What do you think the most common massed units will be in SCII??

Discussion in 'General StarCraft 2 Discussion' started by A milli, Mar 9, 2009.

What do you think the most common massed units will be in SCII??

Discussion in 'General StarCraft 2 Discussion' started by A milli, Mar 9, 2009.

  1. A milli

    A milli New Member

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    In SCI there were common masses such as muta-ling or zealot.....What do you think a common one will be in SCII?







    If this has already been a thread feel free to close it.................
     
    Last edited: Mar 9, 2009
  2. Kimera757

    Kimera757 New Member

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    Roaches.

    Great way to deal with an opponent who doesn't micro well.
     
  3. L3ttuc3

    L3ttuc3 New Member

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    I'm thinking:
    Protoss: Stalkers
    Zerg: Roaches
    Terran: I'm up in there air here but lets say~ Reapers + medivac?....maybe. or possibly just the classic M&M setup.
     
  4. Chax424

    Chax424 New Member

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    Ya i think marauders will be massed.
    They have been marketed as the Terran response to everything, plus they look big and are cheep.
    I agree with L3ttuc3.
    and i WOULD say Vikings...but I just don't know anymore.
     
    Last edited: Mar 9, 2009
  5. ItzaHexGor

    ItzaHexGor Active Member

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    I'd say pairs of unit types would be the most likely to be massed in StarCraft2. Massing singles units, like Zerglings, Dragoons, etc, was enough in StarCraft1, but I don't see that being as effective in StarCraft2.

    With Terran, I reckon Marauders and Jackals will be one of the most popular. That said, the Medivac, Reactor and Marine upgrades allow for Marines to be massed in much larger numbers than in StarCraft1.

    With Zerg, Roaches, Hydralisks, Zerglings and Mutalisks will all be viable to mix and match for massing. Roaches with Mutalisks and Zerglings with Hydralisks would be good to always have the Anti-Air and Anti-Armoured bases covered, on top of the meat shield the Roaches and Zerglings would provide.

    With Protoss, I don't think it's as clear cut. Stalkers and Colossi would work, but there's a definite absence of a meat shield there. Archons would work well with anything, especially given the Protoss' new mechanics for Shield regeneration.
     
  6. Alasdair

    Alasdair New Member

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    Well, we've already seen massing in 2 matches, (the Battle Report, and the match vs Yellow and that other guy...) and in both of those matches the Protoss players massed Stalkers.

    By all means, Stalkers are cool, but they're not the kind of unit I'd enjoy seeing too many of.
     
  7. Kimera757

    Kimera757 New Member

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    Maybe the new UI prompts heavy stalker use. They can Blink in groups, and can "focus fire/assassinate" targets very effectively in large groups. The long range helps, too.

    Marauders don't get that bonus. Heck, their slowing ability works best if you don't focus fire. However, they're really good overall, and were probably overpowered in the BlizzCon build.
     
  8. ItzaHexGor

    ItzaHexGor Active Member

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    The ability to focus fire like that is not always a good thing. For example, Zerglings. Focussing fire will do nothing, and they'll simply be overrun. In fact, the Zergling and Mutalisk combo would work well against Protoss for if they do mass Stalkers. None would be affected by the Stalker's bonus and are both small and massed. Zerglings and Hydralisks even more so, as they aren't effected by it, and Hydralisks recieve a bonus.

    Against Terran, it's debatable, because a lot of their Anti-Armoured units are Armoured themselves. I think Marauders come out slightly on top though.

    Overall, I'd say that that Stalkers would be used much less in Zerg matches. But then again, not using them would allow the Zerg player to make use of Roaches. Man, this is deeper than I originally realised...
     
  9. Muncie16

    Muncie16 New Member

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    Protoss-Zelots,stalker colossis
    Zerg-Zergling,Hydra,roach
    Terran-Viking marauder, hellion
     
  10. Michael_Liberty

    Michael_Liberty New Member

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    Possibly the most obvious, at least imo. Banelings. Of course they will be massed, it's the only way they are effective, I'd say either Roach/Baneling or Baneling/Hydralisk would both be extremely effective.

    Protoss-Carriers always get massed, they are arguably the most destructive force when massed.

    Terran-Vikings backed with some kind of heavy support, possibly a Thor or two would work well with a mass of Vikings.
     
  11. aem1

    aem1 New Member

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    completely bypass the marine and go for marauders and vikings imo, never know though
     
  12. freedom23

    freedom23 New Member

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    im seeing an all out worker spam....

    lol seriously, its gonna be marines for terran and maybe reapers also
    for protoss - there are lots of units to play around with this race but definitely the stalker will emerge as the bread and butter for them...
    Zerg - im not sure... i want roaches (maybe there will be a hero roach called PaPa??)
     
  13. Space Pirate Rojo

    Space Pirate Rojo New Member

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    Canada, eh?
    I know as Terran I'm going to be mass-producing Marauders and Marines for early game.
     
  14. TiNK[E]

    TiNK[E] New Member

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    i only play zerg. But i think the Baneling(kamizaki unit) will have a huge role, since breaching an entrance I feel they might excell at.

    Havent put much thought into it yet.. wait till the game comes out or is in Beta atleast. Besides I heard sc2 will be alot easier to play then sc1.
     
    Last edited: Mar 10, 2009
  15. Space Pirate Rojo

    Space Pirate Rojo New Member

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    Canada, eh?
    Throw enough Banelings at a static defense, or defended area... you can't shoot 'em all down.
     
  16. KyukiPwns

    KyukiPwns New Member

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    I'd say marines,ghost and probably most Air units.
     
  17. 1n5an1ty

    1n5an1ty Member

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    Carriers huh?
    then it would make sense for terrans to use bcs since they are more durable, stronger, and cheaper then carriers. ( well full carriers anyways) the only thing carriers got on them is the armor and range.
    still mass bcs...a really strong force
     
  18. orestul

    orestul New Member

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    BC's might be a strong force, but i would prefer to have the ghost unit. They turn invisible and kill all the battlecruiser. Plus they shoot faster and if researched are hard to beat. If they are seen because of the sensor thing by the Command Center, then just destroy it quickly before.
     
  19. Gasmaskguy

    Gasmaskguy New Member

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    How can you destroy something like an Orbital Command (the upgraded Command Center with the Scan ability) fast? It's got at least 1500 hp. And if you do manage to take it down, it's not because of the lack of detection your opponent lose... It's the lack of a base. :p

    Shooting faster means nothing if you don't take damage and damage modifiers into account.
     
  20. Kimera757

    Kimera757 New Member

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    Ultralisk + baneling = ultraling? Ultrabling?