whats wrong with starcraft 2? watch this!

Discussion in 'General StarCraft 2 Discussion' started by zeratul11, Aug 17, 2007.

whats wrong with starcraft 2? watch this!

  1. zeratul11

    zeratul11 New Member

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    see the battlecruisers. over and over. pause it if you want. ;D

    http://www.youtube.com/watch/v/PYP2FeRGiFU

    well thats one of the things that i dont like about starcraft 2 at the moment.
    what the hell is that?! come on, do something with it blizzard. fix your engine.

    i think it has something to do with the unit collision size. i think big air units like the baattlecruisers don't have any collision size at all. i dont know how they will exactly fix it.. or maybe they will remain it that way. omg! :eek:

    it looks ugly and unrealistic. see the ground units , they dont overlap such as the viking and siege tanks, they circle their targets. the battlcruisers (motherships too, see in the new protoss demo) overlaps each other.

    i think they should put a unit colission size to it, or maybe add 3 levels (terrain) in air just not to get the big ships crowded and overlap.

    and the overlapping visuals of it is worst than the starcraft original battlecruisers overlapping.

    it SUCKS!
     
  2. BnechbReaker

    BnechbReaker New Member

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    that's really bad, i can't even tell where the ground units are doing
     
  3. zeratul11

    zeratul11 New Member

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    thanks.. here take this :powerup: too lol

    uhm. so blizz actually intended to do that? now thats crap.

    and no. bc AUTOMATICALLY overlaps themselves which is WRONG. they made a mistake in sc1, why stilll bring it in sc2? FIX it!

    actually you can see your ground units more clearly if the BIG ships above overlaps. maybe thats the reason why they did that. a horde of bc circling a single enemy base or unit will make ground units below hard to look at.

    hmp. they still need to FIX this. seriously.
     
  4. Hadean

    Hadean New Member

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    Meh. Not that big a deal. I'd be more happy if they the bc just aimed the way that big non-turning tube of a yamato cannon fired. I mean. it blatantly shoots in one direction, which is straight but it's pulling curveball turns.
     
  5. zeratul11

    zeratul11 New Member

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    not a big deal? everyone is complaning about the look,attack etc of units. so why not this visual error we have here?

    and this OBVIOUS animation bug will ruin the overall visuals of starcraft 2. i mean battlecruisers can actually ENTER inside another battlecruisers? how correct is that? hehe.

    they talk about details from unit models to the environment etc. how about details of unit collision pattern or animation? its one of the important thing actually. i mean you can't just let your marine walk on water or pass through trees or something.
     
  6. Hadean

    Hadean New Member

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    okay clipping is a little lame sure bro. all I'm sayin, i'd be completely happy with the same kind of "floating above and below one another" type of thing that sc1 did.
     
  7. zeratul11

    zeratul11 New Member

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    ok. i got what you mean. im cool with that.

    but now its 3d. im not sure how they will do it. and right now they look like their flying on the same level thats why they overlap. there should be a "terrain" level on the air too. so that we can see that some bc are above the other bc etc. or just make a COLLISION SIZE for them, so that they will not get inside on each other.
     
  8. paragon

    paragon Guest

    they could at least change the flying height of the BCs when they stack.
     
  9. zeratul11

    zeratul11 New Member

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    yes. as long as they don't look like their combining or overlapping each other.

    i just hope blizzard will notice this. if not then..... s$#^$^*(
     
  10. Shadowdragon

    Shadowdragon New Member

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    Just what we need...a flying orb of battlecruiser death.
     
  11. joshin

    joshin New Member

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    yeah... the game looks like it'll be confusing to tell what's going on.
    Which isn't so bad if you end up on top at the end :]
     
  12. ArchLimit

    ArchLimit New Member

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    Yea, I do agree it looks a little awkward to have them just sort of intersect one another.

    Here are my suggestions:

    I'm thinking three levels of stack is a pretty good idea, also implement a "stack limit."

    So basically, only a max of three BC's can stack on top of each other on that same level before they either get pushed over a physical unit in space or "up" a level.

    AND/OR

    Maybe have the BC's fly at slightly higher altitudes in general? That way, since it IS a 3D game, if the BC's are flying at higher altitudes then that means rotating the camera view just slightly should get you a good view/accessibility to all your ground units due to the position of the angle that you're looking at it. I know it might be annoying to have to rotate to see you're units, but that's where the higher altitudes come in, so that you're not required to do much but tweak/pivot slightly. Plus it's a happy medium between non-awkward looking units and good gameplay mechanics.
     
  13. Lemmy

    Lemmy New Member

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    Higher altitudes? They just should have 3 levels of altitude, the rest should be about making them unstackable, so a really big mass of cruisiers can take a lot of space, and those in the rear must wait for the ones in the front to die to start shooting. Thats realism.
     
  14. ArchLimit

    ArchLimit New Member

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    I'm sorry for perhaps being confusing about what i said. I meant that the 3 levels of altitude can still be placed higher as a whole to give more viewing angle for the ground units below.

    But I think this thread is more or less about the balance between good gameplay and realism, not just one or the other.
     
  15. JudicatorPrime

    JudicatorPrime New Member

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    You realize simply making 3 seperate altitudes for flying untis is going to look just as ugly as having them overlap, I mentioned this before when I pointed out the Motherships in another topic.

    First off, seeing a wall of BC's is just as ugly as seeing an overlapping clump, atleast with the clump you know its SC, the wall is just ugly, not to mention not a practical formation. There's also risk of the Air units being eclipsed by other air units, making it harder to select them and units shooting 'through' eachother, which in my opinion would be uglier than the overlap. Having them maneuver around eachother will be a tedious thing to program as well as the 3 altitude idea, not just for big air units but for small ones too. Not to mention it'll be a lot slower game if ships had to maneuver around each other, like ground units do, if there was only one altitude. You'd have to program certain ships to go WITHIN their farthest range, this is why they clump in the first place, because they all go to the same range of fire before they stop to shoot. Simply adding 3 altitudes won't fix this, because in every layer the same units will still go to the same distance from the target from when they actually attack. With fewer units it might work, but with large amount of units, it'll be just the same except take up a lot more screen room.
     
  16. Gold

    Gold New Member

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    in starcraft they jsut go under each other, rpobably the one time where 2d is better than 3d.
    im sure theres something you do with perspective to make them look like there going underneath each other.
     
  17. zeratul11

    zeratul11 New Member

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    yes. i agree with this. i think this is the only best thing they can do to fix the overlapping visuals.

    no, all other units are fine. right now, only the battlecruisers and motherships overlap to the extent that they look transparent and getting inside each other.

    edit~ even it top view angle you can see them clamping and overlapping.

    in 2d its a bit ok because you can see them above each other and not clamping to one another. others overlap as well but they still look ok, like the guardians etc...
     
  18. Hunter_wow

    Hunter_wow New Member

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    Automatic-stack for air is good. It´s a part of starcraft and it makes it possible to micro your units. It might not look "realistic" but it´s all about the gameplay in the end.
     
  19. BirdofPrey

    BirdofPrey New Member

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    Stacking is bad
     
  20. Unentschieden

    Unentschieden New Member

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    Stacking was viable in SC but it looks crappy in a 3D enviroment.