too, this was a little interesting. :p
     
  11. MeisterX

    MeisterX Hyperion

    Joined:
    Jul 23, 2007
    Messages:
    4,949
    Likes received:
    17
    Trophy points:
    38
    From:
    New Port Richey, FL
    http://www.modernlifeisrubbish.co.uk/article/top-10-most-common-passwords

    People are stupid.

    A better password(in case you have a horrible memory and need something to remember) is to take a simple word or phrase... such as...... I Hate Spoons. Then you translate that into symbols and numbers where possible.

    I Hate Spoons ----> 1h@t3$p00/\/$

    There's a pretty unbreakable password right there. That will give you a listing of "strong" on most sites.
     
  12. SD-Count

    SD-Count New Member

    Joined:
    Sep 12, 2007
    Messages:
    395
    Likes received:
    0
    Trophy points:
    0
    That and Blizzard has experience in suing hacking/cheating websites and people. If they can't stop them they'll just sue them.
     
  13. n8_j

    n8_j New Member

    Joined:
    Sep 20, 2007
    Messages:
    10
    Likes received:
    0
    Trophy points:
    0
    I doubt there will be any successful hacks for online Starcraft 2. For example.... Warcraft 3 online is hack free, to the best of my knowledge. Diablo 2 has some maphack and TPPK programs, but as for the maphack, its not undectable, I just think Blizzard doesnt care. And as for TPPK its not really... hacking, as it as abusing the game with prewritten scripts. Anyways, I wouldnt worry too much about this for starcraft 2.
     
  14. Quanta

    Quanta New Member

    Joined:
    Jul 9, 2007
    Messages:
    428
    Likes received:
    0
    Trophy points:
    0
    There will be sucessful hacks, and I know for a fact that there are hacks on WC3 and many on D2. You cannot make a game impossible to hack. In fact, if you make a game hard enough to hack, someone will write a hack just so they can beat your security measures.

    There will be hacks in SC2 but the idea is that you keep the number of hackers to a minimum and try to catch and ban as many as you can. With luck, very few people will even get hacks, even though they will be out there, simply because the risk of getting banned is to high. That won't work for everyone though and hopefully most of the people who do get hacks will end up being banned. As for the others, with any luck, and any competance on Blizzard's part, they will be very few and far between and won't have a major impact on SC2.
     
  15. BirdofPrey

    BirdofPrey New Member

    Joined:
    Aug 20, 2007
    Messages:
    4,985
    Likes received:
    5
    Trophy points:
    0
    From:
    Arizona
    You can't stop maphack. It is invincible.
     
  16. GuiMontag

    GuiMontag New Member

    Joined:
    May 25, 2007
    Messages:
    636
    Likes received:
    0
    Trophy points:
    0
    warcraft 3 online is full of hacks, dota being the king ofcourse
     
  17. n8_j

    n8_j New Member

    Joined:
    Sep 20, 2007
    Messages:
    10
    Likes received:
    0
    Trophy points:
    0
    How the hell do you hack at DOTA? Besides maphack....
     
  18. GuiMontag

    GuiMontag New Member

    Joined:
    May 25, 2007
    Messages:
    636
    Likes received:
    0
    Trophy points:
    0
    maphack is what im talking about, money hacks are also used but not anywhere near as much.
     
  19. MeisterX

    MeisterX Hyperion

    Joined:
    Jul 23, 2007
    Messages:
    4,949
    Likes received:
    17
    Trophy points:
    38
    From:
    New Port Richey, FL
    The ONLY fix to hacks is banning of users who engage in them. The only practical method of catching them is to use a combination of user reports with in-game video capabilities (and therefore game controlled and unmodifiable video) and the use of programs like Punkbuster, etc. that run under your computer's own steam and constantly check the game for clean code (hacks add on to the code of the game).

    Of course, it's possible (but extremely difficult) to modify what these clean code programs check for, but that's why you have the user reports as well. :D

    Another good idea would be to include a No-CD ability in SC2 itself. Once you install it and use your CD key you don't need to have the CD installed any longer (this makes it still usable with Punkbuster-like programs). CD keys would the be attached to user accounts themselves, instead of registered to your particular computer. This has historically worked MUCH better than having the CD key attached to the computer itself.

    LAN games should also be FULLY capable between as many people as you like so long as one of you has a valid CD key. Limited LAN play is just ridiculous (though some companies think they can do this).
     
  20. n8_j

    n8_j New Member

    Joined:
    Sep 20, 2007
    Messages:
    10
    Likes received:
    0
    Trophy points:
    0
    I think just linking accounts to CD keys, and then a simple "Hacking will result in a ban of your cd key" in the user agreement, is more then enough to convince me to never even look for hacks.