What Planetary Fortress is this guy on?

Discussion in 'StarCraft 2 Strategy Discussion' started by MicroUrMacro, Sep 5, 2010.

What Planetary Fortress is this guy on?

  1. MicroUrMacro

    MicroUrMacro Guest

    Was browsing through the Forums for some good Protoss strategy, came across this guy who said Terran is UP and should be buffed as a whole compaired to protoss and zerg....specificly on how fast they can put out units. COOMMOOONNN what planetary fortress is this guy on right? hahaha anyways if you guys have some good Protoss strat with micro that would be awesome......smart blink is my love atm
     
  2. cybykillers

    cybykillers New Member

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    well look at it this way. terran IS UP when it comes to combat on open ground with zerg and protoss players. marines will get raped by zerglings and zealots. which is why they have to wall off just to survive.
     
  3. domanz

    domanz New Member

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    Haha, no. As you said, early on they wall off, so their big weakness is not exploitable, period. Later game, with combat shields and stim, marines eat zerglings and even banelings (if kited, but hey, even terrans must micro sometimes) for breakfast. Some marauders with a very cheap 50/50 upgrade make sure no zealot comes close enough for more than one hit.
     
    Last edited: Sep 5, 2010
  4. cybykillers

    cybykillers New Member

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    oh sorry i forgot to add one word. early game lol. like against rushes. all zerg or protoss have to do is send like 2 zealots or 10 zerglings and you'll probably win the game if terran doesnt wall off.
     
  5. Aurora

    Aurora The Defiant

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    Unlikely. Watching recent top level videos, plenty of players don't even bother walling off anymore. :/
    Not saying that it's useless, but people are learning how to deal with these early rushes better and better. You can't expect something considered a cheesy, easy win tactic to stay viable forever. Eventually people will get used to scouting and countering it.
     
  6. domanz

    domanz New Member

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    It still offers the advantage of preventing scouting. But I guess you're more vulnerable since important buildings might be destroyed by an army which your own could easily beat if there were not some structures in the way. Still, I think walling off is great. Prevent early scouting, and later, you take your expo anyways and need no more choke. And hey, when your ne gets destroyed, you still are able to wall off. Often, the remaining force won't suffice to break it and the other player has to withdraw.
     
  7. Aurora

    Aurora The Defiant

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    I just don't like the idea of getting supply blocked after an attack, and being unable to rebuild my army properly after the first attack wave.

    Good thing I play Zerg anyway. :p
     
  8. cybykillers

    cybykillers New Member

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    if people are finding a way to counter zerling rushes and zealot rushes (mostly zealot rushes because zerglings die to scvs early on) i want to know. but it will be unlikely that i will use it though. i just feel more safe behind my wall. and without wall off, you still need to sacrifice some scvs for repairs and attacking and it will damage your economy.
     
  9. domanz

    domanz New Member

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    Play the rush challange in single player. A bunker or two right next to your cc and early marines suffice against rushes. You can even salvage the bunkers later so you don't even have a big economy loss.
     
  10. Draco Spirit

    Draco Spirit New Member

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    I think the wall a prety dam good tatic myself. While I play zerg mostly, I can the logic in locking off the way into your base with 3 structures and having guys with guns behind it.

    Certinaly a valid and effective anti rush tatic at any rate. Easy to implement too.
     
  11. Aurora

    Aurora The Defiant

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    The build time of zealots has been increased anyway. It's a little less effective to rush with them now.
     
  12. MicroUrMacro

    MicroUrMacro Guest

    Well im not going to say defending a 6pool is impossible on certain maps because of the zealot nerf because as a play protoss player i can still do it....but its tough and usually ends with either completely walling myself in (Hurting my early macro and almost forceing blink or void rays) OR hurting my early economy running around to save probes. It's not impossible as i said but its alot bigger of a pain than it should be. I understand why they were nerfed those proxy 2 gates were tough to counter but i dont think they went about fixing it the right way.
     
  13. KHaYMaN

    KHaYMaN New Member

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    You don't need to wall off to survive. The real advantage of walling off is scouting denial and being able to tech faster since you can scale back on defense spending.