Whats the Fate of the Lurker?

Discussion in 'Zerg' started by Inside Sin, Dec 4, 2007.

?

Whats the fate of the Lurker?

  1. Remove the unit.

    0 vote(s)
    0.0%
  2. Enhance/Upgrade the unit.

    87.5%
  3. Change it so much its completly new.

    12.5%
  4. I have no idea what so ever.

    0 vote(s)
    0.0%

Whats the Fate of the Lurker?

Discussion in 'Zerg' started by Inside Sin, Dec 4, 2007.

  1. Inside Sin

    Inside Sin Active Member

    Joined:
    May 29, 2007
    Messages:
    1,014
    Likes received:
    1
    Trophy points:
    38
    From:
    Earth
    Well, i think the zerg lurker was a very nice unit. Very good for taking out them marine+medic attacks.
     
  2. MarineCorp

    MarineCorp New Member

    Joined:
    Jul 27, 2007
    Messages:
    2,047
    Likes received:
    0
    Trophy points:
    0
    From:
    England, United Kingdom
    I think there should be a upgrade that it can increase attack range and its carapace
     
  3. longlivefenix

    longlivefenix New Member

    Joined:
    Sep 8, 2007
    Messages:
    648
    Likes received:
    0
    Trophy points:
    0
    i hope there are 2 different paths for evolution
    this will make armies much more customizable
     
  4. -LT-

    -LT- New Member

    Joined:
    Aug 7, 2007
    Messages:
    3,210
    Likes received:
    1
    Trophy points:
    0
    I think it should be enhanced and changed a little, but it's great.
     
  5. AcE_01

    AcE_01 Active Member

    Joined:
    Aug 1, 2007
    Messages:
    2,289
    Likes received:
    5
    Trophy points:
    38
    From:
    Australia
    i rkn more evolutions!!! so we can get more new zerg units =D
     
  6. kraft

    kraft New Member

    Joined:
    Jul 29, 2007
    Messages:
    111
    Likes received:
    0
    Trophy points:
    0
    Evolution... EVOLUTION... EVOLUTION!!!!!!!!!!!!!!!!!!!!

    Lurker is very great to be eliminate in Starcraft II, but with a little evolution of Hidra or Lurker, there is so much better :)
     
  7. L89

    L89 New Member

    Joined:
    Jul 8, 2007
    Messages:
    87
    Likes received:
    0
    Trophy points:
    0
    Keep the unit D.E.F.I.N.I.T.E.L.Y. There is nothing more satisfying for a terran player to scantank them in revenge for them trying to touch the m&m's.
     
  8. EonMaster

    EonMaster Eeveelution Master

    Joined:
    Oct 9, 2007
    Messages:
    4,154
    Likes received:
    4
    Trophy points:
    0
    From:
    Black City, Unova
    The lurker should come back, there isn't anything more satisfying than seeing a small group of lurkers kill a M&M or a large swarm of zerglings. More evolutions would be nice, having multiple evolutions for a single unit would add more diversity to the zerg army.
     
  9. Light

    Light Guest

    Im sad, because THIS IS A NEW GAME NOT A COPY OF THE OLD ONE!
     
  10. 10-Neon

    10-Neon New Member

    Joined:
    May 23, 2007
    Messages:
    1,713
    Likes received:
    4
    Trophy points:
    0
    From:
    Gainesville, FL
    I honestly don't care what they do with the Lurker, or any of the other units, as long as it comes out fun. Where's the poll option for that?
     
  11. ekulio

    ekulio New Member

    Joined:
    Oct 2, 2007
    Messages:
    257
    Likes received:
    0
    Trophy points:
    0
    Isn't "change it so much it's completely new" the same as "remove the unit"? And where is the "leave it as is" option?

    I don't want too much evolution, because then it takes so long to build your army when there's so many stages. Secondary evolutions should be for the units that you don't use very often.
     
  12. -LT-

    -LT- New Member

    Joined:
    Aug 7, 2007
    Messages:
    3,210
    Likes received:
    1
    Trophy points:
    0
    Lurker MUST stay in the game! I love it. It has such good abilities.
     
  13. EonMaster

    EonMaster Eeveelution Master

    Joined:
    Oct 9, 2007
    Messages:
    4,154
    Likes received:
    4
    Trophy points:
    0
    From:
    Black City, Unova
    What abilities? It's only ability is that it needs to be underground to attack, which still is great since your opponent needs detection to see them. Lurkers are fun, especially when you add defilers with their dark swarm for protection. Pure destruction ensues.

    The lurker must return!


    Congratulations on getting 3000 posts LT.
     
  14. Psionicz

    Psionicz New Member

    Joined:
    Nov 30, 2007
    Messages:
    2,271
    Likes received:
    2
    Trophy points:
    0
    From:
    Under Your Bed
    Zerg definitly need more mutations, makes the army more diverse and customizable. Also the Lurker must stay, I don't care how it looks or whatever as long as its a Lurker.
     
  15. Zacron

    Zacron New Member

    Joined:
    Nov 29, 2007
    Messages:
    178
    Likes received:
    0
    Trophy points:
    0
    Definitely remove or change it.Read my "Suggestive"attack thread.
     
  16. EonMaster

    EonMaster Eeveelution Master

    Joined:
    Oct 9, 2007
    Messages:
    4,154
    Likes received:
    4
    Trophy points:
    0
    From:
    Black City, Unova
    I saw your "suggestive" attack thread, and I'm not convinced. I never thought it looked 'suggestive'. Actually, I never thought anything about it until I saw your thread, and I still don't think it looks "suggestive".

    The lurker his used a lot in pro games. Units used by pros and players should make a return, or have something extremely familiar mechanic wise.
     
  17. 11-Sodium

    11-Sodium New Member

    Joined:
    Dec 17, 2007
    Messages:
    194
    Likes received:
    0
    Trophy points:
    0
    I would rather see the lurker return in a balanced form. If it is changed too much, it loses its character; not changed enough and it may not fit in the game well.

    Ne makes a good point, though: if the only way to balance the game and make it fun is to remove the lurker, so be it.
     
  18. EonMaster

    EonMaster Eeveelution Master

    Joined:
    Oct 9, 2007
    Messages:
    4,154
    Likes received:
    4
    Trophy points:
    0
    From:
    Black City, Unova
    If there is no way to balance it, then yes, it should be removed. owever, since the lurker is one of the zerg's favorite units, Blizzard should do what they can to try and balance it before removing it completely.

    The lurker in sc:BW was pretty balanced because it was unable to attack when above ground and could easily be killed by air units and by powerful units in small groups.
     
  19. Shadowdragon

    Shadowdragon New Member

    Joined:
    Jul 17, 2007
    Messages:
    507
    Likes received:
    0
    Trophy points:
    0
    I can't really see the lurker being removed...but it is a bit too much like a siege tank. The problem is that I don't know what the lurker can be given without making it overpowered. Maybe specialist lurkers (one for air, infantry, and vehicles)? Or maybe allow it to move underground on (or rather, under) creep.

    Well, whatever. I never did care for any of the zerg units...except the cracklings, but I know they aren't going anywhere.
     
  20. LxMike

    LxMike New Member

    Joined:
    Oct 2, 2007
    Messages:
    280
    Likes received:
    0
    Trophy points:
    0
    or a anti air only lurker