What do use Mutas for

Discussion in 'StarCraft 2 Strategy Discussion' started by Heidegger, May 25, 2010.

What do use Mutas for

  1. Heidegger

    Heidegger New Member

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    I get the impression that Mutas are of considerably less use than in SC1. They don't seem to be as good at harassing and in battles they apparently get owned by anything: Vikings, Void Rays, Marines etc.

    So what do you use them for?

    Btw, it thus feels as zerg would always have to go for hydras (good ground, good anti-air) -> not so much fun to play anymore. They have the least exciting units and the fewest viable strats.
     
  2. MeisterX

    MeisterX Hyperion

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    1. Mutas don't get owned by Vikings. Mutas own Vikings.

    2. Mutas don't get owned by Void Rays, Mutas own Void Rays.

    3. Mutas don't get "owned" by Marines unless they have the HP upgrade and stimpack.

    4. Mutas are amazing for harassment, map control, and speed scouting. Sometimes keeping your opponent defending his mineral line is just as effective as destroying it. Either way it's not on the field.
     
  3. Heidegger

    Heidegger New Member

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    1 and 2: in ridiculous numbers that is, right?



    Sorry for the stupid mistake in the thread title...
     
  4. marinefreak

    marinefreak New Member

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    Edit: Ninjaed by Jon ><

    Well before the thor got splash mutas were the bomb. They are great against toss since they eat stalkers while immortals and zealots can't attack air.

    Expo raids are great with them to. I've never had a problem against void rays or vikings while using them...

    I typically focus on hydras against toss though since its just as hard for toss to counter screened hydras and they do alot more damage.

    Without adequate upgrades and support marines fall fast to them. I think they're fine as they are.
     
  5. KHaYMaN

    KHaYMaN New Member

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    Just a note on Vikings: in most game scenarios Vikings are usually problematic in terms of harassing someone's base due to their range. It really isn't the viking causing the problem though, its the support (marines/turret/whatever) it is hiding behind and the fact it outranges the muta by a lot.

    Mutas are great for harassment though. I think my favorite thing to do is to bounce back and forth on a team's mineral lines on twilight fortress where they only have ground anti-air units. It is funny to watch them desperately run around the division between the bases while your mutas just move a short distance to the other mineral line.
     
  6. Heidegger

    Heidegger New Member

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    Thanks for your replies, apparently I will have to use them in a different way against vikings etc.

    Yor are right, they are good for quick raids of expansions. But I realized that they die much quicker to static defense - two turrets, spore colonies or turrets decimate a bunch of mutas, which makes it much harder to pull off a proper attack on a main base.

    Do you use corruptors? Although they are considered anti air, they seem so weak against most air - or I'm not using them correctly again.
     
  7. Phoenix

    Phoenix New Member

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    Corrupters are against Capital Air, also known as Massive things. Their spell is also best against massive.
    So if you see a fleet of Battlecruisers, Carriers with Mothership or Brood Lord, build corrupters.
    It is also best against protoss, as it can attack collosi too, which protoss love to use aginst zerg.
    But building 2 corrupters wont save you against 5-6 mutas.
     
  8. ica-finger

    ica-finger New Member

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    Those pesky terrans! Also the protto..ses
     
  9. BTNHfan99

    BTNHfan99 New Member

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    I feel the same way. But i like to think its because the green glave feature you use to see bouncing around in sc1 isnt noticeable in sc2 anymore.

    I understand there are a few things that lessens the mutas strength. for example, hydras, turrets and cannons are more effective against mutas now. So i to believe they arent as usuful as they use to be in sc1.

    The only time I use them in a 1v1 match is when a terran army goes marines and Marauders. But half the time I would just stick to hydras and speedlings. I rarely use them against zergs and protoss.

    I will however do a mutas rush on 3v3 games just for the heck of it because i know if it fails I have my teammates to support me.

    But the bottom line is, i also feel that the mutas usage has diminish a little bit.

    are they really effective against stalkers? I had the impression that stalkers > mutas. can you tell me why?
     
    Last edited: May 25, 2010
  10. asdf

    asdf New Member

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    mutas are light air units. vikings are anti-armor. void rays are anti-massive (technically). if you're losing battles against them, you're doing something wrong. if you're losing vs phoenix, sure...

    marines do fairly well against mutas, but only with support (upgrades and medivac) and in large groups.
     
  11. tskarz

    tskarz New Member

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    The only thing I use mutas for is ZvZ and early harass against toss and terrans. They are slower than in SC1 and terran/toss have too many easy counters that they don't seem to be worth the cost in most games. Now if brood lords could be morphed from mutas that would be a different story....
     
  12. asdf

    asdf New Member

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    hydras do too well against mutas to be worth it in ZvZ, i think. but brood lords are pretty nice, so getting mutas along the way might be ok... if you're expecting a long game, at least.
     
  13. Galaxy.ein

    Galaxy.ein New Member

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    A group of mutas with your hydra/ling or hydra/roach army is great for taking down colos.
     
  14. KHaYMaN

    KHaYMaN New Member

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    The muta vs static D game has gone through a few changes. Initially (well, back when I started at the end of March) towers were very weak and you could pretty easily FF down turrets/spore colonies and had a LOT of leeway in micro'ing out the muta they auto-attacked.

    Then they buffed towers, making you have to micro out a targeted muta much faster, and also made the static D beefier and harder to kill.

    Finally they took out the corrupter's ability to lock down structures...but now its back on Overseers. I haven't tried it yet, but I'm assuming if the opponent hasn't gone absolutely crazy with static D that using 1-2 overseers to lock down any turrets/spore colonies for your mutas would work well.
     
  15. tskarz

    tskarz New Member

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    True if you go straight up muta vs hydra, hydras win. But if you go mutas and your opponent overreacts by spamming hydras you use your excess minerals to build speedlings (which rape hydras) The mutas allow you to maintain map control by allowing you to harass mineral lines, go around sniping stray ovies/queens, and taking out any lings or roaches that he leaves unprotected.
     
  16. Cabbage

    Cabbage New Member

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    Wrong wong won.... it is banelings which pwn hydras.
     
  17. KHaYMaN

    KHaYMaN New Member

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    You really want a combination of both.

    And banelings don't rape hydras nearly as hard as they once did....although I still remember a recent opponent exclaiming "And they rebalanced those things?!" post the last baneling patch (2 patches ago I think) when he tried to counter attack and lost all his hydras to some banelings.
     
  18. Willpower101

    Willpower101 New Member

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    remind me to post my zerg vids here. I'm on a 8 game loosing streak with zerg. Mutas suck.
    I have games where I've churned out 20+ mutas within 2 minutes and they get owned by both marines and voids.

    As toss, 3 voids laugh at 5-8 mutas.
     
  19. VampireBob

    VampireBob New Member

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    Whenever I had to go Muta vs. Void my Mutas have won. I've always had more, but voids cost twice as much as Mutas, and it's normally around 50% more. Are you focus firing?

    Interesting thing I did with Mutas. I went Muta and my opponent went mass Stalker. I went for a harass in their base with 20ish Mutas and they tried to fend me off with 30ish Stalkers. I was able to win with minimal losses with some micro. When the Stalkers lined up to shoot, or broke their ball formation, I'd fly to one side of them, so half their force couldn't attack me. I also lured them into their buildings and was able to use them as chokes.

    In the end I had 10 Mutas left and could finish my harass.
     
  20. cHowziLLa

    cHowziLLa New Member

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    mutas are sick, you have to micro them not like in SC1 where you can just mass them and then send them to a base and sit there and watch.

    like everyone said: they own vikings/voids/ if the fight is evenly matched, cuz they have splash damage, again, you need to micro, meaning hit and run and focus fire.