I almost gave up in the beginning of the game when he was rushing, but I was able to hold it off and kept holding it off. Eventually his vikings just were destroying my void rays. I just spent 30 minutes battling a terran...Nonetheless, I gave up. I was constantly harrassing his stuff. Finally he had planetary fortresses with detectors out of the ***. Which makes my air obsolete, and my dark templars done. He mass viking behind that knowing I can't go air to attack. I'm going to attach the replay. It's so annoying how OP they are. 3 vikings knocked out 4 of my void rays in no time. He didn't have tanks, or really marines or even mauders. He just kept hitting my mineral line. The cannons were USELESS against his air. Meanwhile, his cannons were destroying my void rays. Just shows another silly part of the game, the terrans defense is just retarded. Planetary fortresses and those towers just make it impossible to go ground OR air.
Terran strong suit -is- defence when all said and done in fairness. I've not watched the reply but where you spending alot of resources on harrasment and not keeping shuting down his new base expantions before he knocked them up?
Well i presume that u will flame me after i wright this but, this is just my opinion. U had 2 stargates and u didnt do nothing with them the first 2 min but instead focused on zealots and stalkers, if u went VR immediately u could have had a easy gg in the start. But your bigest mistake was leaving those 2 vikings and missile turets and focusing on the fortres. In my opinion those are the two bigest mistakes. Except those two things u should have dominated the map and the recourses the whole game but u didnt, and by not doing that u didnt have enoughe resourcec to finish him off.
Ok now I've watched the replay... http://starcraft.wikia.com/wiki/Phoenix Heres you cure to vikings, your own air supority fighter. Admiterly it can't deal with sams, but you can make sure his vikings are scared to leave the protection of his sam towers. I also like to point out that he upgraded his vikings wepeons, a slight edge yes, but one that magnafied his advatage somewhat. I know from personal experence , that zerglings with + 1 claws can quickly make a huge diffrent against unupgraded ones. Also, scout more. Plantery fortress take a while to get up, 1 zelot more than enough to stop one in contruction.