What makes Starcraft Orignal so good?

Discussion in 'StarCraft Original' started by TalkSC.com, Sep 15, 2007.

What makes Starcraft Orignal so good?

Discussion in 'StarCraft Original' started by TalkSC.com, Sep 15, 2007.

  1. TalkSC.com

    TalkSC.com New Member

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    I decided to post a little article on why starcraft is such a great game, because I find that many people don't realize this. Here it is http://talksc.com/?cat=3.

    I will be posting why I believe Starcraft 2 is moving in the wrong direction in the future in relation to what makes Starcraft such a great game. Feel free to comment but please don't comment if you haven't read the whole thing or if you are just concerned about Starcraft as a storymode gameplay or Fastest.

    This only is concerned with the gameplay in the competitive level.
     
  2. BirdofPrey

    BirdofPrey New Member

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    Well see the problem here is 90% of the people who buy games aren't at the competitive level so it doesn't really matter what works for the competitive gamer. The competitive gamer is not god. The game should be made for the audience. The audience is the casual gamer since that is mostly who is buying the game. Thus anything should be for the casual gamer first then the competitive gamer second.

    Oh also if next time you have an opinon post it HERE DO NOT post a link to your site just to briong in more people or that will lead you to a ban. Please read the rules before posting again.

     
  3. generalrievous

    generalrievous New Member

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    It seems like most people nowadays dont truly care for true RTS like starcraft and C&C original, they have been poisoned by the "build this you win" games
     
  4. MeisterX

    MeisterX Hyperion

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    What makes it so good? Three words:

    Three Distinct Races.
     
  5. TalkSC.com

    TalkSC.com New Member

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    You got it Joneagle_X.

    Sry didn't know the link thing. I wouldn't say 90% but yes what you say is true. But you do know that the fact Starcraft is such a lasting game is because of its gameplay in the competitive level right? In korea theres a channel 24/7 devoted to Starcraft and its still being played today.

    Progamers earn more than half a million USD per year, so it is really big there. Warcraft 2 tried to get there but unsucessfully because its gameplay wasn't as good.
     
  6. BirdofPrey

    BirdofPrey New Member

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    Starcraft was not made for the competetive player because it hadn't really een very big before the advent of online gaming. Why should SC2 be any different. If the make the game for the competetive player they will alienate the majority of their players and we will never have an SC3
     
  7. -LT-

    -LT- New Member

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  8. GuiMontag

    GuiMontag New Member

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    dont forget that starcraft was also just a really fun game to play :p
     
  9. coreyb

    coreyb Guest

    Was or is? :p , I played the demo and it ain't a bad game and I also might buy it maybe just...maybe depend's what make's me buy it...what convinces me to buy it.
     
  10. Scarecrow

    Scarecrow New Member

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    It's also mad cheap. Such a bargain.
     
  11. ijffdrie

    ijffdrie Lord of Spam

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    how the hell did you get a pl of -2 with 9 posts
     
  12. 10-Neon

    10-Neon New Member

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    StarCraft became popular as a competitive game because it was released at a time when it was just becoming possible for such a game to really exist. StarCraft isn't as seriously competitive in the US as it is in Korea, I mean, most people you see on Battle.net are only vaguely aware that people play it for money, they certainly can't be there because of that competitive aspect. They're there because the game's well-made, there is no disappointing end-all strategy, just your ability to read your enemy.

    Now, StarCraft II is being designed with that competition in mind, actual pro SC players are on their development team just to provide that aspect, but that doesn't mean Blizzard is not thinking about the 90% that don't care about that stuff. Just like they balance the units and races, they balance the needs of their audiences. What they end up doing will typically benefit both groups: because what appeals to most, what really sticks, is deep quality. You'll see that few if any features will alienate either group. Take a look at the things they've already announced warp-in, interchangeable add-ons, etc.: pros will love it because it adds depth to their strategies, casual gamers will love it because it is fun to use. Everyone wins.
     
  13. Aurora

    Aurora The Defiant

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    The balance is what makes it such a great game, it just rocks. :)

    Maybe because it's 11 years old and still considered to be the best RTS ever, is still being played by millions of people and it just has one of the most original storylines EVER in a RTS (there are even books of Starcraft, of which I unfortunately don't own any of :()
     
  14. SOGEKING

    SOGEKING New Member

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    The balance between the three races of course. The storyline too. And also .... the game in itself.
     
  15. Silent_Sword

    Silent_Sword New Member

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    Storyline for the most part, which incliudes the three [distinct] races.

    As for making SCII for the casual gamer versus the competitive, BliZZarD has made accomodations for both. The campaign will be extraordinary, and the casual gamer (noob who buys it because it's shiny) will be satisfied. The new battle.net should be a paradise for the actual SC players.
     
  16. EonMaster

    EonMaster Eeveelution Master

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    That fact that all units have distinct weaknesses, no ultra units, and the fact that all 3 races were completely different; different buildings, differnt units, and different technologies.
     
  17. Quanta

    Quanta New Member

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    @TalkSC

    I'm going to have to disagree with you about your comments about charge.

    First, one of the biggest overall changes to the gameplay in SCII is going to be the increased mobility of ground units. They are introducing mechanics such as reapers and colossi climing cliffs, they are giving ghosts the drop pod ability, they are making stalkers with their ability to blink, and they are giving zealots charge after an upgrade. This means charge is less an ability to make zealots better and more an ability to prevent zealots from being utterly destroyed by more mobile units.

    Now, how can you micro against it you ask. I suppose that would depend on what units you have facing them. No one knows what they zerg will have but as for the Terran and Protoss I can say this. If you have marines, and are being faced by charging zealots, you are probably in trouble. There really isn't a way to effectively micro against them, so that would mean zealots are better against marines in SCII than in SC, however this might not be so if you marines have been upgraded to have shields and bayonets. Now you may say that's a macro solution to the problem but what is wrong with that? Macro is also an important aspect of the game.

    If you have reapers then the answer is easy, try to fight them in terrain that is advantageous to you and find ways to take advantage of the D8 charges. There really wasn't that much microing you could do when firebats were fighting zealots but now there is alot of micro you can do with reapers against zealots. Charge really doesn't effect that, it just means you have to micro your reapers better if zealots have charge.

    If you have stalkers then you have blink. That is a major new microing mechanic. With the introduction of stalkers zealots need charge to even be halfway effective against them. Stalkers could kite a much larger zealot force very effectively if the zealots didn't have charge and even with charge they'll still be vulnerable to the kiting abilities of stalkers.

    That's juust a sample of how you can micro against charging zealots. Now the other question, how do you micro charging zealots? The answer is being good at getting the zealots into charging range and other things like cutting off the escape routs of much more mobile units.
     
  18. WuHT

    WuHT New Member

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    TalkSC's site is very much against "fastest player". I dont even see why he has to mention them, as they wouldn't be reading the article in the first place. Why bring them up except to make yourself sound like you know what you are talking about ?
     
  19. Ursawarrior

    Ursawarrior New Member

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    its not a uber processor eater unlike warcraft, my pc would lag if i was playing moo moo or a 5 on 5 in dota
     
  20. MarineCorp

    MarineCorp New Member

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    the graphics or the texture? ;D