I mean almost the same, but in my wiev the colony could multiply itself in certain time periods. For example you mutate a colony, than after 5 minutes you will have 2 ect.. This would fit the Zerg evolution, and would be an effective defence line.
hmm...............but wouldnt that be 2 much? it mutates itself again and then if nonoe comes and attack you..u have like 100 sunkens...lol
maybe there could be a limit or something I mean the colony has a limited ammount of, for example spores from which these clones mutate.
maybe 1 Larva every so often but so way on the spawning more of them selves unless they debuff the crap out of them.
i think the process of evolution isnt the same as the process of multiplication.... ^_^ this is my idea of what these words mean evolution = ongoing process of changing life form to another extent multiplication = process continous reproduction of one matter may you be "Buddhad" ^_^ peace
Can you say spider. Having the building multiply seems a bit much what if it just had an upgrade that caused it to grow another tentacle so it can either attack more rapidly or attack multiple targets at once? I agree with marcus free units never work out. onlly way to balance it would to make it weaken with each division.
I hink that if it worked along the same basic principles that Nod use in Cnc 3 that it might work. So that you have your one base model, but tehn maybe 2 smaller "evolutions" attached to teh main base with the actual firing abilities. However teh base model does not fire. Or maybe it could work differently in that before you build sunken colonies they must be attached to a base model. And that all "add on" sunkens must be attached to this base model