Watched 3 SC2 games on Blizzards Webstite live

Discussion in 'General StarCraft 2 Discussion' started by furrer, Jun 29, 2008.

Watched 3 SC2 games on Blizzards Webstite live

Discussion in 'General StarCraft 2 Discussion' started by furrer, Jun 29, 2008.

  1. furrer

    furrer New Member

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    I just watched 3 sc2 games on Blizzards website from their live stream from WWI. They did that becasue the WOW finales didnt last so long, and Nick "tasteless" Plot was commentating with some other guy. I must say:
    The game looks great, and pretty balanced too. The unit additions and chooses in that category was good too, and Im impressed about how a great job Blizzard has done.

    The first match was a 1vs1 between two guys each from their starcraft 2vs2 team (they had to play the finals later (2vs2 starcraft broodwar), but that wasnt brodcasted. It was a TvP, and the german protoss guy won. He did 2 gates stalker and expanded, then used warpgates and a phaseprism to warp stalkers and immortals into the Terrans base, really cool!

    The next was the same german guy against Karune I think (kevin is his real name I think). That was a PvP, and the german guy won on the same way as before. He 2 gated, expanded with cannons, hindered the enemy in getting an expansion and did the warp trick again.

    The last and third game was TvZ, between a guy from Blizzard and the german guys teamplayer. The Z (blizzard guy) did an early pool and presured the Terran, killing a lot of SCV´s. But he defended briliantly, even against roaches, and they really require FF, they regen 10 hp/s I think, so they are really strong.
    The T then went Medivac dropship, and because the Zerg didnt tech and wasted too many units on the attack, his drops where succesfull (he outmicroed the Blizzard guy), and he won.

    Great games I must say, hope theyll be posted on youtube so you guys can see them.
    Ive something more to add:
    You start with 6 workers, but they only gather 5 minerals each, so the early builds are around the same. You have 2 gas, but they have a lower amount of gas inside them. So you´ll need to expand often, but you can also do early gas heavy strategies that you couldnt in SC1. The assimilators etc. turns red when there is no more gas inside them (and than you probes mines 2 gas, else they mine 5 I think, but perhaps they even mine 8 gas like in scbw, but I dont think so).
    yobob found the games downloadable:
    http://www.megaupload.com/?d=YUQ91L5O
    check out his post too:
    http://www.starcraft2forum.org/forums/showthread.php?t=5363
    Hope you will like the new informations!
     
    Last edited: Jun 30, 2008
  2. Seradin

    Seradin New Member

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    yeah i managed to catch the last half of the third game, wish i had seen the other two!

    The quality was great aswell..

    anybody know of any other SC2 Games going to be played EST.
     
  3. kuvasz

    kuvasz Corrections Officer

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    You left out the DT harassment which were done with 2 DTs in the first 2 games :p
    The games were nice to watch but they didn't show anything new - we couldn't see proper tech or new information on any of the units. Although I have to add that when the Protoss player dropped immortals into the Terran base, only 1 of them were actually being warped in, the other immortals appeared instantly, which leads me to the conclusion that that 1 phase prism held those 5 or 6 immortals, which sounds pretty cool. I've long said that if units are transformed into pure energy then they shouldn't take up a big space in the prism.
     
  4. furrer

    furrer New Member

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    yeah i know, but they were not so important were they? And i dont want to spoil everything if its found on youtube.
    You right, but in game two he warped 5 in! And the first were 2 warped in and 4 dropped!

    And I think that were shown some new strategies:
    - Roaches killing everything when microed good
    - wall in abusing with blink + warpgate "drops"
    - LOS very important (the good ST drop in the first game)
    - the Imortals good tanking abbilities (the DT´s never killed one single of them :) )

    Compare that to that they only have played the game 30 min (the Blizzard guys had, but they sucked a bit), and Ill say its great use of the game.

    Hey, and perhaps the protoss units should take place up compared to there shield, per 60 shield you take up one place, and there are 8?
     
    Last edited: Jun 29, 2008
  5. yobob

    yobob New Member

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    Last edited: Jun 29, 2008
    Psionicz likes this.
  6. lurkers_lurk

    lurkers_lurk New Member

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    interesting if you pause at about 4:17, you can see that there is a dotted circle, indicating that its the seige tanks range, but there is only one tank there. really interesting.
     
  7. Gasmaskguy

    Gasmaskguy New Member

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    Awesome games, but the WC3 music kinda ruined it. What's wrong with the old SC1 music?
     
  8. lurkers_lurk

    lurkers_lurk New Member

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    i just notice that whenever they switch views to a different players perspective the current player perspective team color is always green and the enemy red. at least when it was PvsP.

    Edit: Drones make the defensive buildings again, and every time i see the Roaches Den it makes me think he can get Ultralisks, the Den looks more like the Ultralisks Cavern right now.
     
    Last edited: Jun 29, 2008
  9. Psionicz

    Psionicz New Member

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    Quite interesting to view that, thanks to yobob.

    I also liked the commentary, very friendly and warm. Made me lol a few times.

    As you can see expanding is bigger in deciding the game, as the Terran player basically had no units, compared to the Protoss player with a lot of Stalkers and Immortals.

    I cannot wait to use Stalkers and micro them.

    I was thinking, you could pump out mad units if you build normally then you switch to a Warpgate immediately so you get double the units, if thats possible?

    It looks like it will be harder to micro individual units, cuz in the second game when they bot clashed, I couldn't really pinpoint each Zealot due to the flashing of the shield and the bright photon cannon shots.
    Shouldn't immortals be a lot larger than that?

    Also on the last game, the Terran player should have saved tech and not went for Marauders, like I said Marauders don't cut it. Banshee would have did him very well because the Zerg player didn't even tech Lair so Banshee harass coulda gave him a huge advantage.
     
    Last edited: Jun 30, 2008
  10. furrer

    furrer New Member

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    Its tasteless, one of the greatest SC1 commentators, and then some other guy I dont now.

    It takes some time to upgrade to warpgates I think, so I dont think that works Psi.

    I agree, maruaders ae not good enought, we really really need the medics, as the dropship didnt seems very effective in the healing.

    Econ has always played a big role, I tihnk the problem was that the Terran guy thought he easily could wall in, but he forgot the warpgates and the stalkers :)

    And the German Player had really good builds, think he havent played the game very much, only 30 mins (!).
     
  11. kuvasz

    kuvasz Corrections Officer

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    I actually liked the other guy more than tasteless. Tasteless is the regular young, fairly high pithced voice who gets a bit carried away sometimes and freaks out just a little bit too much in certain situations. His commentaries are fun for the most part, but the other guy's deep and calm voice went well with the professional level of play at a serious invitational. I think I'll try to find his name and look for online commentaries by him.
     
  12. furrer

    furrer New Member

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    Tasteless understanding of SC1 is one of the deepest in the english scene of commentating, the other guy just knew sc2 much more, but lets stay on-topic.
     
  13. Psionicz

    Psionicz New Member

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    Lol complete walling is definitely a big no in Sc2, the game is more open since you can get attacked from any direction.
    Although I'd suspect the custom made maps to become more Sc1 like being smaller, without so much space for units to run around, I found that in the 3rd game there was way too much space in his base.
    But that does encourage better placement, so I'm quite neutral on that one.

    I believe it will be easier to catch Protoss with high ground siege because Observer might take a while and you need sight to blink up there so...
     
  14. furrer

    furrer New Member

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    I think you will have to get early detection too, becasue with the 2 (12) gas you really have some choices in going high tech. So scouting will be key, and building placement too
    And droping on cliffs was nice too, as the phase prism was dropped down on the cliff, but you could still warp in on the other site

    The only race that cant do all those cool things are Zerg...
     
  15. kuvasz

    kuvasz Corrections Officer

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    The commentaries are related to the three games, and they are the topic. Also, both of the commentators were guessing quite often so neither of them had deep knowledge of SC2.
     
    Last edited: Jun 30, 2008
  16. Psionicz

    Psionicz New Member

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    I think Zerg have quite a few cool things, they can attack with creep, move the Crawlers in multiple positions on high and low ground and attack from lots of locations, then when they're forced to tech air, you can simply move the high ground Crawlers away and further control the game elsewhere.

    Don't forget the Queen can produce Larva which can be controlled, although I have no idea how it works. Cuz when I first heard of it, it sounded like she only makes one Larva.

    The Nydus Worm should be instant, since its actually a unit, there should be no build time as you just select where to unburrow.
    But it woulda been better with the original Nydus worm as I think it offers a lot more tactical dynamics, you could decide to wait in an area burrowed with 20 Zerglings just waiting for their whole army to attack you, then boom unburrow and unleash them *****es. Now you have to wait with an Overlord to spawn creep, which eliminates the primary goal of it being a dynamic unit being able to unload anywhere.

    Terrans are the one without the instant transport stuff, but they have strong self repairing units; not to mention they can double the production line of any building.

    But I still think Medics and Dropships should be seperate, but allow you to load a Medic in a Dropship and get a Medivac that way, simply opens more strategy and allows Terran to actually come out their base instead of walling just to survive and wait for Medivacs.
     
    Last edited: Jun 30, 2008
  17. furrer

    furrer New Member

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    yeah i completly forgot all these things Psi, thanks for them!
    kuvasz it was more the discussen which of them that was best, which has nothing to do with what the topic is discussing: gameplay.
    It was just because I didnt wanted to have a long discussen about who is best, I want to discuss the gameplay.

    Your dropship idea is good Psi, perhaps this should happen when they are loaded into a dropship:
    - the dropship starts to heal unit in a range 3 area, number of units depends of number of medics

    sounds a lot like the bunker idea, so ghost should be able to snipe from a DS too then :), gosu dropship lol
     
    Last edited: Jun 30, 2008
  18. VodkaChill

    VodkaChill New Member

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    lol at game 3
    map : Lost Temple
     
  19. furrer

    furrer New Member

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    Whats the problem, Warcraft 3 has a lost temple too, its Blizzards standard map now LOL (and sucks balance wise in both WC3 and SCBW LOL, and blizzard are balancing the game?)
    I dont like that many of the naturals are long away from you base, make zerg 12 hatch much weaker.
     
  20. Psionicz

    Psionicz New Member

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    Python and Azela(sp?) are my favourite maps.

    That would be a nice seperate upgrade for the Dropship, allow non-passive abilities to be used such as Heal and Snipe.

    More Medics in a Dropship would result in more units being healed simultaneously, I think I could live with that. Not sure tho, as my initial thought was it to be only one Medic per Dropship.

    I could definitely live with multiple Ghosts using snipe, it opens up many tactics and make Terran completely unique, it also complies with the way Terran(humans) operate.

    And the beauty is, it can't be overpowered as it would require quite a bit of APM to pull off sexy micro.