What about a new sunken colony?

Discussion in 'Zerg' started by Hunter, Aug 24, 2007.

What about a new sunken colony?

Discussion in 'Zerg' started by Hunter, Aug 24, 2007.

  1. Hunter

    Hunter New Member

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    I mean almost the same, but in my wiev the colony could multiply itself in certain time periods.
    For example you mutate a colony, than after 5 minutes you will have 2 ect..

    This would fit the Zerg evolution, and would be an effective defence line.
     
  2. AcE_01

    AcE_01 Active Member

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    hmm...............but wouldnt that be 2 much? it mutates itself again and then if nonoe comes and attack you..u have like 100 sunkens...lol
     
  3. Hunter

    Hunter New Member

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    maybe there could be a limit or something:D
    I mean the colony has a limited ammount of, for example spores from which these clones mutate.
     
  4. -LT-

    -LT- New Member

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    I dunno I don't like it.
     
  5. SemiEvil

    SemiEvil New Member

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    How about sunken colonies spawning 1 or 2 larvae like a hatchery?
     
  6. -LT-

    -LT- New Member

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    That could be good.
     
  7. Chris Benoit

    Chris Benoit New Member

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    Nooooooooo.
     
  8. manaplague

    manaplague New Member

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    maybe 1 Larva every so often but so way on the spawning more of them selves unless they debuff the crap out of them.
     
  9. freedom23

    freedom23 New Member

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    i think the process of evolution isnt the same as the process of multiplication.... ^_^

    this is my idea of what these words mean
    evolution = ongoing process of changing life form to another extent
    multiplication = process continous reproduction of one matter

    may you be "Buddhad" ^_^ peace
     
  10. ijffdrie

    ijffdrie Lord of Spam

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    the zerg will be overrushed if the feature gets implemented
     
  11. BirdofPrey

    BirdofPrey New Member

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    Can you say spider. 

    Having the building multiply seems a bit much what if it just had an upgrade that caused it to grow another tentacle so it can either attack more rapidly or attack multiple targets at once?

    I agree with marcus free units never work out. onlly way to balance it would to make it weaken with each division.
     
  12. slugonice

    slugonice New Member

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    dont like the idea
     
  13. Drafter

    Drafter New Member

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    I don't liek the idea too even though I'm not a Zerg fan.
     
  14. The Vision

    The Vision New Member

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    I hink that if it worked along the same basic principles that Nod use in Cnc 3 that it might work. So that you have your one base model, but tehn maybe 2 smaller "evolutions" attached to teh main base with the actual firing abilities. However teh base model does not fire.

    Or maybe it could work differently in that before you build sunken colonies they must be attached to a base model. And that all "add on" sunkens must be attached to this base model