What balance changes would you like in next patches?

Discussion in 'StarCraft 2 Strategy Discussion' started by Xern, Nov 4, 2010.

What balance changes would you like in next patches?

Discussion in 'StarCraft 2 Strategy Discussion' started by Xern, Nov 4, 2010.

  1. Xern

    Xern New Member

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    Personally i don't consider any race OP but i feel there's still room for improvment. What i would change:

    - Make archons "massive", among other things so they won't be affected by concussive shells.

    - Reduce marauders hp to 90 / 100 afer combat shields. Stim cost should remain the same (20hp)

    - Decrease psy storm cost to 100/100 from 200/200. After paying a lot for structures, you need additional 200/200 to make a single unit useful, i don't agree with it.

    - Decrease charge cost to 100/100, it's pretty important for defending against early mm pushes.

    - Increase terran upgrades costs from 50/50 to 75/75 (like concussive shells).

    - Slightly increase carrier speed. I know why it's slow, but in my opinion it's too slow to be of any use. It can even be an upgrade.

    -- Void rays are properly balanced right now in my opinion --

    - Maybe increase immortals range by 1? I'm not sure about that, but they're not used very much now.

    - Maybe decrease collosus upgraded range from 9 to 8? I'm not sure about that either, but with ht's more availible and carriers slightly faster, this seems to be reasonable.
     
  2. kuvasz

    kuvasz Corrections Officer

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    I'm sorry but I can only assume that your PvT needs work :D though I agree with a few.

    Marauder HP decrease to 115 or 105. You have to keep the ending a 5 to allow for the most number of stims. It's why marines in SC2 have 45, probably.

    The archon thing makes sense too - they seem to suck right now. I'm just not sure their size warrants the modifier.

    Charge cost better remain the same :D it's insane.

    Increasing 50/50 upgrades in cost seems reasonable. Currently the upgrade itself is useless - either make it cost more or make it available by default. SC is about clarity and shaving away redundancy - this is one of them.

    I would also add to that list nitro packs. Get rid of the prerequisite BS and make it cost 100/100.
     
  3. toochaos

    toochaos New Member

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    take void rays back to how they were last patch which was balenced. yexs they could kill your whole base but if you engage them before that they just die. similar to seige tanks needing to be in seige mode to be most effective. void currently kill everything protoss has except void ray ( before chargeing) as they do 10 dam every .6 sec to stalkers which destroys them ( the only thing that protoss has that can kill voids and do something else) phoenixs can kill voids at a 3/2 level ( which is about equal cost) but then when alls sais and done you have 1 phoenix left which is useless. everything else is good from toss standpoint.
     
  4. Stirlitz

    Stirlitz Member

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    Agree with Kuvasz mostly, and I think the op is a little extreme against terran, those requests are quite a big swing for the nerfbat and would hurt terran a lot(and they're not imbalanced right now, in my opinion, so they don't really need that nerf).

    On the protoss side(which is my race of choice too) I don't agree we need so much a buff either. Only 2 things I don't like are archons being slowed by concussive shells and carriers being too slow and unable to make good use of their upgrade(It's only good when kiting stuff to shoot interceptors fast but the difference it makes right now is way less than a +1 weapons upgrade and imo quite useless).

    But yeah, most importantly Archons, because Archons are people two, they need some loving.

    [​IMG]


    Edit: Credit for the image to the The Handome Nerd and it's awsome T-Shirts :p
     
  5. Xern

    Xern New Member

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    Touche :)

    I wanted to keep those reasonable, but i know i can't be completely unbiased.

    @toochaos

    I'm not sure, but i really think stalkers deal with vr's much easier now, which is how it should be. You can't always expect to approach them when they are uncharged, you'd have to keep your army in base to defend, and you can't do that if you want to win. Now a lot of stalkers can deal with charged void rays (with some troubles) and in my opinion it's perfect.

    Regarding your analogy to siege tanks, siege tanks can't shoot air, that's their vulnerability, and vr's have none (plus they can attack from every direction, so mass vr's will always find a way to charge if you're on 3 bases or more).
     
  6. Ste

    Ste New Member

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    Yes, something certainly needs to be done about the archons. As it stands Ive never made one, because they are terribad.
     
  7. Heidegger

    Heidegger New Member

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    From a terran perspective...
    Although I don't see it coming I think roach range should be decreased to 3.5.
    Maybe stalkers need a slight damage buff, they don't do enough for their cost.
    On the other hand dts do too much damage imo.
    Also collosi seem to be too fragile and could need a hp buff.
    The same goes for hellions which die too easily to mass lings.
    Vikings firing speed could also have a slight increase.
    The energy cost of the infested terran is a bit low, a few infestors can spawn too many of them.
    As toss and zerg buildings have seen a huge hp increase the nuclear strike should be buffed, it's not very useful against buildings anymore.
    Concussive shells could be made a bit more expensive, maybe 75/75
     
  8. Vulcan

    Vulcan New Member

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    Protoss Carriers attack range needs to be reduced against ground targets or at least have the drones attack damage reduced as they did to the Terran BC.
     
  9. Aurora

    Aurora The Defiant

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    Just to pick this one point out since most other stuff has been spoken about so far:

    You get an endlessly recharging area of effect spell, which can be used extremely effectively to either do damage, or crowd control an army to where you want it to be. I don't think 200/200 is to much for that, especially since 100/100 would enable you to make a second HT way faster.

    You'd only have to wait for 50 extra gas, instead of 150. (HT being 50 min/150 gas) Having 2 fast HT's means double the storms, and a fast archon if you happen to use up your energy in mid combat. Combined with the way you also want to buff the archon a little, this'd make HT's/archons a crapload more powerful then they're now against Terran. (concussive shells) And it'd hurt Zerg quite a bit as well, lol. =/

    Just seems like a bit to much. :)
     
  10. Stirlitz

    Stirlitz Member

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    Carrier damage scales too well with the + damage upgrades but is also countered as well with +armor upgrades(to the point where a +3 carrier completely destroys +0 armor units, but a +0 carrier does almost no damage to armor-upgraded units). I don't think it's insane though. Compared to battlecruisers carriers do about as much damage(more but BCs have yamato which is an incredible ability) but are generally quite fragile a unit compared to others, cost-wise.


    Like aurora said the HT buff seems quite insane for the reasons he said. I don't think the Archon buff would be too much as they're quite unused as of now(though I guess as archons are a non-basic unit and more of a way to dump HTs that are low on hp/energy or DTs after the enemy gets too much detection, they shouldn't be as good or powerful as a unit of their cost since they used up their cost in some other way and are a bonus).

    Still being slowed makes them quite useless to attack but at least they soak up some good amount of damage and being purely psionic they don't take any extra damage from either bonus vs light or vs heavy attacks.
     
    Last edited: Nov 4, 2010
  11. 1n5an1ty

    1n5an1ty Member

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    Archons -> Yes, make Psionic - Massive. Make the model cooler pl0x, and attack MUCH cooler. and. Idk....let's go this way...365 shields :) 27(+3) + 5(+1) per. making it 36+8 damage max. AoE increase PL0X!!!!
    Mauraders -> from 100 hp to 115.
    combat shields -> 100/75
    concussive....take longer pl0x, 75/75
    Carrier:.... increase armor to 4. (sry but i reallywant oldcarrier back...i cant seem to use it :()
    Psi storm....this is tough....200/200 less time!
    No to charge. its ....like kuvasz said, insane. not just insane. not normal insanity. its insane insanity. its me.
    immortals...NO. Colossi. No.
    Colossi -> Make the attack graphic faster, beams shoot out parallel, go from end to end really fast, and damage is dealt. (all tihs is fast too, just wanted to stress speed of beam movement)
    Movement speed increase, as well. to 2.6

    Tank. 40(+3) + 12(+2). pl0x. hp = 155.
    Maurader. umm. I hate this unit so bad becuz of concussive shells. feels so unlike starcraft.
    Viking. Make ground mode somehow better. 15(+1) dmg. make it have 0 armor in air, 1 armor on ground. reasonable? idk
    battlecruiser. Blizzard has screwed this unit up so hard that its dead to me. too many fast,small attacks. not good. shud be a balnced attack type.
    Point defense drone. No. Please. No. No.NO. cooldown of .15 sec per interception, 170 energy.
    Nuke. sigh. 3 supply per, slightly longer to make. does it still have bonus to buildings? if not, plz include
    ghost. 80 hp. ITS A SPECIALIST.
    hmm. Thor! better air attack animation.

    Roach. 140 hp.
    Ultra. Fix its attack. seriously.
    Overseer should have some more useful ability.
    Lurkers pl0x. wait no, dont put them back in blizzard until you stop SCREWING UP ALL THE ATTACK ANIMATIONS YOU FREAKIN IDIOTS.
    less hive tech moar lair?
     
    Last edited: Nov 4, 2010
  12. toochaos

    toochaos New Member

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    stalkers get destroyed by voids regardless of charged status en mass those voids are getting charged in small numbers those voids kill you as you try and kite, which means the only thing that beats void and has any use afterwards ( phoneix can bea tthem but then your left with phonexis) is voids this is wrong the counter to voids should not be more voids. the way void were before was good they were very weak at real combat but they can be in you base killing your dude brilliantly, now they just kill stalkers ( im not saying voids are overpowerd from terran or zerg standpoint just from toss whose strongest AA unit is the stalker gets destroyed by voids)
     
  13. Heidegger

    Heidegger New Member

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    i agree with insanity that the battlecruiser has been nerfed to hard. It's crap for its enormous cost now.
     
  14. Makki

    Makki Member

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    okay so my opinion is:

    --- make voidrays cost 4 suply (instead of 3) because they are sooo imba in mass
    --- archons should be immune to concussive shells because they suck xD
    --- the ultralisk attack should be fixed... but that aint no balance change i guess xD

    uuhm.... i dont know i think thats all ^^

    when i play FFA i allways lose to mass voidrays and the new patch makes them even better vs vikings/corrupters/stalkers :C
     
    Last edited: Nov 5, 2010
  15. RushSecond

    RushSecond New Member

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    This should have been done ages ago.

    Also, corruptors should have their 25% bonus damage corruption thing be raised to 35% while getting a 50% increased cooldown. Something to make mass corruptors useful against ground, instead of being completely useless until you get a hive and greater spire.
     
  16. Makki

    Makki Member

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    sure i totally agree with you
     
  17. kuvasz

    kuvasz Corrections Officer

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    35% would be even harder to calculate than 25%, so I don't think that will ever happen. Make it 50% rounded down with no change in cooldown.

    Also it'd be nice if melding an archon actually anchored the sphere... it's retarded that units play football with it.
     
  18. Stirlitz

    Stirlitz Member

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    lol'ed there :p
     
  19. Andromidius

    Andromidius New Member

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    Main thing I want to see is a slight Void Ray nerf against infantry. Maybe reduce base damage, but increase damage against armoured and buildings so its the same as it is currently. Kind of fed up of having a bunch of charged Rays tear my Stalkers a new one, even en-mass...

    I'd also like to see Stim not effect the movement speed of Marauders. They are already great at kiting!

    Oh, and raise the health of Zealots but lower their shield strength. EMP is really harsh on them.
     
  20. kuvasz

    kuvasz Corrections Officer

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    Stalkers are armoured...