What about the old queen?

Discussion in 'Zerg' started by Avatar_ignis, Jun 8, 2008.

What about the old queen?

Discussion in 'Zerg' started by Avatar_ignis, Jun 8, 2008.

  1. Avatar_ignis

    Avatar_ignis New Member

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    Before i begin please note i am entirely for the new queen in starcraft 2-
    It adds more depth in the game in the respect that each race will have to devise entirely different early game defense/strategy, giving each race that special feel to it more so than in sc1.

    My question, however, is what is to become of the old role the old queen served in SC1. To me she was an awesome reconnaissance unit (parasite and her extremely fast flying speed) and more importantly served as the counter for siege tanks thanks to spawn broodlings. I am aware that swarm guardians and the infestors' dark swarm can help counter siege tanks, but with my experience similar abilities/units in sc1 were later in the tier compared to siege tanks siege mode, thus it took more time for the respective guardian/dark swarm counter to be utilized versus compared to when siege was available.

    I would appreciate your thoughts and input as to what units now take over the older queens roles (recon and siege counter)
    Thanks,
    ~Avatar_ignis
     
  2. Kimera757

    Kimera757 New Member

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    Lots of units have been lost as the game progressed.

    I'm hoping Ultralisks can "soak" tank damage and then take them on. That'll only work if Siege Tanks have minimal ranges in StarCraft II that they can't fire at.

    Dark Swarm is available earlier in StarCraft II (at the same time Queens were available; the Nydus Warrens is the equivalent of the Queen's Nest when it comes to tier calculations). Guardians, however, are only available at the same time.
     
  3. KuraiKozo

    KuraiKozo New Member

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    Uranus lol =D
    please don't quote unecessarily, Kimera~

    and i agree. they'll find a way to balance all the units out, i'm sure of it. from all the feedback, there's sure to be a way.
     
  4. Psionicz

    Psionicz New Member

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    Zerg can scout the air with Mutalisks, not the mention the Overseers longer range when stationary.

    Also note the Infestor's Disease ability, which spreads, that can hinder the Tank push as they'd gradually get weaker as it spreads.
    Swarm Guardians will probably be used more frequently now since their Broodlings would upset that Tank wall forcing them to unsiege, meaning you dark swarm then send in the Zerglings and Roaches.

    In my opinion, Zerg don't need a unit comparible to the Sc1 Queen, how often was it actually used and how well will it fair against things like Vikings which can be everywhere.
     
  5. freedom23

    freedom23 New Member

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    Maybe you need to patch up Kimera757 coz new posting rules apply here ^_^ (no offense)

    @ Avatar_Ignis - to me you will be honored as one of the zergs.... lol, its good to know that you are a lover of the former SC Queen, but what makes me wonder is are you using a number of them to deal against terran if they have many tank unis??

    anyway if you are looking for an answer about role replacements, the zerg is probably the race that indeed lost lots of it especially the role of the Air support caster that makes me wonder if the zerg army is btw complete unlike other races w/c has Nomad and Mothership... another possible theory is a genetic mixup blend, intertwining the genetic foundations of the Queen and Swarm guardian, why?? well if you have seen the video and the ever so questionable s.gurdian picture conspiracy, you'll notice that the S.Guardian is moving faster than ever, has an attack animation simillar to parasites, and of course the broodling function which were basically the major traits of the queen, now all that was forgotten is the ensnare and infest CC.

    and about the Scourge unit,.. i also dont consider banelings as the proper successor of them because it really isnt logical to have nullifiers come along with zerg just to fill in that gap of missing role.. although most of the zergs roles are very questionable (i.e. corruptor), I also believe that the zerg will be balanced by the time it goes comes released... oh and btw im still proposing my crustacean theory hhahahaha!!
     
  6. Seradin

    Seradin New Member

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    k ive been wondering.. since all the units from the old game have there models and abilitys/names built into the editor..

    will it be like queen mark I or something?
     
  7. Avatar_ignis

    Avatar_ignis New Member

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    Thanks for all the input-

    @kimera-it's really good to hear the dark swarm will be available the same time siege mode is, it seems infestors are the counter to siege tanks

    @psionicz-2 things: 1) i know mutalisks can scout, but i really enjoyed using parasite, it deemed some shuttles and overlords worthless in sc1. I always used queens in sc1, but im not heartbroken they reworked her, i just had questions about the role the old queen played in my sc1 game. i think the old queen would be overpowered if it hit a thor or the new queen with spawn broodling :) 2) i thought swarm guardians lost the spawn broodling ability? unless they reintroduced it


    @freedom-i had 3-6 queens around just to harass templars and tanks, make them frustrated to an extent when using those units. in regards to anti air, i can really see focus firing with corruptors on non-capital ships to quickly turn the tide of an air battle (assuming corrupted air can attack your enemy still)
     
  8. Psionicz

    Psionicz New Member

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    Blizzard mentioned things about the spawn Broodling ability on the Guardians after that bit of misleading information on Starcraft.wikia, meaning its still there.
    http://sc2pod.com/trackers/blue/?id=195

    But Spawning Broodlings the Sc1 way just wouldn't work, as one shotting a Thor would be very overpowered, and you may say they can put the Thor as mechanical, but it still has a driver like the Tanks do and the Tanks could always get Broodlinged.

    Zerglings are the counter to Siege Tanks not Infestors as the Tanks right now have unlimited range meaning they can shoot at 1 range (this will probably change) and using Darkswarm would cause your regular Zerg units to die due to splash damage, although the Roaches would be pretty much invincible under Dark Swarm, so you know :]
     
  9. Kimera757

    Kimera757 New Member

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    I've heard lots of mentions of Blizzard making all the old units available, but I've yet to see the mention. As far as I can tell, only some units (like Dragoons and Wraiths) will make it into the map editor.

    It has the right stuff on the StarCraft wikia Swarm Guardian page.
     
  10. lurkers_lurk

    lurkers_lurk New Member

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    the units that were beloved in SC will make it to the map editor. while at the moment most of the units that were the most used and beloved are in the game right now, the few that were beloved / most used that arent in the game will be in the map editor
     
  11. freedom23

    freedom23 New Member

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    hoorraayyyy... i hope that the editor will include everything in there even the wild aliens on the field selectable to modify so that we can make a really insane custom ^_^

    @ Avatar_Ignis - I cant see the corruptors being used in this game as much as the mutas.. of course they have different capabilities but you wont have a number of corruptors actually if you are dealing with other players optimizing a quick air support casters like the nomad.. or mothership.. anyway my only concern is that the zerg has tremendously lost a very efficient unit like the scourge. which were the easiest way to answer back those kind of units, and very expendable too ^_^
     
  12. lurkers_lurk

    lurkers_lurk New Member

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    yes, i would like to have my kamikaze's back, i loved them so much that they exploded right before my eyes. if they arent back, ill just have to settle for the grounded kamikaze's, besides i think they will be in the map editor, they were the most used air unit besides the mutalisks
     
    Last edited: Jun 9, 2008
  13. Mattbaumann777

    Mattbaumann777 New Member

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    I love the old queen. When I play, I always have a minimum of six queens. It's so handy when you're in a stalemate with another army and you want to pick off templars and tanks that could turn the tide against you. Not to mention ensnare and parasite being awesome abilities for a flyer-caster.
     
  14. lvhoang

    lvhoang New Member

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    I hope Zergs will have "ensnare" back! that was a great ability!
     
  15. Mattbaumann777

    Mattbaumann777 New Member

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    Ya, that's a deadly ability. I use broodlings more though. I usually have a bunch of queens and fire that whenever they regain their mana.
     
  16. Gardian_Defender

    Gardian_Defender New Member

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    I think that they're making the game way more
    complicated then it needs to be. The old Zerg
    were simple, now they have all of these different
    ablitys and the old queen is spread out into like
    6 different units and all this other crap.

    I'm sure it will seem more simple when SC2 comes
    out but right now it's hard to tell what's true an what
    Is just bubkiss. everything also seems really hard to
    follow. (it's driving me insane!)
     
  17. Mattbaumann777

    Mattbaumann777 New Member

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    I really hope there's a spell similar to spawn broodlings in SC2. I use that for pretty much every unit except reavers when I'm making a push or defending my base. Parasite was so handy for scouting and making sneaky nydus canal attacks.
     
  18. Gardian_Defender

    Gardian_Defender New Member

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    I never really used the queen for much. I all I ever used them for was be borad and harasing the other teams after I had gotten my deffences up. And all I would do is take like 20 and wait for full energy then attack all the units I could attack and then attack some of my own broodlings to make more to attack the base. But I really only got that chance like twice. And it failed one of those two times. I think that the new queen is a big step forward seeing that I always had a problem with early defence cuz ppls would just rush me. Now I'll have something that will help hold that off.
     
    Last edited: Apr 24, 2009
  19. overmind

    overmind Active Member

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    Isn't fungal spore a decent replacement? It's a guaranteed kill afaik, cast from a unit that can move and cast while burrowed and does splash damage that i'm guessing is stronger than what 2 broodlings can do. The only downsides are it doesn't kill instantly and it can't disrupt siege tank lines aswell.
     
  20. Mattbaumann777

    Mattbaumann777 New Member

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    Sorry, what's fungal spore and what unit casts it? I used broodlings every game when the opponent's army has templars or tanks in the way so my army doesn't get decimated by seige or storm when they move forward. Also, if tanks are hitting your base from across a river, use broodlings to take them out with one shot and avoid the goliaths that are probably beside the tanks. If you're forced to use guardians, they might get taken out before they even destroy the tanks.